oh man, if I sit on a park bench next to an extremely attractive girl who happens to share my taste in jewelry, exchange no words with her, and see her later in the park she'll wave to me and invite me to dinner? so many wasted love stories in the making
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SteamID64 | 76561197991735941 |
SteamID3 | [U:1:31470213] |
SteamID32 | STEAM_0:1:15735106 |
Country | United States |
Signed Up | July 25, 2012 |
Last Posted | January 4, 2022 at 7:26 PM |
Posts | 506 (0.1 per day) |
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I used to listen to third wave ska when I was in middle school but I quite literally hate it now. It's one of the few music genres I can't quite break back into, besides some random less than jake songs.
https://www.youtube.com/watch?v=lJDnhpEELeQ
https://www.youtube.com/watch?v=M1VrV9z0Nak
https://www.youtube.com/watch?v=ZKtM0fwGqyk
https://www.youtube.com/watch?v=eYIx0sFNDH4
I almost caught him slipping during the LF last season. He snaked his way into the spacious cp_granary flank, pushing into their second point. xalox, with expert aim and precision, shot a loose cannon toward the lower area and I heard, "I fucking HATE T-," followed by silence. He probably knew I was waiting to pounce with an "I told you so" sort of response, so he held his tongue.
Do you guys just get this information from your own personal experiences? The way you think it feels? If anything, the higher your dpi and the lower your sensitivity, the more prone you are to negative acceleration. The 1800 dpi equivalent of your sensitivity feeling more responsive could only be explained by that DPI step being your mouse's native step. Some mice have a lot of latency on their non-native dpi steps, much like the original ec1/ec2 (evo included) which suffered from massive latency on the 450 dpi step.
Most of the time, if you run a lower sensitivity and a higher dpi, it'll feel more sluggish than if you ran the same sensitivity at a lower dpi.
Generally speaking, 400/450 dpi, a normal sensitivity, and 6/11 windows will grant you the most 1:1 out of game to in game movement.
i mean it's possible that he partially believes in the things he's saying, but he's simply preying on insecurities in order to garner support and votes. targeting stupid impressionable voters is a hook, line, and sinker for politics. and it's not like it isn't working, so he's going to continue doing it. that's always been his personality; the same people who supported him prior to his candidacy are the same ones who support him now. the same could be said for the smarter candidates. they're saying and doing things that they know will help them receive votes. it's a hilariously selfish mindset for a position like presidential candidacy, considering presidents of democracies should stray from selfishness. but it's arguable that someone who wishes to be a paramount figurehead of a country is selfish in his own ways.
i usually try to avoid reading political things on this forum, because posts like sheepy's always come out of the woodwork (although nowadays these posts are displayed on the mantle rather than hiding in the woodwork). but for someone like yourself hildreth, i'd assume you're wise enough to realize that not many things in politics are "serious." unfortunately, there are many, many people in america who are very culturally different from those you'd find in the UK.
In most cases, I'd say that these unlocks are worse than the default loadouts. But, for when they aren't, it's just not fun to play against. The whole idea of "not fun to play against" is a legitimate way to consider balance. Even though it's subjective, it's pretty consistent. When the Sandman was created, everyone knew the weapon was stupid. Stuns in FPS games are not enjoyable in any sense, especially games with a lot of movement capabilities.
The direct hit is the same way. It's just worse than the regular rocket launcher, but it kills scouts in one hit. That's so stupid. In a competitive game, it's whatever. You die to a direct hit as a scout and your team rolls over the rest of the players because there's no consistent spam. But in pugs, it's just lame as fuck. And that's the direct hit. That weapon is bad and you wouldn't use it to win a game. But with the possible inclusion of different weapons that could be actual sidegrades, this problem becomes more and more apparent. There shouldn't be any projectile in this game that one-shots anything. But still we have a primary pipe launcher that nearly one-shots Medics, of all classes.
I could use the same example for the guillotine, if you think I'm biased. A medic escaping Badlands choke shouldn't be able to successfully dodge 3 pipes, 2 stickies, and a mess of rocket spam just to get clipped by this fucking invisible blade flying toward him for 70 damage.
I think I'd still use pistol/winger over the guillotine. Either a scout uses the pistol for guaranteed clean-up kills and high damage output, or he uses the winger for a movement increase. I think the guillotine would be more comparable to the stock pistol, as it serves no purpose other than to output damage. Following that line of thought, I'd much rather have my secondary be a hitscan weapon and not a projectile for assured damage (even if the pistol has a really RNG spread).
I think the main reason something like the guillotine would be banned is it's comparable to just about every projectile in Overwatch - it's a projectile, but not really. You predict movement like you would with any other projectile, but it moves so quickly and it's barely visible, so dodging it as you would against rockets or pipes isn't nearly as possible. The guillotine is that kind of weapon that isn't fun to play against, because you can be a soldier spamming a choke to gain control, and a second later be bleeding and confused. Or you could be running away as a medic, trying to save your charge or escape a push, and then a second later you're bleeding from a scout that threw an invisible blade across the entire map.
I think this falls in line with the whitelist problem that's plagued competitive since the addition of weapons like this. A lot of these weapons - guillotine, sandman, quickfix, the bat that gives you extra jumps, the bonk - are just not fun to play against. And they reward styles of play that aren't necessarily the most skillful. Imagine sandman in competitive? That would be a legitimate way to push a map during a stalemate. Can't get through the granary door? Keep lobbing baseballs through the small window until you catch a demo or soldier. The donk uses this same strategy on cp_granary, and you really can't use the argument the other team should push, because the map is a deathtrap for anyone who pushes out of that position. So either you hope you get lucky and don't take a donk or baseball while spamming, or you fall back and give the pushing team a free means of taking ground. Valve has to do a lot of work with these blacklisted weapons to make them fun to play against and give them a place in a competitive shooter.
even though dx90+ is broken because they've neglected to optimize the game after the release of skins, I realize that dx80 was merely a privilege; lord gaben has the power to strip me of my frames whenever he wants. knowing this, I think I will write Valve a letter of thanks for allowing me to achieve 120+ fps on dx80, even if it was only temporary. the bright side of this is i don't need 120 fps to spycrab across badwater :-)
see you guys on the pubs
lpkane actually took LAN away from TF2 because he knew showstopper wasn't good enough to attend despite making top 4
it wasn't fair for a decorated player like alfa to be compared to the likes of showstopper
dennis is incredible