I disagree with Plat's argument that tf2 needs an incentive (prize money) in order to survive competitively. Maybe that holds true for the top few teams but for everyone else it really shouldn't make a difference. The tf2 jump scene has been around just as long as the comp scene and has continued to thrive simply because the players love to jump. In the couple of years it's really taken off with the introduction of different jumping competitions, and, while prize money has been a part of a few of them, it's never been a significant amount or the reason of the scene's success. All I mean by this is that as long as there is some sort of passion towards playing the game it will continue to survive. Prize money and LANs are nice but they should never be the reason to play this game.
Account Details | |
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SteamID64 | 76561198007852394 |
SteamID3 | [U:1:47586666] |
SteamID32 | STEAM_0:0:23793333 |
Country | Canada |
Signed Up | September 6, 2012 |
Last Posted | May 2, 2023 at 4:32 PM |
Posts | 242 (0.1 per day) |
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In-game Sensitivity | 0.4 |
Windows Sensitivity | default |
Raw Input | 1 |
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1800 |
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1920 x 1080 |
Refresh Rate |
60 Hz |
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I could do it over the Christmas break if you don't mind waiting a few weeks.
I'd also want to choose the music myself.
I'm sure eXtine was trying to make everything easy to understand but the commentary sounded really scripted/robotic, it was hard to listen to compared to his usual shoutcasts.
ikpurehttps://www.youtube.com/watch?v=sequx2o-rNY
lol 3 years ago
I feel the same looking back at all my early videos.
srry dude I won't use so much colour correction on papa john's pizzas next time
Surf + CTF + Instagib on an enormous, open map.
I'm always down to play even if it's on versions we've already tested. I think most people come for fun just as much as they do to help with map feedback.
sidestephttps://mega.co.nz/#!wl8QUIAA!FlzAgkTQB5c2oaf-hZwoilMGac4sUPw_Q-UYbNLGDTw
mirror
Thanks a lot!
ProwerYou currently have it set to interlaced. Go to the Field Order and set it to "None (Progressive Scan)". This will get rid of scanlines in your video.
Also make sure your framerate matches up. If you are recording in a multiple of 60 FPS, then export at 60 FPS instead of 59.94.
Framerate doesn't really matter since the tf2 recording aren't precise anyways (480 fps might actually be 477.262 for example). I think rendering at 59.94 is better for youtube which plays at 29.97 fps if I'm not mistaken, so it's a direct 2:1 conversion.
JackisacakeHow big is this download supposed to be?
It's 363 mb. Here's another link: https://mega.co.nz/#!wl8QUIAA!FlzAgkTQB5c2oaf-hZwoilMGac4sUPw_Q-UYbNLGDTw
Cloudmaker2dellortadded download link to the main post, hopefully the colours are more watchable for anyone who had issues with the youtube versionDownload is saying its downloading but its not... Can you upload it to dropbox or mediafire?
Yeah but you'll have to wait until tomorrow.
added download link to the main post, hopefully the colours are more watchable for anyone who had issues with the youtube version
Download will be up in about an hour. Maybe avoid watching it on youtube until then, I didn't think the contrast would be an issue (doesn't look too bright on my end).
mi wish i could read any kind of text so i know who got rolled
turn the contrast down please
Blame youtube's encoder turning colour correction to shit. The killnotices will be a lot more legible once the download is up.
Well, now that your expectations of this thread are most likely shit due to the title, I'd like to surprise you with a new movie. :3
If you remember my thread from ~2 months ago you'd know that I've been working on a soldier duo movie. I finally finished making it. As per traditional dellort fashion the high quality download link isn't ready yet but will be up sometime soon. I hope you enjoy the youtube version for now.
Here's the movie:
Edit (363 mb file size): http://www.filedropper.com/warrior
https://mega.co.nz/#!wl8QUIAA!FlzAgkTQB5c2oaf-hZwoilMGac4sUPw_Q-UYbNLGDTw