eee
Account Details
SteamID64 76561198006886607
SteamID3 [U:1:46620879]
SteamID32 STEAM_0:1:23310439
Country Korea, Republic of
Signed Up October 2, 2012
Last Posted February 11, 2025 at 4:46 PM
Posts 2381 (0.5 per day)
Game Settings
In-game Sensitivity 1.945 (9.4"/360)
Windows Sensitivity 6
Raw Input 1
DPI
900
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse DeathAdder 2013
Keyboard Microsoft Rubber Dome, i ctap w/ RMB
Mousepad Steel Series QCK (http://imgur.com/qim8wA2)
Headphones Audio Technica ATH700x but not the black
Monitor Benq panel that everyone else has idr
1 ⋅⋅ 126 127 128 129 130 131 132 ⋅⋅ 155
#38 d i g i t a l s p o r t s in TF2 General Discussion
RadmanYou need everyone playing on one system to have a chance at balanced, fun games for all skill levels at all times of the day. Tf2center is extremely well done, but doesnt have the playerbase to support that.

the solution to getting everyone playing one system, is to get them to all play on one system. In an ideal world, we'd have more people of higher divs interested in trying to roll the shit out of lobbies, and a high enough number of them that lobbies do not instantly get rolled all the time. A ranking system etc could be useful but in the end wouldn't really be necessary, just getting more people visibly and publicly playing 6s. Part of the reason CS does so well is that it always had a high quality pug service available in some form. This allowed it to appeal to people interested in actually getting good at the game to have both a barometer and a training ground. Right now, TF2c is neither, and that drives away people who are interested in the game as a serious play 2 win type thing, without attracting people who wanna fuck around.

pls stop ruining lobbies

posted about 10 years ago
#36 d i g i t a l s p o r t s in TF2 General Discussion
hookyPellovleyi don't get why people just don't use tf2center

like really it's a pretty well made system
Well, it's kinda not official, so nowhere near every TF2 player knows about it.

While ur not wrong, pushin tf2c as a whole helps legitimize and consolidate comp tf2 for the average player. Something that isn't helping is Open+ players dicking on kids as demo or whatev and calling them subhuman subopen trash or whatev because even if it is fun, it only alienates people. Making it feel like people of all divs take it seriously promotes a learning atmosphere, as well as makes it feel like a serious thing where people are trying to win, ala csgo. You can call CSGO MM salty, toxic, and bad, but you can't say that you get a serious competitive vibe from it. Conversely, even higher level public pugs in tf2 are taken as a joke 90% of the time.

posted about 10 years ago
#14 d i g i t a l s p o r t s in TF2 General Discussion
SideshowReally well articulated and informative. Just one thing I don't understand - why would they port tf2 over to source 2? I would imagine that the most important thing for Valve in tf2 is keeping the player numbers and economy at a stablish level; wouldn't porting it over ruin most of that and disrupt their huge source of income? How would it benefit them?

disable old tf2/update it

benefits could be better performance / lighting / map tools / less buggy (rofl)

they did it moving from goldsrc to src

they possibly could avoiding losing to many users if they optimize source 2 properly or whatevs, and I imagine considering that csgo and doter are huge, easily accessible games they'd want to keep fps playable, that the engine easily runnable even on toasters

posted about 10 years ago
#10 d i g i t a l s p o r t s in TF2 General Discussion

to decide whether or not tf2 needs a lobby system, u have to look at whether or not it actually nets valve more money, relative to the effort required to execute it (assuming valve is purely profit motivated)

CSGO monetization would work very well for tf2, with journals or whatev
but htere's literally no reason to put in a lobby system for tf2 since a fair majority of the people who would play it are already playing it, and it's not like there's a need to force people into tf2

CSGO had this problem because people still wanted to play 1.6 or source or CZ or whatev
comparatively TF2 is feature complete to the point where no competing game is sucking up profits that are availible

unless valve sees a huge monetizing potential in tf2 mm, to the point where the steam market share of tf2 basically doubles, they'd never make the same money off of a tf2 mm compared to a csgo one

posted about 10 years ago
#15 BUICK's response to b4nny's reaction to Lange in TF2 General Discussion
DaStabajb4nny is reacting to your reaction on stream right now.

Too meta for me

comp tf2 will be dead when people stop reacting

posted about 10 years ago
#147 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
lucrativeThis isn't gonna be a post really reflecting on everything in the thread, but if people actually think esea will drop tf2 even with a lesser amount of players you're kidding youself lol they make great revenue off tf2 despite the lower number of players, they barely even pay attention to tf2 and they make money from it.

running it isn't free
the over head isn't exactly massive, but it's still there
if we do drop to a low enough point they will stop providing service, or collapse divisions

posted about 10 years ago
#141 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion

super teams are only ever interesting if there's a minimal skill difference between the top team and the next few teams

right now there's a huge powergap between 4g and elevate, to the point where its never really expected that 4g will lose. If 4g could reasonably lose by making mistakes, it'd be different. Super teams in csgo are also less ridic because there's serious reason to try beating them. As it is now, no one is going to scrim 4g or bother to try playing against them because its more fun to compete at mid invite than get rolled by one team.

posted about 10 years ago
#68 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion

It's because tf2 was never designed to appeal to serious competitive people, compared to CoD which was always meant to be at least a somewhat serious game, since tone wise its much more serious. I feel that's what leads to people taking the game as a comp shooter more serious. It isn't that it is more similar to its vanilla game or anything. Pre 2009, the game was basically the same between pubs and comp, with the only difference being player count. The rules now adays are the same between 6s and pubs, just with weapon bans.

posted about 10 years ago
#58 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
phoroforquick question: does anyone from valve read these forums?

McJohn does

getting a hold of valve is hard in general tho, especially if ur trying to find out something that isn't related to you getting a refund/not suing them

posted about 10 years ago
#52 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion

How many people quit because of split leagues and how many people quit because they were bored of the game? S14 was the last time we didn't have to compete with CSGO or Doter, so the environment was obviously different. Idk how ~50 teams could drop out of the player base completely, that's nearly 300 players who would've had to quit because we decided to switch leagues.

posted about 10 years ago
#44 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion

CoD has way more widespread appeal + larger playerbase
a lot of CS players shit on our game for being cartoons for example

posted about 10 years ago
#35 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
kirbyKevinIsPwnTF2 won't be a big esport if Valve doesn't want it to be.
While I agree with that to an extent, I believe it's also fair to say that it's not as big of a competitive game as it could be because the majority of TF2 players do not like/enjoy the 6v6 structure and do not want anything to do with it. If Valve were to start supporting it more, it'd definitely help, but it wouldn't necessarily encourage these people to change their minds.

maybe there should be more support for other game modes then
5v5 AR could work maybe as an in game lobby format
it'd be different but 6s support is never going to happen anyway

posted about 10 years ago
#32 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion

people tried esea pugs for 2 weeks and then got bored

posted about 10 years ago
#27 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
thesupremecommander
I knew that Classic Mixup [[1]] for now.

Nothing hurt more than that[[2]]on, albeit briefly.

Suddenly[[3]] Part of me wonders whether they'll ever deign to speak to us, to hear our impassioned pleas.

I'll continue helping out TeamFortress.TV until the bitter end. But I wonder if that bitter end is sooner than later.

1: Mix^ has been edging it for a few seasons now, part of the reason 4g has been so dominant is because mix^ hasn't been playing as seriously as they used to

2: CS:GO has this too, and the functionality in it is fine. This is a great thing altogether, it allows valve to fund things, without putting actually important content behind a paywall. I pray that we keep the dumb journal thing because if its at all like CS, you'll get free maps in the map pool without having to pay for shit.
2.5: Valve has always had a focus on accessibility. The commentary for HL2 mentions a maze getting cut because it was too confusing. While stuff like trains and planes is easy for people with thousands of hours to grasp and adapt to, it is possible that newer players might not fully understand the objective. Since it would've been a public focused game mode (6s and HL are so insular that I doubt valve considered we'd be interested in it), anything that would've been difficult to pick up would've exacerbated the common pubbie problem that everyone experiences.

3: Matchmaking will probably be some sort of HL with an awful MMR system that is still workable and a decent boost to the HL side of the game. or it could be scrapped
who knows!

ESEA hasn't started yet, and I+my team did not know CEVO would even be running this season, so I think CEVO might've dropped the ball on that. Last few seasons we had sign up drives a week or two before the season started, but apparently CEVO has already come and gone and I never saw anything for it.
im probably done with this game tho valve is fukken permabanning me for being reported on the steam community or something rip

posted about 10 years ago
#2 arm wrestling showdown in TF2 General Discussion

poor form all around
next lan u guys need to read into the arm wresslin meta
u bend the other guys hand and force down :\

posted about 10 years ago
1 ⋅⋅ 126 127 128 129 130 131 132 ⋅⋅ 155