forgetting ryb, in nR? smh
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SteamID32 | STEAM_0:1:58999251 |
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Signed Up | January 2, 2016 |
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I've never actually played ctf, but i get the idea of the problem reading the above. Would different intel spawn locations and reduced flag despawn time solve it?
4 different spawn locations, if the intel has not been picked up for a couple of min or if you cap, it changes location to one of the 4 at random. That would make it as fast paced as it gets, no?
no stream, stv: connect 144.76.198.166:27280; password tv
sideshow's stream ends and so does my life FeelsBadMan ̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\.
Items I feel should have been changed in this update, that were not
Change sandman
Change bonk
Change the engi remove projectile gun thing
Change the slow thing on Natasha
Change darwins
Change wrangler
Change vita saw
Most of them just have a idea that is silly and should be reworked/removed imo
Nerf quickfix more
Nerf atomizer
Nerf the mini crit shotgun for pyro
Nerf rescue ranger
Nerf sandwich
Nerf the speedy gloves for heavy
Nerf solemn vow
There is prob more, these are off the top of my head.
They did a great job with most of the item changes, just feel like some of the most unbalanced items got left out.
Also, buff quickiebomb some more, needs +825 health and scout speed when equipped
Edit: Someone changed my mind
The worst stalemates are on last, and this would be no better. A sentry or a heavy would make pushing last impossible pretty much. The concept of last would have to change completely.
No one wants to drypush 6v6 really, so you would wait 100 years for 1 (if you are greedy) or 2 picks. sniper would be much more vible to get the picks as well.
Love your random input into the conversation Dennia
keep up the good work +1
I was really hoping for swede-Rage to play in some form, even though it was pretty obvious that they would not.