Unbanned the dragon's fury, phlogistinator, and short circuit for play testing with the recent update.
Update #8 should arrive this weekend ideally.
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SteamID64 | 76561198044511912 |
SteamID3 | [U:1:84246184] |
SteamID32 | STEAM_0:0:42123092 |
Country | United States |
Signed Up | April 20, 2014 |
Last Posted | May 31, 2024 at 4:45 AM |
Posts | 129 (0 per day) |
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Unbanned the dragon's fury, phlogistinator, and short circuit for play testing with the recent update.
Update #8 should arrive this weekend ideally.
Beta Update #7 (03/11/18)
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Discord (For anyone to use in order to suggest feedback, talk to the support team, or submit any questions to the team)
Steam Group (Receive announcements for when PUGs are starting)
Patreon (Supporting our project will give you a site icon, ability to change the color of your name, longer pre-ready up duration, and more)
Beta Update #6 (2/25/18)
Upcoming: We plan on rehauling the substitution system. We understand there are issues with subbing out players and plan to tackle the issue in our next update hopefully.
Thank you to everyone for participating in our open beta so far. It has truly been an amazing journey and it is from your support that keeps this project live and going. Thanks once again.
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Discord (For anyone to use in order to suggest feedback, talk to the support team, or submit any questions to the team)
Steam Group (Receive announcements for when PUGs are starting)
Patreon (Supporting our project will give you a site icon, ability to change the color of your name, and access to our private Discord channel)
Beta Update #5 (2/6/18)
STATUS ON THE MAP POOL AND EU SERVERS: We are going to test with a new map loading logic. This will hopefully allow us to create a different map pool for both the EU and NA regions respectively.
On the topic of the crashes with the EU TragicServers, we are looking to retrieve a couple dedicated servers from certain players in the community this weekend. Please be patient as we try to get this issue resolved, thanks.
In Progress: Adding extended stats that displays all the wins/losses on particular maps with another player
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Discord (For anyone to use in order to suggest feedback, talk to the support team, or submit any questions to the team)
Steam Group (Announcements will be posted here as well as the Discord)
Patreon (If you would like to support our project)
Iatginkcan only access the website until i need to sign in then its 504 Gateway Time-out
For first time logins, you need to set your profile to public in order to verify the number of in-game hours that you have. You can set it back to private after you set your alias.
31keep having bad gateway error as soon as the ready up alert disapears
Jynxiiservers keep dying :(
We've been working on fixing this issues. Please be patient, thanks!
EDIT: Apparently tragicservers were at 99% memory usage and ran out of memory -- causing the crashes...
Beta Update #4 Change Log (12/30/17 - 1/20/18)
https://www.ugcleague.com/files/images/tf2/tf2h/hlpugspromo.jpg
a highlander captain draft pug system
First Time Registration: Please set your privacy Steam settings to the following here.
Many thanks to everyone in the community for their continued support into allowing this project to happen. You all deserve it.
MasterNoobI just released a patch this morning, should be fixed now ;-)
Can you fix the http://tf2.center/ link too?
Beta Update #3 (12/30/17):
Happy New Year's everyone! :)
Beta Update #2 (12/23/17):
Major Bugs/Features In Progress: Warnings System and Refresh Issue
If you support our Patreon, you will now get access to our private channel in Discord and also a symbol on the website. If you have any problems receiving your donator benefits, please contact one of the head admins.
Thanks to everyone for their continued support of this project! Happy Holidays!
engineer.tf admin
New map changes for the off-season.
-cp_steel
-cp_vanguard
-koth_cascade_b6
+cp_croissant_rc6
+pl_badwater_pro_b11
+koth_ramjam_rc1
Should be live now.
I am actually so happy that this particular script exists because it helps me tremendously. Thank you!
I am not sure what the consensus is, but I wanted to make a suggestion to remove the fence behind the rock.
For highlander and 6s - it essentially allows the sniper to have a sightline through main, pocket, japan, china, and connector while being easily protected and exposing very little of himself to the enemy sniper, which makes sniper v. sniper really difficult. This is due to the geometry of the rock and how 70% of the sniper's body is covered and how the sniper can easily rotate to watch any sightline based off comms. During sac waves, it is difficult to kill the sniper as you are betting on hitting a perfect splash on around the geometry of the rock, while also dealing with pyros, scouts, heavies, etc denying you while you are in the air. Thus, your only viable option is to win the sniper v. sniper fight, which already is a disavantage for the sniper that is not playing on rock as his body is fully exposed and has to deal with flankers/bombers, while the sniper on the rock can be protected by his team and his body is not fully exposed.
For 6's in particular - the biggest argument for keeping the fence behind rock is that it allows the scout to climb up the rock and have the movement to jump back between china, cliff, and rock to deny the soldier and demoman during the sac waves - an important aspect of the metagame in the gamemode. If the fence were to be removed, it would impact scouts as they cannot jump on the rock as freely as they can to deny the bombs, which would potientally make scouts weaker on the map (?). The sniper argument also can apply here in 6's as it would make sniper a bit worse, which is always good.
These are just my thoughts though. I would like to hear other people's opinions regarding this topic.