It's a mumble bug, we call it the "demon" :D
Haven't found a solution yet though, might try #9.
Account Details | |
---|---|
SteamID64 | 76561197967113705 |
SteamID3 | [U:1:6847977] |
SteamID32 | STEAM_0:1:3423988 |
Country | Germany |
Signed Up | February 11, 2013 |
Last Posted | August 20, 2021 at 2:59 AM |
Posts | 592 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Open huditemeffectmeter_killstreak.
Set visible/wide to 0 in "ItemEffectMeterLabel".
Change xpos/ypos in "ItemEffectMeterCount" and "ItemEffectMeterCount2".
Maybe extend the "HudItemEffectMeter" frame if the number disappears.
Not sure if this helps though if you don't know basic stuff like that yet.
Version 3.44
* Added PVhud style TargetID health.
* Changed file hoster.
* Made the buff shadow black by default.
Modified files: clientscheme.res, spectatorguihealth.res, targetid.res
yukiIs broeselhud still around
broeselhud_blue is fully updated and slightly edited. It uses the HP cross by default though, so you might have to follow FAQ #3.
defyhttp://i.imgur.com/QLRpszf.jpg
I fixed the 0s cutting off like that (it's a tiny change in clientscheme.res), just for your information.
Take your HUD the way it is or learn some basic HUD editing. There's a few tutorials out there. If somebody tells you how to do something and you still can't implement it, maybe don't make requests for now.
This HUD is optimised for 1680x1050. Sure there's a few things here and there that are sligthly off (see FAQ #4 and #5 for example) but overall it works well at lower resolutions.
Add this to your resource/ui/hudmediccharge.res below the "ChargeLabel" section:
"ChargeLabelSmall"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabelSmall"
"xpos" "c-50"
"ypos" "c104"
"zpos" "3"
"wide" "100"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_UberchargeMinHUD"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"fgcolor" "0 0 0 255"
"font" "surface16"
}
Edit: You're welcome. Let me just explain that this is not in the HUD by default because it doesn't work with the Vaccinator.
Version 3.43
* Added/updated screenshots in the start post.
* Fixed a scoreboard font bug.
* Fixed numerical health bonus image position.
Modified files: clientscheme.res, hudplayerhealth_numeric.res
Version 3.42
* Added A&D backpack page switching.
* Fixed the Huntsman bug along with the positioning of all charge meters.
* Slightly widened the scoreboard.
Modified files: econ/backpackpanel.res, hudbowcharge.res, huddemomanpipes.res, almost all files starting with "huditemeffectmeter", scoreboard.res
I know what you mean, this is perfectly normal though. You can follow FAQ #4 and see if it improves (which you already did) but in the end it can't be 100% centered due to the way HUDs are made in TF2.
Maybe give me some information? Resolution, screenshots, what have you tried?
Version 3.41
* Added "Damage" and "Support" to the scoreboard.
* Fixed taunt selection menu background.
Modified files: hudmenutauntselection.res, scoreboard.res
Version 3.4
* Added Parachute icon above the health.
* Added taunt selection menu.
* Fixed a killstreak counter bug.
* Fixed QualityColorrarity3.
Modified files: clientscheme.res, hudlayout.res, huditemeffectmeter_killstreak.res, hudmenutauntselection.res, hudplayerhealth.res, hudplayerhealth_numeric.res