f_blue
Account Details
SteamID64 76561197967113705
SteamID3 [U:1:6847977]
SteamID32 STEAM_0:1:3423988
Country Germany
Signed Up February 11, 2013
Last Posted August 20, 2021 at 2:59 AM
Posts 592 (0.1 per day)
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#1821 THE GREAT TF.TV CHALLENGE in Off Topic

Jeez.

posted about 10 years ago
#135 HUD editing: short questions, quick answers in Customization

Huntsman uses the sticky charge meter, maybe a bug on Valve's part. The general workaround is to just disable the HudBowCharge. You'll have to figure out the label thing then though.

posted about 10 years ago
#133 HUD editing: short questions, quick answers in Customization

Not possible. IndividualChargesLabel only makes ChargeLabel disappear. You have to remove the ChargeLabelShadow if you want to fix the Vaccinator "phantom shadow".

I don't get though why people repost their questions and insist on an answer. Sometimes nobody knows the answer, sometimes the lack of research before taking the easy way and asking here is too obvious. This is no offense to you Sevin, it took me a while to figure this out as well, but my point still stands.

posted about 10 years ago
#25 AwS vs iM.intel TONIGHT in TF2 General Discussion

Ninja'd by Permzilla.

posted about 10 years ago
#21 AwS vs iM.intel TONIGHT in TF2 General Discussion

Underwhelming performance by iM but at least it leaves a lot of room for improvement again.

posted about 10 years ago
#115 HUD editing: short questions, quick answers in Customization

Mapname is still available but it got moved out of LocalPlayerStatsPanel.

posted about 10 years ago
#2 cleaning your mechanical keyboard in Hardware

I always take off the caps, wash them, clean the interior and put it back together. Worth it in my opinion, feels like new afterwards.

posted about 10 years ago
#90 HUD editing: short questions, quick answers in Customization

Had an explanation here, but you know what, just take resource/ui/econ/backpackpanel.res from broeselhud_blue. It will look like this: http://puu.sh/9IIL2/15aa3adf25.jpg

posted about 10 years ago
#144 MGE 2.0 release in TF2 General Discussion

https://github.com/Langeh/MGEMod/blob/master/addons/sourcemod/configs/mgemod_spawns_2v2.cfg
The 4player cvars are not pre-enabled in that config, I don't understand why. Took me a while to figure out why 2v2 MGE wasn't working.

posted about 10 years ago
#177 broeselhud_blue in Customization

Try the default main menu (FAQ #10).

posted about 10 years ago
#58 HUD editing: short questions, quick answers in Customization
pwny_hey, anyone know how to edit the health that appears above the giant robots in mvm? mine appear to be cut off on the right side.

resource/ui/HealthIconPanel.res

posted about 10 years ago
#174 broeselhud_blue in Customization

FAQ #5. Also fuck MvM.

posted about 10 years ago
#171 broeselhud_blue in Customization

I always thought I was nit-picky.

In clientscheme.res there's this entry:

"Default"
{
"1"
{
"name" "Surface-Medium"
"tall" "10"
"additive" "0"
"antialias" "1"
"outline" "0"
}

Change "Surface-Medium" to "SurfaceSharpened-Medium".

posted about 10 years ago
#169 broeselhud_blue in Customization

It's defy's screenshot, I just delete all fixed/outdated screenshots.
resource/ui/hudmenutauntselection.res

posted about 10 years ago
#167 broeselhud_blue in Customization
knikThe font in scoreboard is weird. It looked better earlier. My resolution: 1440x900

The previous font didn't work well at higher resolutions, look at the 0s: http://i.imgur.com/QLRpszf.jpg So I'd recommend not changing the scoreboard font back.

posted about 10 years ago
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