j4shyy, the error is somewhere on your end. Make sure you installed the HUD correctly and especially make sure you uninstalled your old HUD correctly (delete the folders).
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SteamID64 | 76561197967113705 |
SteamID3 | [U:1:6847977] |
SteamID32 | STEAM_0:1:3423988 |
Country | Germany |
Signed Up | February 11, 2013 |
Last Posted | August 20, 2021 at 2:59 AM |
Posts | 592 (0.1 per day) |
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RogerI know WARHURYEAH uses Broeselhud_blue, which does include the crosshair, heres a link to the hud:
http://teamfortress.tv/thread/13542/broeselhud-blue
You'll have to edit the hudlayout and enable "round brackets+dot"
Just to clarify, you have to enable "seeker's crosshair" (set visible to 1, possibly center it). "round brackets+dot" looks noticeably different, it's one of broesel's original HUD crosshairs.
This could actually attract new players. I know Quake veterans aren't too interested in that but still... Running around with Machine Gun half the time in FFA/TDM was so discouraging for beginners like me.
Last year, SourceTV demos of every match (except consolation final) were available. I wonder what happened this year. Can the rest be recovered or is this it?
I just finished sorting the i52tf2-day2 file :) Most important matches are there but a lot of the early rounds are missing. http://www.file-upload.net/download-9435568/i52tf2-day2-sorted.7z.html
Contents of i52tf2-day2-sorted.7z:
20.853.276 ConsolationFinal_1_Epsilon_Mixup_gullywash.dem
26.319.866 ConsolationFinal_2_Epsilon_Mixup_snakewater.dem
21.349.054 ConsolationFinal_3_Epsilon_Mixup_granary.dem
02.386.458 ConsolationFinal_4_Epsilon_Mixup_granary.dem
18.145.487 LB_R1_1_Ayogurl_GTD_granary.dem
05.096.748 LB_R2_2A_Reason_redmond_badlands.dem
12.540.712 LB_R2_3A_Awsomniac_dogs_badlands.dem
07.823.933 LB_R2_3B_Awsomniac_dogs_gullywash.dem
12.892.540 LB_R2_4A_TC_Lads_badlands.dem
21.005.235 LB_R2_4B_TC_Lads_gullywash.dem
03.744.721 LB_R2_4C_TC_Lads_gullywash.dem
13.415.850 LB_R2_4D_TC_Lads_viaduct.dem
20.595.906 LB_R3_1A_Reason_Publiclir_process.dem
20.857.090 LB_R3_1B_Reason_Publiclir_snakewater.dem
04.089.479 LB_R3_1C_Reason_Publiclir_snakewater.dem
12.541.241 LB_R3_2A_Awsomniac_TC_process.dem
20.567.227 LB_R3_2B_Awsomniac_TC_snakewater.dem
20.672.428 LB_R4_1A_Mixup_Reason_snakewater.dem
11.752.375 LB_R4_1B_Mixup_Reason_viaduct.dem
20.679.875 LB_R4_2A_Immunity_Awsomniac_process.dem
20.123.349 LB_R4_2B_Immunity_Awsomniac_badlands.dem
21.037.343 LB_R4_2C_Immunity_Awsomniac_granary.dem
20.774.279 LBFINAL_1_Mixup_Immunity_process.dem
17.860.223 LBFINAL_2_Mixup_Immunity_badlands.dem
20.963.585 LBFINAL_3_Mixup_Immunity_snakewater.dem
05.507.131 LBFINAL_4_Mixup_Immunity_snakewater.dem
17.390.217 UB_R3_1A_Epsilon_Mixup_badlands.dem
21.213.856 UB_R3_1B_Epsilon_Mixup_gullywash.dem
22.090.843 UB_R3_1C_Epsilon_Mixup_viaduct.dem
20.663.675 UB_R3_2A_froyotech_Immunity_badlands.dem
01.952.449 UB_R3_2B_froyotech_Immunity_badlands.dem
16.078.753 UB_R3_2C_froyotech_Immunity_gullywash.dem
21.381.168 UBFINAL_1_froyotech_Epsilon_process.dem
21.050.175 UBFINAL_2_froyotech_Epsilon_snakewater.dem
BeaterBy the way, is there a convenient list of the teams which attended and who were on the rosters? That would make my life a lot easier
http://comp.tf/wiki/Insomnia52
Got ninja'd again :(
By the way Beater, I planned to sort/rename the SourceTV demos as well, just like last year. Do you want to do day1 and I'll do day2?
Demo: termo - lived up to the hype, impressive performance with average heals.
Medic: shade - most consistent Medic by far, excellent mechanics and decision-making.
Pocket: lansky - not as flashy as yuki but extremely effective, surprised me a lot.
Roamer: Seagull - carried his team by constantly initiating fights and getting picks.
Scout: clockwork - outstanding DM and aggression, played amazing in the important matches.
Scout/Sniper: sheep - strong scout overall and maybe the best sniper in the world.
Rekusowas this streamed?
http://logs.tf/425102?highlight=76561197995426014
Classic Mixup, more like Classic Backcap :>
Open resource/ui/hudmediccharge.res, find the ResistIcon section, replace it with this:
"ResistIcon"
{
"ControlName" "ImagePanel"
"fieldName" "ResistIcon"
"xpos" "0"
"ypos" "0"
"wide" "31"
"tall" "31"
"visible" "1"
"enabled" "1"
"image" "../HUD/defense_buff_bullet_blue"
"scaleImage" "1"
}
trenchany plans to make the selected vaccinator type show, while not healing anyone?
Not really. Due to the way I set up HudMedicCharge in hudlayout, the icon would show up in the top left corner, so I just disabled it. It can only be moved by redefining the HudMedicCharge frame in hudlayout, which I'm not willing to do for various reasons.
trenchand is there a way for me to change the position of the selected type?
it now shows above my health, but i'd rather have it in the middle, above my uber-bar..
That icon is stuck to the health cross on the horizontal axis, it can only be moved vertically.
MashpitSquaredI added the eureka effect files in the build_menu, but it doesn't seem to work.
In cases like this always check the hudlayout.res file. You need the HudEurekaEffectTeleportMenu part.
randomirishladQuick question is there any way to make it so the map name on scoreboard isn't in all capitals? I find it distracting
As far as I know some maps are in capitals, some aren't, don't know why.
DavidTheWin8 hours 4 minutes 17 seconds, 1,742,400 frames with no frames dropped :^)
You also did really great camera work catching a lot of crucial actions. I think we shouldn't take this for granted, so props to you! Great event overall, I really enjoyed the games and the stream, as well as my 10 minute cast :D (thanks to CommanderX for giving me a chance).
Chatbox can be edited in resource/chatscheme.res