looking into it.
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Last Posted | May 9, 2016 at 11:45 PM |
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that video is the dumbest shit ive ever seen.
'tf2s a dead game because valve rebalanced a pyro weapon to do more damage' when it has no airblast
...he then proceeds to spawncamp a door while 3 people walk out and try to melee him LOL
i hate idiots.
drakCroceif you are in steam client beta opt outwhat about this is making it work?
my guess would be the steam beta client is using more CPU and resources than the normal client, while also uploading usage and error log statistics to valve in an effort to make updating easier and catch bugs faster.
Think of it like the normal steam client is a production ready version and we're all just testers when we use the beta client. Our version isn't just running steam, its running a steam testbench to get errors ironed out before they become 'stable'
DanceNumberStaticVoidI haven't played a scrim/match as pocket since the update, however I can say just from experience with fighting scouts having a faster switch speed to shotgun makes engagements with scouts much easier
What I really would like to see is if this update slowly shifts the dominant class of 6s from scout back to pocket.
Gonna take a wild guess and say that scouts are still going to faceroll at high levels. Also that gunboats are probably still the better option, although shotgun is a fair bit stronger now.
I doubt it. The medic passive regen severely affects the effectiveness of gunboats roaming soldiers. 2 80ish damage rockets won't be enough to kill a medic with the new regen and the odds of hitting the 3rd before dying is slim.
Also the buff to weapon swap speed is a slight nerf to scout at high levels since scouts rarely use their pistols outside of scout v scout fights. A demo can now more quickly sticky->pipe and a soldier can now more quickly rocket->shotgun making the dps of both classes higher while not affecting the scout's dps at all.
This also goes back to limiting the roamer as now he is effectively in the same predicament as the scout in that his dps has not seen an increase, whereas every other class fighting him now can kill him even .3-.4 seconds faster. Those numbers add up quick when you take reload time and weapon fire times into consideration
I think overall it is a good change, but the implications from it are very big and it'll take people a while to notice their playstyle needing to be tweaked
what difference does it make if they do or don't regret adding it to the game.
nothing.
its not 'fixed' on my hud, its just very hard to notice because I always had a semitransparent bg there. I think its there on mine as well.
my steam updates once a day, i think some of the updates fuck some games
when you spawn as scout alone after you die, you no longer have to waste comms asking 'where is everyone'
The Tough Breakup Date
youre quoting a CSS file for data.
the odds of them not copying the CSS every single time they do an update is ridiculously slim.
Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
this is actually crazy.
windows 10 is the best, theres no reason not to use it.