where do you come up with this stuff?
Account Details | |
---|---|
SteamID64 | 76561197994242870 |
SteamID3 | [U:1:33977142] |
SteamID32 | STEAM_0:0:16988571 |
Country | Spain |
Signed Up | September 14, 2012 |
Last Posted | May 9, 2016 at 11:45 PM |
Posts | 1202 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
this english stream is a disaster NotLikeThis
the hitsound thing might be servers not being updated from tonight and still running on yday's patch
tf_dingalingaling "1"
tf_dingaling_pitchmindmg "100"
tf_dingaling_pitchmaxdmg "75"
tf_dingalingaling_lasthit "1"
tf_dingaling_lasthit_pitchmindmg "100"
tf_dingaling_lasthit_pitchmaxdmg "75"
that's working for me.
+tf_dingaling_lasthit_pitch_override
+tf_dingaling_lasthit_pitchmaxdmg
+tf_dingaling_lasthit_pitchmindmg
+tf_dingaling_lasthit_volume
add to your autoexec for maximum killsound variety.
+tf_contract_competitive_show
competitive contracts incoming o_0
-cp_foundry
foundry removed from mm rotation til the map is fixed
theres no thread to make. you literally just go to https://github.com/SteamDatabase/GameTracking/tree/master/tf
and click on the 'latest commit' and view all of the deltas.
mm i havent touched anything related to the endgame stuff and haven't figured out how to replicate the score screen locally.
tf_mm_servermode 3 is how you should test the new hudtournament and you can open the mm lobby.
The new end/result panel requires animations and an entry in hudlayout but you would have learned that from the git so yeah.
just go to https://github.com/SteamDatabase/GameTracking/commit/5306edff4cc8b508b51f68dfc3da7748fb672f47 and look.
you dont need to be in the beta to update your huds.
There is also a hud insert to the main menu which is new.
It points toward them doing stress events for mm. I'd imagine that would mean playing without a pass during certain times, but don't quote me on that.
I sent them the memory dump files for PREC crashing, they are going to fix that as fast as possible.
They are also aware of killsounds being blocked by pure 2, and foundry has a bug with it related to games ending prematurely it seems.
I'd recommend updating your huds if/when you do get into the beta. An outdated hud will limit the 'wow' factor of the new additions they made.
I'd expect pass distribution to happen quickly, but also not until the bugs are gone.
Edit: PREC isn't fixable by them, Orange needs to update it.
its updated for 2/29.
the repo isnt updated on github afaik so I may have missed something but I think everything is in order.
this what we call it when clockwork steals your girl at the bar
idk man dota and csgo patch at like 10-11pm EST sometimes, scout update happened at like 1am EST.
Valve works in mysterious ways
I think theres a 0% chance of JUST passes. people waiting for drops should instead be waiting for their game to patch.
If I were going to guess they'd patch first -> let us find any obvious bugs -> patch them -> passes
depends on their confidence I guess.