You all need to update again for MM from yesterday, also I reverted the scoreboard back to the one I was using last week and added the casting/spec one as an 'extra'
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SteamID64 | 76561197994242870 |
SteamID3 | [U:1:33977142] |
SteamID32 | STEAM_0:0:16988571 |
Country | Spain |
Signed Up | September 14, 2012 |
Last Posted | May 9, 2016 at 11:45 PM |
Posts | 1202 (0.3 per day) |
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im fairly certain mm commands are forced to preset values so they can get fps data from a wide variety of machines to figure out what needs to be fixed. I dont expect all of these forced values to be permanent.
I played the alpha when it was up, I remember the movement feeling clunky being my biggest gripe. It looks a lot faster in this trailer but I'm unsure how advanced the movement is after watching this.
Updated 3/9
New spectator UI/Winpanel/Scoreboard
The old scoreboard is in the /extras directory in case anyone wants it stacked again. I also left some of the remnants of my test specuis in there as well in case anyone's interested.
I also cleaned up a lot of smaller things and added shadows to the targetids.
If you don't care for customization, don't install the /extras folder at all.
As always let me know if you run into any issues.
esea just needs more divisions. putting ugc steel players in with high level open teams is not going to be fun for anyone.
@Slin I think the timer is missing because I did mp_restartround. Also give me some ideas for the scoreboard. I tried that stacked thing but it looked really bad to me, I'll play around with a horizontal sidebyside scoreboard today.
@Bren you could do that easily with just overridden materials
@Kermit I considered doing it but it turns the scoreboard into a light show and it's not inherently obvious how to read in my opinion.
Ok i made it smaller.
I think this is the keeper that I'll add to my hud.
delete prec.
MedusaflameGraphic configs - not entirely.At the moment 'not entirely' is a VERY generous description.
haha true. my game doesnt look any different than it always did other than gibs/blood. if youre someone who uses a toaster config or dx8 you're currently in for a bad time.
I'm sure once they realize the average fps in a game is below an acceptable range they will look into fixing it. I can't imagine them forcing people to play on high everything forever. I'll use the 'its still in beta' excuse for now because logistically speaking, csgo and dota do not force your game to settings so high.
I get their intention, but I think some settings need ranges, rather than static values.
idk anything updated within the past 2 weeks should be good to go. I know mine and rays are working but I dont know who else is maintaining others.
Class configs - yes
HUDS - yes
Scripts - yes
Graphic configs - not entirely.
Enable -sillygibs to slightly boost fps as gibs are removed even in MM
I CANT TELL WHICH ONE I LIKE MOST
idk dude the guy has a swastika made out of the word 'edgy' on his profile