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SteamID64 76561197994242870
SteamID3 [U:1:33977142]
SteamID32 STEAM_0:0:16988571
Country Spain
Signed Up September 14, 2012
Last Posted May 9, 2016 at 11:45 PM
Posts 1202 (0.3 per day)
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#59 Casting HUD Design Contest in Projects

yeah the red blinks and the white pulses

posted about 8 years ago
#57 Casting HUD Design Contest in Projects

how do we feel about

http://imgur.com/cLOdoNQ.png

edit: progress

http://imgur.com/rQxH743.png

posted about 8 years ago
#55 Casting HUD Design Contest in Projects

rip my Sunday

http://imgur.com/a/JomQN

posted about 8 years ago
#54 Casting HUD Design Contest in Projects

ok real talk, is there no way to change the color of bonus/dying for spectournamentguihealth text?

posted about 8 years ago
#52 Casting HUD Design Contest in Projects
cirloOh man...I can see that spec HUD word perfectly with this scoreboard that Bush-Dog posted over a year ago but never published. I've always dreamt of playing with it.
http://puu.sh/nxqTQ/c389d1bea6.jpg

I like the design, I'll try and get close to it.

posted about 8 years ago
#51 Casting HUD Design Contest in Projects

@jarateking your idea definitely works, I just tried it. There are inconsistencies with what happens when someone dies. It wouldn't be a big deal to a player but for someone with OCD it'll drive me mad. You have to split the color down the middle and since you need to use the red/blu player images at the same time, the small line under them changes colors when a player on the opposite team dies.

I'll keep the minmode toggle as the solution I think.

posted about 8 years ago
#49 Casting HUD Design Contest in Projects

Yeah for some reason I was convinced that wouldn't work. Time to check.

posted about 8 years ago
#47 Casting HUD Design Contest in Projects

dope.

minmode 1

http://imgur.com/TtYc5cu.png

minmode 0

http://imgur.com/sfPTYc2.png

I was going to change the scoreboard now to always be 6v6 but how often does the scoreboard get used during a cast? Aside from checking points it seems obsolete, let me know.

posted about 8 years ago
#46 Casting HUD Design Contest in Projects

Ingame red and Ingame blue use the same panel, even if i split them up I can't dictate which one is shown.

team1 and team2 arent defined separately, theyre dynamic. team1 is always red for spec but team1 can be red or blu when you are playing.

posted about 8 years ago
#44 Casting HUD Design Contest in Projects
JarateKingflameOk so as I'm doing this I'm realizing playing with this would break some stuff like MVM and when you were playing in your own game it would always look like you were on the blue team.

I can release this as a standalone addon to my hud for spectating only but I def would not recommend this for playing.

http://imgur.com/oFzqnMk.png

All of it is working with no custom materials/plugins
If I'm understanding, it could be fixed pretty easily by making your blue bg there be the team-dependent border like normal (instead of forced blue like I assume you've got it), but still have the flipped red side and get the best of both worlds. Wouldn't work for every idea here but that workaround would definitely work fine for you.
MvM in fact could be completely changed by using if_mvm iirc.

My idea was definitely more for casting than it is for anything else, but nothing's stopping you from just doing it like normal + having the red flipped on the side. Simple problems can have simple, easily overlooked fixes.

I'm not understanding. Spectatortournament is called when you are playing and in the death cam. I can't dictate the correct one to be flipped when I am playing on a team in a 6v6 pug. I'd always have to be one color or the other.

posted about 8 years ago
#42 Casting HUD Design Contest in Projects

I thought of that @cirlo, I'd have to remove 12v12 scoreboards though. I guess with the scroll wheel it's not a big deal.

this went from a 'lets see what I can do' to a like 6 hour hud editing expedition.

posted about 8 years ago
#39 Casting HUD Design Contest in Projects

Ok so as I'm doing this I'm realizing playing with this would break some stuff like MVM and when you were playing in your own game it would always look like you were on the blue team.

I can release this as a standalone addon to my hud for spectating only but I def would not recommend this for playing.

http://imgur.com/oFzqnMk.png

All of it is working with no custom materials/plugins

posted about 8 years ago
#37 Casting HUD Design Contest in Projects
MR_SLINDamn flame nice job. This is a game changer :o
General question for discussion: do you prefer class profile pictures or class icons?

Generally I don't use custom assets. I didnt add in my own icons, doing that is pretty straightforward though. I may just ask valve to switch them overall, but yeah adding custom class icons is just overwriting shit in the /materials folder. easy mode.

posted about 8 years ago
#32 Casting HUD Design Contest in Projects

http://imgur.com/JROgY5D.png

It's functional o_O, I just need to edit the animations for low/buff health

posted about 8 years ago
#30 Casting HUD Design Contest in Projects

http://imgur.com/TZ2jCGk.png

i'm getting close but I cant put negative values into the base offsets to move the red to the left, stumped.

I've also tried moving all of the specgui to the left, if you actually cant put negative values into the offsets ill be so sad.

posted about 8 years ago
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