That's the case with my team.
Account Details | |
---|---|
SteamID64 | 76561198042031937 |
SteamID3 | [U:1:81766209] |
SteamID32 | STEAM_0:1:40883104 |
Country | Saint Pierre and Miquelon |
Signed Up | March 26, 2013 |
Last Posted | August 16, 2024 at 8:07 PM |
Posts | 4228 (1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.5 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1100 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G503 |
Keyboard | Pok3r |
Mousepad | Steelseries QcK |
Headphones | HyperX Cloud Stinger |
Monitor | ASUS VG248QE |
Schedules have been posted.
http://play.esea.net/index.php?s=league&d=schedule
What do you guys think about your matches?
404_name_not_foundWhaddup Flatline!
I just have some minor issues I'd like to be fixed in the next update:The ammo count as a sniper while being scoped in looks extremely wonky :3 [url=http://i.imgur.com/zl4fNSL.jpg]Sniper Scoped in[/url]
The font was way to big while I was painting my Breakneck Baggies :@ [url=http://i.imgur.com/tUFcKZp.jpg]Weird font while painting[/url]
That would seem like more of a graphical issue than anything, considering I didn't touch the ammo in this most recent update.
Those popups are hard to do especially when I don't have paints to use but I'll try and fix that.
SofarawayThis HUD is aweswome !
I have a question, How to animate the crosshair ( event damaged player ) ?
The same way for raysHUD?
I'll also add in an easier way to do this in the future, but go to "hudanimations_tf" inside /scripts/, ctrl+f for "damagedplayer" and change the "DamageCircleDot" to the name of whatever crosshair you enabled. For changing colors, the top "FGCOLOR" value controls the flash color and the bottom value controls the regular color.
wrath_missing bracket at the end of this file MainMenuOverride.res
Fixed.
Also fixed centering of the map info on the loading screen.
Cleaned up the filesystem on github, so that each version of the hud has its own distinct folder. I also edited the readme to affect this.
PCPartPicker part list / Price breakdown by merchant
CPU: Intel Core i5-3570K 3.4GHz Quad-Core Processor ($219.99 @ Newegg)
CPU Cooler: Cooler Master Hyper 212 EVO 82.9 CFM Sleeve Bearing CPU Cooler ($29.99 @ Amazon)
Motherboard: ASRock Z77 Pro3 ATX LGA1155 Motherboard ($103.98 @ SuperBiiz)
Memory: G.Skill Ripjaws X Series 8GB (2 x 4GB) DDR3-1600 Memory ($74.70 @ Newegg)
Storage: Seagate Barracuda 1TB 3.5" 7200RPM Internal Hard Drive ($49.99 @ Amazon)
Video Card: Asus Radeon R9 280 3GB DirectCU II Video Card ($224.99 @ NCIX US)
Case: Corsair 400R ATX Mid Tower Case ($79.99 @ Amazon)
Power Supply: Corsair Builder 500W 80+ Bronze Certified ATX Power Supply ($49.99 @ Amazon)
Optical Drive: Asus DRW-24B1ST/BLK/B/AS DVD/CD Writer ($19.98 @ OutletPC)
Operating System: Microsoft Windows 8 (OEM) (64-bit) ($97.98 @ OutletPC)
Total: $951.58
Prices include shipping, taxes, and discounts when available
Looking for a decent 1k build that can handle 120fps constant in TF2 and CSGO (the most intensive game I would play is like Bioshock Infinite) so I can upgrade to a 120hz in the future. Above is what I have so far but I just kinda threw it together without much prior knowledge.
Small update pushed that fixes the new Robot Destruction UI, along with a typo in the version number.
http://puu.sh/agkBr/3dc289496a.jpg
New Robot Destruction UI
IMPORTANT NOTICE: From now on, I will not be editing/fixing beta HUD elements until they are official. They are very buggy, hard to work with and often change in development (as seen with this gamemode). This includes all the subsequent updates to the Robot Destruction gamemode until it is marked as official.
Version 2.0 Released!
Changelog:
-New redesign of class selection panel (removes floating labels underneath the classes)
-Added in crosshair graphic to main HUD directory for easy crosshair selection
-Small changes to tournament HUD (to keep in same style as rest of HUD)
-All-new MvM scoreboards for each scoreboard type and resolution
-Fixed font errors on the control point countdown for KOTH maps
-Fixed certain buttons on menu popups not having color borders
-Fixed centering of the bonus HP cross on numerical HP
-Moved MvM currency HUD to accommodate this change
-Cleaned up and standardized team selection panel
-New stopwatch (payload/attack and defense) HUD
-Fixed clipping and color on Demo sticky amount
-Cleaned up hudlayout.res's crosshairs section
-Removed dummy files leftover from rayshud
-Added BG to server time limit on timer
-Added avatars to voice popups
-New Engi metal count element
Images:
http://puu.sh/afzn4/05f356ffac.jpg
Class Selection
http://puu.sh/afzl8/d3f10de61c.jpg
Team Selection
http://puu.sh/afzrd/279ecbefc5.jpg
MvM Scoreboard
http://puu.sh/afzXX/2bc06e4691.jpg
Stopwatch UI
http://puu.sh/afzGm/4e37f81d69.jpg
Engi Metal Count
Update is on github.
Thanks for using flatHUD!
-flatline
I played spy a lot in pubs (and still do in HL). I was always a fan of games like Metal Gear and other stealth games so spy always appealed to me. When I started doing sixes, I picked roamer because it was kind of similar to spy (flanking, getting behind, roaming around, etc).
Outside of 4plug, keeping a folder inside your /custom folder titled "other huds" with all your other HUD folders works fine for me.
http://puu.sh/abukE/1b97a149e9.jpg
making mvm scoreboards for multiple scoreboard types and 4x3 resolutions is driving me insane
I'm not sure if that'd be the same because the chat is in a separate popup window. I'll try and look for a website with embedded chat as well as an embedded stream.
edit: apparently it had something to do with keeping chrome open for too long, i restarted chrome and everything was fine in the tftv window. if I leave it open too long chrome starts taking a ton of memory so that could be related to it, idk. it still happens if i mash keys or delete a really long message however