boat_flatlineIn other news, pushed an update to github that should fix the ugly MGE default font and replaces it with a cleaner one.
That should apply to most other server-side text, correct? (i.e. GOING LIVE)
Yes.
Account Details | |
---|---|
SteamID64 | 76561198042031937 |
SteamID3 | [U:1:81766209] |
SteamID32 | STEAM_0:1:40883104 |
Country | Saint Pierre and Miquelon |
Signed Up | March 26, 2013 |
Last Posted | August 16, 2024 at 8:07 PM |
Posts | 4228 (1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.5 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1100 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G503 |
Keyboard | Pok3r |
Mousepad | Steelseries QcK |
Headphones | HyperX Cloud Stinger |
Monitor | ASUS VG248QE |
boat_flatlineIn other news, pushed an update to github that should fix the ugly MGE default font and replaces it with a cleaner one.
That should apply to most other server-side text, correct? (i.e. GOING LIVE)
Yes.
The main clock is stored in HudObjectiveStatus.res.
In other news, pushed an update to github that should fix the ugly MGE default font and replaces it with a cleaner one:
I'm on a wired connection. The only things I can think of that would be on the network would be my tablet or the downstairs comp (my parents weren't on it at the time). I don't live in a dorm, and my ISP is t6 broadband (aka the isp for living in the middle of nowhere, Wisconsin).
Yo.
So, seemingly randomly, in tf2 and mumble, I'll get these ping spikes that raise my ping like 30 and start making it really laggy and choppy. During this, my net_graph looks like this:
http://puu.sh/9pJ0h/6d594be2af.jpg
I don't know what's going on, and it subsides randomly. Any idea what's going on?
Thanks in advance.
Version 1.8 Released!
Changelog:
-Updated for Eureka Effect tele menu
-Fixed font definitions in build/destroy menus
-Widened custom text window (for logs)
-Synchronized colors in clientscheme.res with other files for easier customization
-Added files for taunt selection menu (currently not implemented in game)
-Added collector quality borders + colors
Images:
http://puu.sh/9ptJj/dbb5ae7fd2.jpg
Eureka Effect UI
Update is pushed to the github.
Thanks for using flatHUD!
-flatline
New files for hudmakers:
/ui/build_menu:
-eureka_target_home_avail.res
-eureka_target_home_unavail.res
-eureka_target_tele_exit_avail.res
-eureka_target_tele_exit_unavail.res
-base_active_teleport_target.res
-base_unavailable_teleport_target.res
/ui/:
-tauntcallerpanel.res
Possible changes to classloadoutpanel.res to accommodate multiple taunt slots, have not checked.
Edits to hudlayout.res
TheFragileNo. There will be CEVO tournament computers provided.
MEEEEEGAAAAAAAAAAAAAAAAAAAA MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANN
that fucking guy on his phone
LAAAAAAAAAAAANDMAASTERRR
edit: what the fuck pong
rip ken
HABITATS FOR HUMANITY
I have no idea how the broselcross works. I just took the one from broselhud and modified it a bit for flathud. As do most huds.
edit: wait fuck that doesnt apply anymore
going back to the drawing board
How goes this?
Hudlayout.res, set the "visible" and "enabled" values of "DamageCircleDot" to "0" (there are two "DamageCircleDot"s, one with those set to 0 and one set to 1).
I was using the default loadout screen, which is available in the /customizations folder. Same thing for the shortcut servers, just look for "Server Links Template" in main menu.