games
Account Details | |
---|---|
SteamID64 | 76561198042031937 |
SteamID3 | [U:1:81766209] |
SteamID32 | STEAM_0:1:40883104 |
Country | Saint Pierre and Miquelon |
Signed Up | March 26, 2013 |
Last Posted | August 16, 2024 at 8:07 PM |
Posts | 4228 (1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.5 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1100 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G503 |
Keyboard | Pok3r |
Mousepad | Steelseries QcK |
Headphones | HyperX Cloud Stinger |
Monitor | ASUS VG248QE |
Version 1.7 Released!
Changelog:
-Full support for a new red menu colorscheme
-Payload and Payload Race meters downsized
-Other misc bugfixes
Images:
Red main menu
Red loadout screen (default)
Payload display
Payload race display
Update has been pushed to the github.
Thanks for using flatHUD!
-flatline
Edit: i have been having some problems pushing flathudRED to my github, this may take some time.
Yea, i tested it on multiple servers.
EDIT: WHOOPS WRONG FILE
http://pastebin.com/T7YrDLHt
So I was working on BXHud, just making edits to it, and I wanted to add the server time limit label, but all I get is this:
Do I have to add anything to other files in order to get it to work? I can't remember how I got it in initially for my hud.
Sneak peek of a red-based flatHUD i've been working on. Almost finished, but I'm not entirely sure how well the red works with the gray-ish supporting colors:
I wrote that when I was toying around with having different folders for different resolutions (before I learned about c-values and easy resolution fixes).
I'll re-write it.
Drag and drop the flathud master folder into your tf/custom folder. If you are running 4:3 open the 4:3 folder in flathud master and drag and drop the files inside into flathudmaster/resource/ui.
This DOES look better. Thanks, Omni!
The equipped label still bleeds off though. TF2 is dumb.
Pushed to github.
Version 1.62 Released!
Changelog:
-Fixed text bleeding on class loadout panels
-Updated freezecam on death
-Cleaned up ready menu on tournament setup
-Fixed button misalignment on advanced options dialog
Images:
New freezecam
Update has been pushed to the github.
Thanks for using flatHUD!
-flatline
Yeah, that's a really obscure res and was probably why you were having all the other problems. I'll take a look at blachud
simple fix really. i'm assuming you were running in minmode? cause the creator set a wide value of 30 to that timer in minmode
either way, here's a hopefully fixed file (save as a .res file and place it in hudfolder/resource/ui)
LeRayonVertdo any of you guys have idea why is this happening?
http://imgur.com/VsL0UUw.jpg
It could be that the font makes certain times too wide, causing them to trail off (because they're larger than the width value for that time)
Can you give me your HUD?
Also, Spannzer-
Name: flatline
Class: Soldier
Team [BLU/RED]: Blu
Map/Setting: Blands mid
Pose: Surprise me.
Hat: Federal Casemaker (black w/ orbiting fire if possible)
Misc 1: FDU
Misc 2: Lord Cockswain's Mutton Chops (orange if possible)
Weapon: Original
Other comments: These are really cool! Take your time with them.
The boxes are in classloadoutpanel.res in the section called "class_loadout_panel". They're controlled by the values "item_xpos_offcenter_a" and "item_xpos_offcenter_b" for each column and "item_ypos" for both of the columns
Good luck! The values flathud uses are in the image as well.
SpannzerIf this thread is still active I'd greatly appreciate someone to help me add 3D hud models to this HUD. Ideally I'd like it to only appear when disguised as a Spy, for the hud models to be positioned under where the disguise's weapon name is listed and for the side of the Medic's Medigun to be the main focus of the Medic's position when disguised as him. Also, I'd like the HUD killstreak counter removed if possible. I'm running 1920x1080 if that helps... I know very little about HUD editing and so would love some help on this. :)
Unfortunately, to disable the class models on all classes but spy would mean that you wouldn't be able to see them in disguise mode as well.
http://puu.sh/8FsMi.jpg
How does this look?
Heads up. I've finally gotten around to reorganizing the loadout quickswitch menu:
Unfortunately, there seems to be a bug with TF2(?) right now where scrolling causes all the weapon containers to move over to the left. I don't know if it's a TF2 bug or a HUD bug but I can't figure out why it does it.
It's on github.
It could be possible with .vtfs
Ask Eric, he does a lot of weird and cool HUD stuff.
<3