it's been around for ages and consistently got 100+ viewers, i think its getting 200+ today cause of the aussie raffle. i've no idea how people watch it for more than a minute though
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SteamID64 | 76561198054949885 |
SteamID3 | [U:1:94684157] |
SteamID32 | STEAM_0:1:47342078 |
Country | United Kingdom |
Signed Up | August 17, 2014 |
Last Posted | August 21, 2023 at 10:11 AM |
Posts | 2561 (0.7 per day) |
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TobI guess a lot of people don't know it yet: Sa3lence has made a new channel for highlights because truktruk seems to have given up on it:
https://www.youtube.com/channel/UCGwXJm2AvXhhWRWnrsM2R2g
I told Sa3lence to contact truktruk and ask if truktruk'd give him the main channel so Sa3lence can revive it. Not sure if he's done that yet but for now we have the new channel
i believe truktruk is unwilling to give the channel to others (he's been offered before), but since sa3lence has kinda 'proven' himself by having this channel here he might be willing to
when you scroll your mouse down, it's like pressing the mwheeldown button lots times in a row, so just binding mwheeldown/up to +jump works fine (since -jump is executed when it's 'released')
and mouse wheel is like 100% reliable in tf2 and single player source games (less so in the counter strikes i think), no reason to usse space imo
people trying to make a class that isn't scout weaker
https://otvet.imgsmail.ru/download/86347462_da1c4cb55c5a8625e210f1ce25522c71_800.jpg
GetawhalePendjiHow can he spend $1300 on Steam?
HTC Vive and 2 games
actually i think another news article said it was over 63 games, which averages out to $20 which isn't unreasonable if you buy expensive console ports
also the article said one purchase was for his son and the rest were apparently fraudulent according to him
the true winner here will be tf2's bright future as a growing competitive game :-------------------------------------------------)
bl4nkThey don't design fps games to have advanced movement anymore. Especially if it's also on console
titanfall/bo3
xd
few days old but didnt see anyone mention it
tf2c are doing a competition to try to claw back likes on the vid, you need to post a screenshot of yourself having subbed/liked the vid (lol)
https://forums.tf2center.com/topic/9841-tf2c-new-youtube-channel/
flatlinewhat the fuck is gemming
it's too lewd for you to know ;)
trolled by masternoob XD!
have you tried rebinding jump to a different key? does holding two keys while on the ground prevent you from jumping? what about if one of them is crouch (try in a different game, csgo lets you jump while crouched)?
some keyboards cant send unlimited inputs at the same time, it's possible yours doesn't register spacebar presses if two keys are already held down, or one of them is crouch or whatever
is there any way to test if it happens with the airstrike? that has a different smoke trail
not as dumb as heavy gloves making the med laugh for the entire uber
i got bored and looked for bugs and stuff. most of these are pretty minor tbh, not many interesting roamer spots that i could find :c great job with the map btw, really loving the aesthetic and the subtle things like clip brushes that smooth the whole map out
standonable (both sides of mid and also the bit around the corner from where i am)
i could wallbug semi-consistently on this wall and playerclip on mid (both sides) (can wallbugs be fixed by the mapper easily or is it a quirk of source that some walls/wall orentations can be wallbugged on easier than others?)
you can stand inside this whole lamp on 2nd (both sides). could be kinda annoying maybe if you get knocked into the corner, probably best to put some player clips around it
you can kinda hide sticks in these vents (and others) such that they're hard to see if you push out of left on last and can be watched. idk if it's worth putting some collision around them
sticks float more on this prop than others (looks like there's a brush used to make a smooth surface between the crate prop and the wall)
floaty sticks on last (other greenhouse things on 2nd let sticks pass through them)
managed to wallbug here very inconsistently...