My friend read through the froyokiller team post and asked me if them always winning was a bad thing. Now that ESEA tf2 is shutting down due to not enough player growth, I think hes actually kind of right: people are good enough for invite as teams or individuals but they know they arent going to beat froyo so they dont even try.
Conclusion: froyo losing will stimulate confidenence and player growth in not only the upper tier competitive tf2 scene, but competivie tf2 in general.
Best case scenario:
1. Team gets very close to beating them, showing a potential weakness
2. Players realize and try to up their game
3. Using team cohesion > skill level (to some extent) a team beats froyo
4. The scene sees that the gods are defeated and previously impossible to obtain rewards are opened up (such as a hefty lan prizepool that everyone knew subconciously or not that the american team would win but since they are beatable...)
What this requires:
For step 1: sufficient motivation. Possible massive community prizepool, or even better, valve ingame item signifying "fall of froyo" (shows valve noticing community + reward)
For step 2: motivation possibly through some breakdown of froyo playstyle or current 6s meta (@marmaloo?)
For step 3: time and not turning the loss into ONLY a meme.
This is serious enough to prevent a potential death of the game. I know the 2 year olds of the community will activate their bm. Contain yourselves.
I also have piled together a way for the community to run the game rather than the developers based loosely on the US politcal system done right. I will post in the future.