TF2Center was better off when Warpy owned it instead of you freaks
Account Details | |
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SteamID64 | 76561198117018342 |
SteamID3 | [U:1:156752614] |
SteamID32 | STEAM_0:0:78376307 |
Country | Virgin Islands, U.S. |
Signed Up | September 6, 2018 |
Last Posted | September 15, 2024 at 4:03 PM |
Posts | 939 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | ??? Accel sometimes? |
Windows Sensitivity | 6/11 |
Raw Input | |
DPI |
400 or 800 |
Resolution |
1920×1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
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Mouse | GPro wireless |
Keyboard | |
Mousepad | |
Headphones | Corsair Void Pro |
Monitor |
Should be based on kills per minute but weighted for number of players per team and damage per frag.
Can't wait for Tulaman to be #1
BrockFactsMachineEither Badlands or Cardinal. Cardinal's second point was uhhhhh
Can I ask? Me personally I really liked badlands and I know a good mix of older players who liked it and of course folks who just downright disliked the map. Not even accounting into our current generation, what was your dislike for it in detail?
Pushing out of Last was awful. Spire needed to be more accessible and lobby needed to be reworked entirely so you could clear it a lot more reasonably. That or give it the Snakewater treatment for respawn times so you had more time to clear things out. The last point is an instant cap depending on the version, which makes preventing backcaps even more of a shitfest. On the pro version recently in RGL, you didn't even have time to drop from inside the tube to block point.
I actually liked the way Mid played a lot. It's unique but not just for the sake of having something different like you would in Valorant map design. It just needs some clipping fixes and it'll be good to go.
Either Badlands or Cardinal. Cardinal's second point was uhhhhh
Badlands you have to use at least 3@800 to do MGE Michael flicks
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Actually good update from Valve.
Pick up my boy. The vibes will be immaculate
Shoutout to my team for giving Young Sanity his first win in Main on scout.
Armored Core: For Answer.
A lot of it is open to interpretation and the translation isn't always the best but the gameplay is what got me into movement-based games.