hooky
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SteamID64 76561197990553044
SteamID3 [U:1:30287316]
SteamID32 STEAM_0:0:15143658
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Signed Up July 9, 2012
Last Posted January 20, 2019 at 7:17 PM
Posts 2919 (0.6 per day)
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#5 Thinking about making koth_warmfront... in Map Discussion
kirbyhookyOf course, I will be removing the snow if I make koth_warmfront.
It wouldn't be Warmfront if it had snow :P

I know, it's just comforting to see.

posted about 11 years ago
#14 Best way to record POV with comms? in Q/A Help
Scholaryou can also use dxtory to record both the game and mumble

OBS is more efficient. No reason to use Dxtory for TF2.

posted about 11 years ago
#1 Thinking about making koth_warmfront... in Map Discussion

I think most people have few problems with Warmfront's mid, so I thought it might be worthwhile to make a KOTH map out of it.

I've noticed that there's already a KOTH version of Coldfront: http://forums.tf2maps.net/showthread.php?t=12589

I was thinking of pugging this and seeing if it's even worthwhile to raise the temperature. We tried last night but couldn't get people, presumably because of newbie mixes and people rushing to meet the ESEA deadline (if it doesn't get extended, that would be a horrible business decision). So I'm basically asking for your thoughts on koth_coldfront (essentially cp mid + yards, and then 2nd is the spawn area). What do you like about it, what should be changed, etc.

Of course, I will be removing the snow if I make koth_warmfront.

posted about 11 years ago
#6 The ruleset. in TF2 General Discussion

I feel that people have different definitions of what's good. Like some people think we should use winlimit, others think windifference.

posted about 11 years ago
#50 ESEA reg closes tonight in TF2 General Discussion
KillingI'm ready for the smallest season yet.
posted about 11 years ago
#1207 THE GREAT TF.TV CHALLENGE in Off Topic
SBARROHOTTOPIChookyMy sister got married last weekend, and I wore a suit to it:
http://i.imgur.com/NIu02BZ.jpg

do you know how to wear a suit

No, actually. Only time I've worn one ever.

posted about 11 years ago
#26 Koth_waste_pro in Map Discussion

I don't like how you changed the textures. The original ones were actually fine IMO. You're now using HL2 textures, which is something you should never do when making a TF2 map.

posted about 11 years ago
#31 ESEA-O league fee????? in TF2 General Discussion
nerkulThey're still the same people who pulled the bitcoin crap, so there's no reason for ESEA scams to stop happening. Rapists don't stop raping, scammers don't stop scamming.

iirc the guy who pushed the code out was dealt with.

posted about 11 years ago
#12 ESEA-O league fee????? in TF2 General Discussion
milehighmilitiaThe 2 seasons i have played invite have been $40, then $50. Can't wait to see it this season...

BUT YOU GET FREE PREMIUM SO IT'S CLEARLY FINE

posted about 11 years ago
#6 Meet the ESEA News Team in TF2 General Discussion

How about using, well, all of ESEA in addition to using the news forums?

posted about 11 years ago
#7 pre-season esea pugs anyone? in TF2 General Discussion
MerchantWait...

The pug system actually works? I thought it was broken.

Scrim mod is (apparently) broken

posted about 11 years ago
#83 Fully Charged: Questions for Killing/Kalkin? in TF2 General Discussion

When is the open captains/anime meeting?

Can I add you fine gentlemen to my friends list as I am a captain?

posted about 11 years ago
#12 steam sharing in Off Topic

If you have your account authorized on a computer, anyone will be able to play your games with this. At least, that's how I understand it.

posted about 11 years ago
#62 Fully Charged: Questions for Killing/Kalkin? in TF2 General Discussion

Will Main still be a thing with so few players remaining in Invite?

Will these teams with offclassing Invite players get moved up to Invite to fill up spots? (Edit: Just want to clarify that I don't think this should happen)

Will cp_snakewater be updated to g7 now that ETF2L has updated?

posted about 11 years ago
#31 Fully Charged: Questions for Killing/Kalkin? in TF2 General Discussion
ScholarCould ESEA develop a system to properly place new teams in the right divisions. Now that main has been introduced, the open division is pretty much for new players (and it does a great job at that).

Why not have a rule that if a team has more than a certain amount of players (say 3) that have played on main+ before, then that team gets placed in IM instead of open? And if they don't meet that requirement they get placed in open instead.

I could see that working for CS, but not for TF2. There's so many variables in TF2 that it would have to be a case-by-case basis.

Or ESEA adds a class thing.

Edit: fuck next paged

posted about 11 years ago
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