Blungo I don't mean to shit on you again but you're going about this all wrong. You haven't really gotten much better than last time. I can't really sugarcoat it, this hud just isn't good enough to release, and you need to put some serious time into growing as a hud dev. Huds aren't the sort of thing you can get right on your first go, they can take years to finally be able to get right at even if you know exactly what you're supposed to be doing.
There is no way you can make a hud and release it within the few weeks since you've decided to. A fair bit of good hud concepts can take longer than that with planning, and they never claim to be anywhere near finished products. What you should be doing now is focusing on improving your skills as a hud editor, and I don't mean to insult but it's just a fact you need to come to terms with that with your current skills you're not going to produce anything of quality.
I get that you're trying to stay true to Woolen's HUD, but that's probably the most dangerous thing you could do if you want to improve at hud editing. And on that building skills, you really need to switch directions. Woolen's hud quite frankly isn't that good. When you compare every notable hud, in color alone (which is the biggest change from yahud anyway) you have maybe one hud that's popular that uses different colors for everything. And rayshud can only really get away with it because the colors aren't as eyesoring, and even then it's still easily the biggest turnoff in rayshud, and which modern huds can't really get away with because rayshud got where it is by being constantly up-to-date and readily-available for multiple years and not out of visual appeal. Nearly every other hud avoids that because it just looks bad and doesn't ever actually solve any design problems. And then you can point to other things; the gray/blue bar things under health and ammo (why are they even there tbh), the targetids, the amount of stuff taken from other huds (but aren't made consistent with everything else), etc. which all need to be looked at and reconsidered imo. And after all that you're basically left with just yahud anyway.
But the bigger problem with it is that if you just go with trying to recreate Woolen's hud, you're not going to develop your skills making design choices any. Even if you were trying to recreate a legitimately good hud, it's only when you go through the entire process of thinking of some idea, visualizing it into something you know you could implement, getting a mockup / working example, comparing it to existing huds design decisions that did well (and what to avoid with huds that did it badly), refining it, putting it ingame, and refining it further, and repeating that you'll really grow as a hud dev. And this is a long and ongoing process; I spent over a year getting better at making huds without releasing things, a year working on prism hud, months of further hud work and experimenting, and now nearly a year of work on magnum hud just to release a beta. And I mean I consider myself one of the relatively newer guys on the scene, and I know I'm nowhere near done improving.
Just like last time, it takes a lot of time, dedication, willingness to improve, and knowledge on how to improve to be able to make a good hud. And then once you have the skill, it takes even more time and dedication. You might be doing better than before, but you're still going down the wrong path. The trap a lot of new hud devs, like yourself, run into is they only ever do basic mods or recycle other people's ideas, and they never get any better at it because they never push themselves to do better.
Right now, my advice is you should really be working on small, from scratch, unreleased mods where you try out ideas for the basic hud and/or mainmenu, and keep on doing this with new things. I mean, if you look at pretty much every big name hud dev today, they always start from scratch and often make a few concept huds before they start serious work trying to make a full hud, and these are people who've already honed their skill enough to make good concept huds around the board. Only when you know for sure that you can make huds better than what's already out there should you begin to consider making a full hud on your own, and even then I'd be getting mockups for different ideas and second opinions from proven hud devs.
TLDR: you're doomed from the start and doing the wrong thing, with Woolen's hud being bad and trying to recreate it always making a bad hud, and with rushing it, but also (and most importantly) that just trying to recreate a hud won't get you anywhere. You need to work on your skills first and foremost, and releasing basic modifications to huds won't help you any.