_KermitJarateKingAny mods? sv_pure of the server you're on?
aieraCan you help all of us remove it?Wouldn't be OP's issue (probably), but transparent viewmodels without one of the console commands changed will also cause particle effects (like rocket trails) to go transparent like the viewmodels. Would change every particle afaik, so you probably wouldn't want to fully hide them all, but you could go semi-transparent for more visibility.
Modding the rocket trail pcf file would be able to fully hide just the rocket trail, but I'm not sure if it'd work in sv_pure. It might be possible, but some pcf's let you remove particles in sv_pure and some don't for some reason. I'll test it out but I can't promise results.
Would this work for removing unusual effects?
Old unusual effects do work through the pcf method, because the item_fx.pcf they're in is one of the ones that leaks into sv_pure. There's a link to one to remove unusual effects on the nohats thread even that works in sv_pure (pretty sure it's not up to date with new effects but still). New effects are in different pcf's which I haven't tried out, but may or may not work in sv_pure unlike old effects which guaranteed do get disabled in sv_pure.
And pretty sure the transparent viewmodels way would work, but again, to keep important info (medigun beams, overhealed people, etc) you should probably only make them semi-transparent like the transparent viewmodels currently are.