My thing with bonk is, when a soldier rocket jumps behind your entire team what do you do?, you say in mumble soldier is behind and then as a team you play around that, I don't see why you can't just treat bonk the same way especially when it now actually punishes you for going behind if caught, I see no reason to keep it banned and I feel like unbanning it wouldn't result in drastic imbalances in the fun of the game.
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Hey guys, been looking at the Razer Viper 8K, and apparently in certain games 8khz polling rate fucks with the game engine and you see choppyness of movement and stuff, does anyone have this mouse can anyone tell me if these issues exist within tf2?
DreamboatI really wanted to get people who had been around for ages, guys like Marxist, the Fragile, eXtine and do a youtube series talking about who old school guys were and what their legacies in the game actually are. Wanted to do something like thorins who is X videos and in cases where the person was accessible doing something like his reflections videos.
The closest we ever got were sideshows brief on the point series and kritzkasts recent talking with ... live stream series is good as well although it is much less sixes focused.
agreed a thorin type thing where someone with a lot of knowledge discusses players histories and stuff is something i feel like this game really deserves
nuzearmadilloany plans for more of these? the seagull one was really fantasticyeah im (slowly) working on the next one featuring my favourite tf2 player of all time, who has also moved onto NRG overwatch.. SEB 'NUMLOCKED' BARTON
I'm not great at managing my time however, with a full time job, now practising for GA and irl commitments I'm not sure when I'll be able to get this one out, I had taken a couple of days off work a few weeks ago but I didn't make as much progress as I would've liked.. I guess I aim to get it out in like 2-3 weeks?
edit: i think because i dont have much experience making videos it probably takes longer for me than it would other people, but id expect it to be the case that the more of these i make the less time it takes me to make them
Are you still working on this? I always wanted more of these videos man.
wait for faceit 6s
https://www.youtube.com/watch?v=SlCRfTmBSGs
I can give you one piece of advice that can stop lazy aim (your crosshair lagging behind the target), once I started doing this I began hitting many more shots, keep your eyes on your opponent not on your crosshair, make sure you are focusing on the movement of the player and they are your "lock" at this point relax, let your muscle memory take over and allign them with the center of your screen, when you start looking at the crosshair you will notice your accuracy dip.
edit : using a smaller / less distracting crosshair really helped with this
In my opinion, I believe we do actually have at least one avenue of attempting to make the game an E-sport. The problem is, it isn't one that would be entirely appealing the the current competitive audience, myself included.
The way I see it, valve got somewhat peer pressured into finally adding comp to their game after the success of overwatch and the undeniable cries from the community, and the developers did in fact say they want to bridge the gap between casual and competitive, which is something we have viewed as an issue for a very long time.
The problem is, valve's implementation of 6v6 is one of no restrictions, and whilst not something the majority of existing competitive players will see as balanced or even fun, it is however intuitive to newer players aiming to play the game more seriously.
Valve openly said they wished to balance the game around competitive play and even began doing it when it came to items like the gru or the dds, however, valve did say that they would value the results found within the in game matchmaking.
We tried matchmaking, didn't like it, and stopped playing it. The numbers reached next to nothing, Valve has no reason in their minds to value the competitive side of the game anymore.
Now the only way I see valve ever realistically caring again about balancing and growing the competitive scene, is if we are able to migrate a large group of our competitive players into playing an unrestricted ruleset. This was something sideshow said multiple times. If we are able to have the majority of people abusing an unrestricted ruleset in a highly competitive environment, it becomes extremely clear which flaws cause reductions in enjoyability and fun for the players.
We know that valve does not look at etf2l or rgl matches as reasons to balance the game, instead I really believe that if the in game matchmaking was viewed as a beta as let's face it, it really does feel like one, and we were able to migrate a large portion of our community into playing this rule set as the main form of competitive play for an elongated period of time, and it isn't that far fetched for people to really enjoy it, I mean we have seen how faceit 12v12 can be fun simply because people play the objective because any incarnation of tf2 is still tf2 which at it's core is an extremely fun game.
so if we migrate, and really apply the majority of our scene the player numbers for that mode specifically will increase, you will see a meta establish and playstyles and strategies emerge. then you have two outcomes.
1. Valve notices increases in players making use of their rule set and become more willing to listen to feedback and advice, slowly eventually balancing the game into one that has a high amount of competitive substance and things end well and even if they don't, valve have said they would have invested into a lan tournament if the format was one they identify with which nr sixes is that so you could see if valve would be willing to invest into an i-series type event with their ruleset.
2. Valve doesn't care, we understand we have exhausted all the options available to us as individuals, and back into the underground roots we go continuing to play the game in a way we value, but at least we can say we actually tried everything.
At the end of the day I do feel the way we currently play the game is infinitely more fun than the competitive mode inside the game, but I do think trying to get more competition of unrestricted 6s was something we never really tried outside of some cups on rgl.
Sentihttp://www.twitch.tv/b4nny/v/498751227?sr=a&t=2274s
37:54 in case the link fucks up
42:35 for a deeper explanation
Basically, he said that he doesn't support projects that are "built to stagnate the growth of the game" including stuff like insomnia and pugchamp. How exactly does the biggest and most established intercontinental lan stagnate the game? Discuss
does anyone have a mirror of the vod / clip
irethere would have been asian players at BTS, but there hasn't been at an iseries
It's such a shame that BTS couldn't happen. It would've been amazing
Have aisian players gone to an i-series? Has a fundraiser ever been attempted? could it be something that could be attmepted in future? I really would like to see them at an international event their scene is such a mystery to most of us.
nunya_flickJust make an alt.
tried this got banned for having an alt...
Hey, found a mod on my hard drive from like 5 years ago but it was outdated, I managed to get it working again, this fixes the left hand you would see on the original viewmodel up to 120 viewmodel fov (Including minimal viewmodels!!)
download and place the .vpk file into your custom folder
put the following line at the end of your autoexec:
map itemtest; wait 5; disconnect; wait 3; echo "[DrpCMD] Success! Custom content pre-loaded!"
I hear in all of these awful takes the claim over and over again that faceit is a "Competitive matchmaking mode NOT a casual one" and for their argument and entire basis of that based entirely on how the format "feels" to play it "feels too competitive".
Is casual and competitive defined by the format and not the attitude of the players?
like the argument "this is just competitive matchmaking with more players and more maps" like, is that by definition what casual is, and what a casual mode should be?
and the claim about the balancing being awful about how it's always rolls and they need a working elo system would just turn it into a competitive mode as people would now care about win / loss.
I think we can all agree Faceit is one of the best things to happen to tf2 in an extremely long time and, if played correctly could mark a massive massive turning point and point of growth for our game, but i really do fear that these loud uneducated hyper casual players who don't even know what they want could make such a public mess about this, so many of these players take a hive mind opinion off of some god awful video like zesty's that it could honestly squander out any chance of this going further and I god well hope it does not turn out that way as I want this to be everything it could be.
tougeFoodServicekbtoHe could honestly also use a higher pixel density 4:3 resolution for the same game-play feel but better looking for the stream sake, this also would not impact fps as tf2 is cpu intensive and afaik b4nny has a rather competent machine so his frame rate likely would not change at all.
These resolutions can be added using custom resolution utility or by creating a custom resolution within Nvidia control panel.
For example:
For 1080p looking visuals -
1440x1080 (4:3) which has a very similar image fidelity to 1920x1080 (16:9), or
For 1440p looking visuals -
1920x1440 (4:3) which has a very similar image fidelity to 2560x1440 (16:9).
Do you just set a custom res permanently or is there a way to do it exclusively for TF2?
so make a custom resolution then lets say we want to use 1440x1080 just for tf2 and only then, just put in your launch options
-w 1440 -h 1080
if anyone else is interested here are a list of the better looking 4:3 resolutions with their corresponding widescreen counterpart.
1366x768 (16:9) - 1024x768 (4:3)
1440x900 (16:10) - 1200x900 (4:3)
1680x1050 (16:10) - 1400x1050 (4:3)
1920x1080 (16:9) - 1440x1080 (4:3)
1920x1200 (16:10) - 1600x1200 (4:3)
2560x1080 (21:9) - 1440x1080 (4:3)
2560x1440 (16:9) - 1920x1440 (4:3)
3440x1440 (21:9) - 1920x1440 (4:3)
3840x2160 (16:9) - 2880x2160 (4:3)