downpourkonrSo because the game is glitching out with the information it's trying to use to draw models etc that means it "worked"? Lmao..tf2_scientist: models being jittery is a byproduct of having a lower interp like everyone else said
tf2_scientist: so that's exactly what it means
undeniably, love: it means that the lower interp must be happening
tf2_scientist: ^
tf2_scientist: and the point is
tf2_scientist: they would be visibly more jittery when using a higher updaterate to force a lower interp (an updaterate above 30)
tf2_scientist: updaterate, cmdrate, and interp are clientside
tf2_scientist: you can make your client do whatever you want regardless of what the server sends you
tf2_scientist: except there are clientside caps on some things in some games
tf2_scientist: for example, the 100 cmdrate cap in tf2 and l4d
It's a byproduct of the settings you have but it doesn't prove that the interp is actually working at the settings that are shown on net graph at all.
EDIT:
If it was truly working as you think it is then the jittering wouldn't happen because the settings that the game is actually using and the settings that net_graph is saying are being used wouldn't be different. That among other things is why I imagine the game jitters on these settings because the actual lerp is not at all what the game is suggesting.