konr
Account Details
SteamID64 76561198013481396
SteamID3 [U:1:53215668]
SteamID32 STEAM_0:0:26607834
Country England
Signed Up September 29, 2012
Last Posted October 15, 2023 at 10:10 AM
Posts 378 (0.1 per day)
Game Settings
In-game Sensitivity 0.75
Windows Sensitivity default
Raw Input 1
DPI
1600
Resolution
640x480
Refresh Rate
180Hz
Hardware Peripherals
Mouse Razer Viper Mini
Keyboard Hyper X Alloy FPS
Mousepad Razer Strider XXL
Headphones Sony MDR-7506
Monitor ViewSonic XG2431
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#24 cl_interp 0.05 in Q/A Help
downpourkonrSo because the game is glitching out with the information it's trying to use to draw models etc that means it "worked"? Lmao..tf2_scientist: models being jittery is a byproduct of having a lower interp like everyone else said
tf2_scientist: so that's exactly what it means
undeniably, love: it means that the lower interp must be happening
tf2_scientist: ^
tf2_scientist: and the point is
tf2_scientist: they would be visibly more jittery when using a higher updaterate to force a lower interp (an updaterate above 30)
tf2_scientist: updaterate, cmdrate, and interp are clientside
tf2_scientist: you can make your client do whatever you want regardless of what the server sends you
tf2_scientist: except there are clientside caps on some things in some games
tf2_scientist: for example, the 100 cmdrate cap in tf2 and l4d

It's a byproduct of the settings you have but it doesn't prove that the interp is actually working at the settings that are shown on net graph at all.
EDIT:
If it was truly working as you think it is then the jittering wouldn't happen because the settings that the game is actually using and the settings that net_graph is saying are being used wouldn't be different. That among other things is why I imagine the game jitters on these settings because the actual lerp is not at all what the game is suggesting.

posted about 9 years ago
#2 Cursor Disappearing in Q/A Help

Cursor or crosshair?

posted about 9 years ago
#22 cl_interp 0.05 in Q/A Help
PathogenKonr, that's a link to an article on Left 4 Dead networking - A 30 tick game.

It conflates ping and interpolation in the first section, so I'm not sure it's valuable to anyone.

If you want solid information on Source networking, look here:

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

Anything I've read elsewhere takes the information found on those page and mutates it into advice that often does more harm than good.

If you just substitute the L4D info he's referencing with TF2 info you get better information than most places. The game works the same way (at least in the examples he gives) with the exception of the tickrate. Not a difficult distinction to make!

downpourtf2_scientist: it's like in l4d
tf2_scientist: servers were 30 tick but you could force your interp lower than 67.0 by using a higher updaterate
tf2_scientist: and it definitely worked because when you set it lower, common infected would be jittery

So because the game is glitching out with the information it's trying to use to draw models etc that means it "worked"? Lmao..

posted about 9 years ago
#15 cl_interp 0.05 in Q/A Help

here's something someone smarter than myself made and was on a not-so convenient site:
http://www.konr.co.uk/lerp

posted about 9 years ago
#54 Ninox Aurora in Hardware
WithADanceNumberninox should make a mech keyboard too.

But.. why? Mechanical keyboards have been done correctly by so many companies.

posted about 10 years ago
#130 My FPS config in Customization
indigazoI have an issue with it, if someone could help me that would be nice. My frames really improved, but weirdly when I minimize the game and then come back to it, it goes to black and eventually , it crashes. Does anybody know why this happens and how could I fix it ?

Take dxlevel and your resolution out of your launch options.

posted about 10 years ago
#3 Consistent crashing w/ Comanglia config in Customization
DaStabajchange r_queued_decals to 0

I will try this!

posted about 10 years ago
#1 Consistent crashing w/ Comanglia config in Customization

http://pastebin.com/t70rTZxL

For some reason my game seems to consistently close itself after a bit of playing at least once a day. It doesn't seem to do it twice, but let's say I open it up at 7 to play some scrims, in the middle of the first game it will most likely just crash. The game will appear as if it's frozen (I'll see a freeze frame) but the sound will not continue to play. I have to alt tab out and close it in task manager and after opening it again it probably won't happen again that night.

I know it's this config because a few of my friends have used my config and have got the same issue, and even now a friend has used ONLY the config above and has also started getting crashes. Any idea what it could be?

posted about 10 years ago
#12 144 hz right for me? in Hardware

It's always a good idea to get a better monitor. People always mention the hz as the selling point (and of course it's a massive selling point for a good reason) but these monitors are likely better than your current monitor in a million other ways as well.

posted about 10 years ago
#9 TF2 Profile Manager in Customization

I want this so much :'(

posted about 10 years ago
#123 mustardoverlord lftski in Recruitment (looking for team)
Axiomatic_TF2dippidyAxiomatic_TF2SleepingLifeI wish I could act surprised that you think you're better than Mustard, but to be honest I'd be shocked if you thought any different considering your ego. I hope you enjoy making youtube vids to feel good about yourself. Can't wait for the shocking footage you're sure to release.
Lmao mustard is actually the worst player I've ever played with in my life. I am not kidding you or exaggerating in any way. I remember when we were chilling in mumble one time and someone posted a convo with a teammate of mustard who said "mustard actually makes me want to kill myself and stop playing tf2, he takes a game that's supposed to be fun and makes it not fun by ruining it." I also remember a teammate telling mustard, "Fuck you and fuck this team." Directly to mustard in chat and he quit right then and there. Mustard is not a good player at all, and the way he acts in game actually makes him even worse than he actually is. I don't feel good making videos for youtube. I feel like shit because I have to be the one who does all the gathering of fucking clips involving m4risas obvious hacks. You'd think, that when one of the best snipers, who used hacks before, says that m4risa is cheating that maybe he'd be taken seriously. But no don't listen to me. What do I know. It's not like I've asked every single top sniper in tf2 if they think she hacks and all of them said "yes". Sad to know they refused to speak up in the forum at the time to help back their friend because of the risk of their rep being jeopardized for associating themselves with "THE axiomatic". At least I have a bad name, unlike you who no one even knows exists. Whoops.

the only reason people know you exist is because you're a penis

And because I am arguably one of the best snipers in plat but "who cares its highlander".

LMAO

posted about 10 years ago
#249 broeselhud_blue in Customization

I wanted some/one of the crosshairs from this HUD so I transferred them over to mine and have uploaded it.
Garm3n VIP Konr w/ newer broeselhud crosshairs: http://www.konr.co.uk/cfg/hud.rar

posted about 10 years ago
#93 Favorite past teams? in TF2 General Discussion

Broder

posted about 10 years ago
#82 Overwatch (Blizzard Game) in Other Games
AllealalfunksoWe'll definitely see about that with this game since it's gonna be a big attempt to try to get people to play a competitive fps with MOBA-style mechanics.

I think these mechanics help to get the attention and interest of the casual players allowing the use of ultis and whatnot to beat the more skilled players with a bit of luck, which also helps to mantain a casual gamer base. In my eyes, tf2 was one of the first fps to have this, with things like medic uber, spy's watches and backstab, sniper rifle charge, countless of unlocks and pyro. Overwatch seems like the next step in that way.

Even in comp tf2 we plan and play everything off the medic's uber charge, I don't see why we couldn't do the same but play off several player's ultis instead of just one.

That's not quite what I meant. Mechanics in MOBAs are entirely autonomous and bound to a button instead of dependent on the player's technical and mental abilities. Uber is probably the most MOBA-like quality tf2 has, but because it exists within a non MOBA-like environment it has an extra dimension of complexity.

Mechanical skills (such as aiming or rocket jumping) create room for error, and room for error results in the wide variety of playstyles that exist within the same class or loadout. As a player, you need to learn your strengths and weaknesses with the mechanics and construct a playstyle that best compliments it. Look at how radically different scouts like Clockwork and Enigma are. But in a MOBA-style game, everyone has the exact same strengths and weaknesses with a mechanic because the mechanic is executed automatically, independent of the player (minus pushing the button). This completely eliminates any differing playstyles, except how that character operates in a team.

In TF2, we have that team (MOBA) side of the game and we have that solo mechanical (Quake) side of the game. These two together produces that third hybrid aspect of creating your playstyle to exist within each of the two previous ones. All three of these together make TF2 an immensely more complex game than anything based on MOBAs could ever hope to be. That's what I call building up, adding a hundred heros to make up for the simplicity of the game is what I call building out.

I don't really want to write up a massive post to respond to this but I actually completely disagree with your claim that MOBAs are simple because the skills are always the same. They're always the same in the exact same way that in TF2 rockets are always the same, pipes are always the same, double jumps are always the same and so on. If you think there's no margin for error in a MOBA compared to something like TF2 and you think somehow that TF2 is immensely more complicated than it actually is, I have a feeling you haven't played or watched very much of any of the popular MOBAs really.

posted about 10 years ago
#75 Overwatch (Blizzard Game) in Other Games
La_maisonBLoodSireOr Valve will develop a way to make TF2 clearly superior
There's no need. Both games will have their strengths and weaknesses and benefit from each other. At the end of the day, it comes down to individual preference.

I'm not seeing how they will "benefit from eachother" from any perspective really. From Valve/Blizzard's perspective they will be thinking of it like a business.

posted about 10 years ago
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