I wanted some/one of the crosshairs from this HUD so I transferred them over to mine and have uploaded it.
Garm3n VIP Konr w/ newer broeselhud crosshairs: http://www.konr.co.uk/cfg/hud.rar
Account Details | |
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SteamID64 | 76561198013481396 |
SteamID3 | [U:1:53215668] |
SteamID32 | STEAM_0:0:26607834 |
Country | England |
Signed Up | September 29, 2012 |
Last Posted | September 18, 2025 at 11:23 AM |
Posts | 382 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 0.75 |
Windows Sensitivity | default |
Raw Input | 1 |
DPI |
1600 |
Resolution |
640x480 |
Refresh Rate |
180Hz |
Hardware Peripherals | |
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Mouse | Razer Viper Mini |
Keyboard | Hyper X Alloy FPS |
Mousepad | Razer Strider XXL |
Headphones | Sony MDR-7506 |
Monitor | ViewSonic XG2431 |
AllealalfunksoWe'll definitely see about that with this game since it's gonna be a big attempt to try to get people to play a competitive fps with MOBA-style mechanics.
I think these mechanics help to get the attention and interest of the casual players allowing the use of ultis and whatnot to beat the more skilled players with a bit of luck, which also helps to mantain a casual gamer base. In my eyes, tf2 was one of the first fps to have this, with things like medic uber, spy's watches and backstab, sniper rifle charge, countless of unlocks and pyro. Overwatch seems like the next step in that way.
Even in comp tf2 we plan and play everything off the medic's uber charge, I don't see why we couldn't do the same but play off several player's ultis instead of just one.
That's not quite what I meant. Mechanics in MOBAs are entirely autonomous and bound to a button instead of dependent on the player's technical and mental abilities. Uber is probably the most MOBA-like quality tf2 has, but because it exists within a non MOBA-like environment it has an extra dimension of complexity.
Mechanical skills (such as aiming or rocket jumping) create room for error, and room for error results in the wide variety of playstyles that exist within the same class or loadout. As a player, you need to learn your strengths and weaknesses with the mechanics and construct a playstyle that best compliments it. Look at how radically different scouts like Clockwork and Enigma are. But in a MOBA-style game, everyone has the exact same strengths and weaknesses with a mechanic because the mechanic is executed automatically, independent of the player (minus pushing the button). This completely eliminates any differing playstyles, except how that character operates in a team.
In TF2, we have that team (MOBA) side of the game and we have that solo mechanical (Quake) side of the game. These two together produces that third hybrid aspect of creating your playstyle to exist within each of the two previous ones. All three of these together make TF2 an immensely more complex game than anything based on MOBAs could ever hope to be. That's what I call building up, adding a hundred heros to make up for the simplicity of the game is what I call building out.
I don't really want to write up a massive post to respond to this but I actually completely disagree with your claim that MOBAs are simple because the skills are always the same. They're always the same in the exact same way that in TF2 rockets are always the same, pipes are always the same, double jumps are always the same and so on. If you think there's no margin for error in a MOBA compared to something like TF2 and you think somehow that TF2 is immensely more complicated than it actually is, I have a feeling you haven't played or watched very much of any of the popular MOBAs really.
La_maisonBLoodSireOr Valve will develop a way to make TF2 clearly superior
There's no need. Both games will have their strengths and weaknesses and benefit from each other. At the end of the day, it comes down to individual preference.
I'm not seeing how they will "benefit from eachother" from any perspective really. From Valve/Blizzard's perspective they will be thinking of it like a business.
There's no other game that gives me the same satisfaction when doing well in a team setting or improving as a group of friends. Seeing the progress made in a serious team after a lot of work is very fun for me. That and I have met a lot of people that I really get along with while playing and those people make me want to stick around.
Fox is the most friendly person that has ever existed in the universe
https://m1.behance.net/rendition/modules/62856863/hd/4a7e2013bd72a2bd931f8d1e4c7c977b.png
https://m1.behance.net/rendition/modules/14088001/hd/3f7227046f89831ea144c365ae4f2167.png
Make sure you increase the size of the scoreboard vertically for 4:3 because if you go as low as 640x480 or 800x600 (perhaps others too) it cuts off one person.
old dpi / new dpi * current sens
Bit too centered for my liking but I like that you named it after MFDOOM :D
safrixkonrIf someone plays scout and does well after being a "sniper main" they get:
"You're the worst sniper ever man as if you're in these STEAMGROUPS you're supposed to hit every single shot in every situation forever isn't that what the STEAMGROUPS mean?????!?!?"
I'm pretty sure people don't shit talk scouts for being bad snipers when they're doing well on scout.
You're misreading it.
alfathis is the dumbest fucking post Ive ever read
trudat
dunno why the fuck i'm even replying
fuck
JohnMilterkonrIf someone plays sniper a lot and does well they get the following:
"You can't even scout you can only snipe you shitty sniper main holy shit stop ruining games and learn to scout"
If someone plays scout and does well after being a "sniper main" they get:
"You're the worst sniper ever man as if you're in these STEAMGROUPS you're supposed to hit every single shot in every situation forever isn't that what the STEAMGROUPS mean?????!?!?"
Great excuse to be utter garbage on both classes, Well played.
Yeah I guess it would be
If someone plays sniper a lot and does well they get the following:
"You can't even scout you can only snipe you shitty sniper main holy shit stop ruining games and learn to scout"
If someone plays scout and does well after being a "sniper main" they get:
"You're the worst sniper ever man as if you're in these STEAMGROUPS you're supposed to hit every single shot in every situation forever isn't that what the STEAMGROUPS mean?????!?!?"