i like these guys, i like them a lot
Account Details | |
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SteamID64 | 76561197994364738 |
SteamID3 | [U:1:34099010] |
SteamID32 | STEAM_0:0:17049505 |
Country | Canada |
Signed Up | August 24, 2012 |
Last Posted | April 8, 2024 at 9:48 AM |
Posts | 1203 (0.3 per day) |
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Mouse | G407 Hyperion |
Keyboard | G710+ |
Mousepad | PureTrak Talent |
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Monitor | HP shitstain (but i love it) |
here is my vod from last night, the panel discussion starts at around 2 hours, 57 minutes https://www.twitch.tv/videos/352015952 and lasts about an hour and a half, some really positive things and good feedback overall and we even got some discussion in at the end with tri about the map formats etc.
Altoi'd be interested to see how it plays, but #1 on the list of "things i do not want to do" is play into this sightline https://i.imgur.com/hB1yft2.jpg
hey there!
we play tested this version of the map 3-4 times with a mid-high IM group of players, this sight line wasn't really found to be strong for ether side. its tough as a sniper offensively to kill somewhere there because of the cover as well as the incoming spam, also on defense, as a soldier its great spam angle, but due to the wall thats placed directly behind the window you can easily take heavy spam damage in return.
some sight lines do have to exist for a map to play played with some sort of flow, this map I think does a great job at making some useful sight lines without it being too over bearing :)
i have more....
https://www.twitch.tv/lucrativetf/clip/TrustworthyDelightfulSnailM4xHeh?filter=clips&range=7d&sort=time
https://www.twitch.tv/lucrativetf/clip/AnimatedDelightfulBatteryMingLee?filter=clips&range=7d&sort=time
https://www.twitch.tv/lucrativetf/clip/SparklyFairEelNotATK?filter=clips&range=7d&sort=time
best koth map for comp to have been made ever, period. amazing concepts and playstyle was so much fun, thanks for this map
small update, botmodes team has dropped out and has been replaced by Stoned to Death, Captained by Mason
bump
some clips from tonight :)
https://www.twitch.tv/lucrativetf/clip/SmoothDeadDinosaurBloodTrail
https://www.twitch.tv/lucrativetf/clip/LightPuzzledPrariedogHotPokket
mustardoverlordgotta be honest, I'm a bit wary looking at these maps because all 4 of them appear to, to one extent or another, have a lot of the flaws that I associate with custom maps (too big, too many entrances to each point, weird geometry)
hopefully I'm proven wrong
appreciate the feedback as always mustard :)
I will say these maps weren't just picked out of a hat, these maps got play-tested pretty heavily by pug groups and groups i've organized from low-high IM level and had tons of positive feedback, enjoyment and people who commented on the maps having great flow and seeming really playable. Try to reserve judgement and theories until you see the maps undergo some high level play, which is what this tournament is for :)
equally this showcase is to see if the maps are not good enough as well, we haven't picked these maps with the intention of ignoring the players who say they don't like them, I openly asked teams to participate who were against map changes because that opinion is equally as important as the people that do like the maps, and they denied to play regardless.
Hello Everyone!
Im proud to announce the inaugural, player run, New Map Showcase! The goal of this small show-match round robin is to showcase New Maps, playtest said maps and also create a direct line of communication from players playtesting, to map makers making! These maps are being played here by top players to see if they have potential to be added and/or to replace maps in the current rotation of ESEA. This tournament was organized in conjunction with tri and ESEA.
When?
This Showcase will be a 1 night, 2 hour round robin taking place on Thursday, December 20th, from 9:30 PM EST to 11:30 PM EST
The Format
6 invited teams, 4 rounds, 4 maps, 1 map per round. 30 minute time-limit maps. Each team will be playing each map included in this round robin! After the play-tests have included at 11:30, there will be a discussion panel including the map developers themselves and the team captains (and perhaps a special guest appearance from tri) to share thoughts on the map, feedback, viability of the maps etc.
The Maps
The real stars! we will be playtesting (the most recent versions):
cp_logjam Developed by Hyce
cp_alamosa Developed by Hyce
cp_kalinka Developed by Jusa
cp_propaganda Developed by QuantumBarber
The Teams
FROYOTECH (Captained by b4nny)
Mentality (Captained by paddie)
Chewbacca (Captained by highfive)
King's Crew (Captained by lucrative)
Mario Party 4 (Captained by sandblast)
Stoned To Death (Captained by mason)
How do I support/watch?
This is a completely player organized event, so there will be no official TFTV Stream, Instead we have asked that as many people from the teams stream as possible! I will try to include a Players Stream list later on but you can always find them on your sidebar Thursday night! :) That being said I will for sure be streaming including the Panel discussion at the end of the night at https://www.twitch.tv/lucrativetf
Additional Notes
I would like to reiterate and reassure everyone that I have worked very hard the last few months working with developers and getting in contact with our most dedicated developers as well as doing many playtests on their maps before selecting maps to be tested. I can assure you, these developers are extremely hard working, open minded, and very active. If these maps are found to be fun and competitively viable, they will be maintained and updated for years to come.
Id like to add that these map developers are very dedicated people, and this tournament was made with the goal of instilling a culture change in the community towards play-testing and giving feedback on new maps. It is the dream of these developers to have their maps played in the major TF2 leagues someday's and they will make all the necessary changes possible. Its time to change, support and help your local map makers or we will be stuck with the same maps for the rest of TF2's exsistence!
Hope to see you all supporting and watching these amazing new maps on Thursday!
hey man, I really like the direction of this map (also hydro props are awesome)
I made an imgur of some feedback i have! would love to see an update and i can try and get this playtested for you!
may i start by saying this map is absolutely gorgeous and i love the thematic
when I see new koth maps popping up, id really like to see someone break the mold of the format and I really do believe your format for this map is very similar to viaduct (as most new koth maps), there is a ton of similarities in how it plays out and where to hold, significant areas etc with the 1 exception being the area under the point.
I don't know if you're looking to make many changes to the map at this point, or if you want it to be a competitive map, but if you want it to be play tested or be in 6v6 i would suggest trying to make more unique ways to play the map as right now in its current stay its a better looking viaduct in my opinion. some ideas i thought of on my head was less of a "china" esque house in front of the point, maybe make the waterfall drop downs by the point all the way through to both sides so they is access on both flanks, stuff like that would change it from the viaduct format.
I like the simplicity of the map for sure and the 2nd point is actually cool and unique, im interested to see how it plays.
major issue just from walking around gameplay wise is going to be how fast you can get from point to point, this map is VERY short and i really think it needs to scaled up a bit, competitive wise if you roll middle you will be on last with your full team before the enemy team even spawns, it takes 4 seconds for a scout to run from middle point to 2nd point.
The format of middle just really isn't interactive at all, only point of interest is really the house in middle which will make for a huge mess as every single person on both teams wants control of that area and nothing else is worth taking control of. also the last is fairly flat and awkward for attacks and defenders but i would need to playtest it for more details.
Id prolly start there and see if we can see some playtests!
Very quick and good updated, very receptive developer here as well, im sure good things will come from this map!