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SteamID64 76561197994364738
SteamID3 [U:1:34099010]
SteamID32 STEAM_0:0:17049505
Country Canada
Signed Up August 24, 2012
Last Posted April 8, 2024 at 9:48 AM
Posts 1203 (0.3 per day)
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Mouse G407 Hyperion
Keyboard G710+
Mousepad PureTrak Talent
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Monitor HP shitstain (but i love it)
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#3 Showstopper ESEA banned? in TF2 General Discussion

the fuck alex? lol

posted about 6 years ago
#3 [STREAM] aniph in Requests

hi there, can I have my stream updated with the name lucrative instead of aniph, thanks!

posted about 6 years ago
#14 cp_alamosa (5cp) in Map Discussion
Collaidethis thing will make it easier for scouts to reach the highground (which i think is your intent) but personally, I would like to see a map that doesn't give scouts highground for free:
https://i.imgur.com/IXB3hNg.jpg?1

This spot isn’t actually as practical to use for scouts as it might seem; we have playtested this version of the map (a5) 12-13 times and the consensus is that the middle is very balanced for scouts and soldiers. Never actually seen a scout use this jump properly to great effect but it is a fun little skill jump for other classes :)

posted about 6 years ago
#9 PSA top IM / invite players: Whitelist pugs in TF2 General Discussion

the whole point of the map system isn't to give you a weeks practice on a map lol the point is that your team can now focus on certain maps you're actually good at while having the option to not focus practice on maps you are bad at (3 Bans basically allows you 1 or 2 or i guess even 3 perma banned maps if you like) no other competitive game in a league based system plays the way the old ESEA map rotation worked.

The system also makes way more sense in the greater scheme of things because it will simulate the maps you end up playing in playoffs way more, and i believe the playoff matches have improved over all the divisions for the most part because of it.

I really don't see how you could find the old map rotation system superior the current one. (Is this derailing?)

posted about 6 years ago
#47 cp_propaganda (5cp) in Map Discussion

map is so gorgeous and really fun to play, map will only improve from here Quantum is a great developer and really receptive to feedback!

posted about 6 years ago
#55 cp_coilblaze (5cp) in Map Discussion

Will be looking To playtest this soon dope map

posted about 6 years ago
#6 cp_alamosa (5cp) in Map Discussion

map has major potential, we had some really fun playtests on it and its only in alpha lol definitely a map to look for in the future

posted about 6 years ago
#19 Pablo LFT in Recruitment (looking for team)

pablo is a homie, good mechanics

posted about 6 years ago
#4 cp_alamosa (5cp) in Map Discussion

Hyce give me the swamp themed map I’ve always wanted...

posted about 6 years ago
#19 A passion project I've been doing. in TF2 General Discussion

these are dope man, ive also missed these skins for invite teams! (KCREW ones would be looking hype......;)

posted about 6 years ago
#45 Kings Crew LF scouts/pocket Invite/high IM in Recruitment (looking for players)

bump, updated OP, now looking for scout and demo exclusively sorry to everyone that added for soldier tryouts.

posted about 6 years ago
#4 maelstrahm lft in Recruitment (looking for team)

insane player

posted about 6 years ago
#62 Lizar lft thread in Recruitment (looking for team)

Crazy demo

posted about 6 years ago
#43 Kings Crew LF scouts/pocket Invite/high IM in Recruitment (looking for players)

Dude, stop

posted about 6 years ago
#40 Kings Crew LF scouts/pocket Invite/high IM in Recruitment (looking for players)

bump, particularly looking for more scout tryouts

posted about 6 years ago
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