corsaEoNFun =/= good unlock
assuming you are talking about xbow, it's a very good unlock. it's unfortunately just slightly unbalanced, and hopefully with valve's next annual update, it will be nerfed :D
Nerfing it should be the only thing that allows the item to stay in comp play IMO. I understand why people feel it adds "depth" to the game, but it honestly just doesn't' if you really look at what it's doing to the game.
A word associated with this weapon a lot is potential; potential clutch plays, potential to have more interactive fights, but realistically all this weapon does is make people play counter intuitively. 3 players just sanding still all waiting for burst heals and not actually doing anything doesn't add "depth." Doing 200 damage to a pocket that you can't fight after 2 seconds doesn't add depth, nor does doing a ton of damage to a retreating team and not being able to push them effectively. The weapon is NOT hard to use and the benefits of the weapon are almost guaranteed so the association of the words clutch and potential with this weapon need to stop, especially when you can miss 2 arrows, then just burst heal someone for 100 hp anyways on a third just by throwing it out there and it's STILL way better than anything else available. There is no high risk high reward aspect to using this weapon at all and, in my opinion, is hurting the competitive integrity of the game in many, many ways.
I agree that it's fun to use at times, but continually the argument that this weapon is keeping medic players playing the game is a silly notion, I think a lot of medics would agree with me that sitting and arrowing your team for 10 seconds doing absolutely nothing has been one of he most annoying and dumb things I've had to start doing. Ive played for a long time and I don't see the growth in medic players from the addition of crossbow at all.