if the demoman got gunboats sticky jumps would not do as much damage
Account Details | |
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SteamID64 | 76561198037509122 |
SteamID3 | [U:1:77243394] |
SteamID32 | STEAM_0:0:38621697 |
Country | United States |
Signed Up | October 29, 2014 |
Last Posted | November 7, 2024 at 4:15 PM |
Posts | 2420 (0.7 per day) |
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Windows Sensitivity | 6/11 |
Raw Input | 1 |
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1920x1080 |
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180 |
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Mouse | Razer Viper V3 Pro |
Keyboard | Unikorn 60 |
Mousepad | LGG Saturn Pro |
Headphones | Sennheiser 6XX |
Monitor | LG 34" |
what's your roster?
decent roamer. would do well given a good environment
GetawhaleTry to keep in mind how many players have been in the lineup since then though too. Grant's been the longest mainstay.
in his 11 seasons on froyo, he would have made $16,500, given that the money was distributed evenly every season (which it probably wasn't, due to tournaments + coming third in s20)
thats roughly $1500 per player per season since s16, nice
poverty player
Caelipistol is fine the way it is, I would just either reduce scattergun's firerate or reduce the clip to 4
is this satire
for example
Self Damage Dealt: good for projectile classes & the boston basher, would be interesting to see how high it would go
gogogo
showstopperadd me on steam and i’ll send you all my POVs from when I was on TSU, just comment on my profile so I know which person to accept
you're a cool guy show
done, i was confused by your request, your name will show up in the sidebar as "Change" and your link has been updated to "smashyou"
if i made an error let me know.
idk man i say we ban all unlocks except kritzkrieg, escape plan, and gunboats. make building risky again. the tradeoff of fast uber building for worse heath on a pocket and low ammo. or escape plan building which marks you for death.
honestly when the item servers were down and it was tf2 with no arrows it felt much more enjoyable