I have my e-bf thank to tf2
Account Details | |
---|---|
SteamID64 | 76561198089076185 |
SteamID3 | [U:1:128810457] |
SteamID32 | STEAM_0:1:64405228 |
Country | Haiti |
Signed Up | October 5, 2016 |
Last Posted | November 18, 2018 at 10:10 PM |
Posts | 791 (0.3 per day) |
Currently Playing--> God's Plan - Drake
Up Next--> God's Plan - Drake
Also shutout to b4nny for being such a big influence and the best Chief Executive Officer ever!!
!!QUE VIVA PEDRO VINCENT!!!!!
tfpl CEO might need to overlook this https://www.youtube.com/watch?v=nqui2yzCi4g
-Fixed bug that allowed scouts to double jump GET REKT SCOUT MAINS
ok apparently they gave engi a spirit bomb that you can throw with short circuit
Flamethrowers
Flamethrowers were able to do full damage regardless of the spread of their flames, rewarding maximizing flame spread over focusing on a target. We've made changes geared toward preserving the current damage range of flamethrowers, but requiring better aim to do so.
Flame damage per second now ramps up based on density of flame encountered, up to 200%
Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged
all i needed to see
Olgas paycheck?