i think we should stay beholden to a single enitity as long we can barely fill esea divs...
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90 $ already :o #thirdplaceb4nny
GO GARBUGLIO
GO EVL WE ALL BELIEVE
MAKE INVITE GREAT AGAIN
just run the tourney who cares. The prize pool should make it pretty interesting in the finals even if its small. take all the suggestions and see what happens
I really like tf2, doing damage just feels so good. My quake damage sounds are like hardwired to my brains reward center in someway. What makes doing damage so satisfying is its very purely dm based. The trade off between moving fast giving you better dodging but harder to hit shots makes this game very interesting.
Here's a fix take half of the fully stacked team and swap it with three on the other team, no they are even :DDDDD
Wow it's lit now
bear cast :o
wait wasnt this some reddit meme? glove cases looool
HOW AM I SUPPOSED TO REMEMBER MY Claidheamh Mòr STRATS THANKS VALVE
hi anakk thanks for your dedication to this. Is there plans to compete in daily ladders with captains picking teams from role selection like pug champ?
RentQNfaggetExactly. Why would you see everyones damage at once?Re4lityIf it could be done then we would probably just watch the damage that the player we are currently spectating does.RentQNrocketslayslightly unrelated but is it possible to have hitnumbers?
Would like to know that aswell. I think it would be so much more enjoyable to watch matches if you could see hit numbers.
First of all Source tv dosnt show damage the hit numbers.
Secondly It will be a huge clusterfuck during midfights or any sorts of pushes as since everyone will be doing damage to everyone. This will cause the stream to look more unattractive.
You'd just see how much damage the guy you're spectating is doing, which would make it look more like you're playing yourself and would give you better information.
When you for example spectate a demo you often can't really see how well he's doing, because hes lobbing stickies over stuff and around corners and you don't actually see them explode or how close they explode to players and the guy could just be dealing a ton of damage or missing everything and you don't really know which one it is.
Or even if you spectate a sniper it can be hard to tell if he got a body shot or a head shot with how weird hit detection is.
I agree and imagine if they added quake damage sounds. Its like youre right there nutting