Seinfeldyour steam reviews have made me realize you are trolling and i will no longer engage with your strange post
You weren't joking. This person's reviews are ridiculous.
They gave a "Not Recommended" to, among many other well-reviewed games,
- The Witness
- Spelunky
- The Stanley Parable
- Slime Rancher
- Celeste
- Hollow Knight
- Slay the Spire
- The Talos Principle
- Baba Is You
It's fine to not like every single highly-acclaimed game. If you think The Witness sucked, then you should of course leave a "Not Recommended". If you didn't like The Stanley Parable, or if Celeste wasn't for you, then go ahead and complain. However, if you think every single game on this list sucks, then that says way more about your lack of good game design judgment than it does about these games that you think aren't worth buying, especially when your negative reviews aren't even focused on the actual legitimate criticisms you could make about these games.
The Witness:
Screenshot puzzles. Usually scattered around the island, but mainly used in the end area of the game. Might be connected to actual puzzles, but you have to solve them in photo editing software, because the puzzles are disconnected between multiple areas or are otherwise a pain to look at.
This is literally just a skill issue self-report. Even when beating the main game of The Witness for the first time, you don't need to take notes or use external software for any of the puzzles unless you're planning to take long breaks between play sessions. I'm not saying that people playing The Witness shouldn't take screenshots or notes while playing (everyone should feel free to do whatever helps them enjoy the solving process), but to call this a con of the game is unconvincing.
Baba Is You:
For some reason the main mechanic changes in later levels from the unique idea of changing game mechanics into "flag is win, you can't change it or anything else in this level. Just figure the movement required to get to the flag".
There's levels where you never touch text, meaning you cannot change the game mechanics. The solutions are obvious, and you never use the mechanic of CHANGING HOW GAME MECHANICS WORK.
Later levels never use the main mechanic of the game, or have few levels that do.
If you are interested in the main mechanic alone, do not buy this game. This game isn't about the mechanic shown in the first tutorial world and the trailers.
The point of the game is to prove that you understand its rules and can figure out how to get past each of the designer's challenges. Whether you need to move text entities for any given level is irrelevant. Your job is to solve the level and show that your solution is correct. For some reason, you seem to think the point of the game is to make sure every level uses what you call the "main mechanic".
To give the entire game a "Not Recommended" just because you found it tedious to demonstrate that your pathing for some levels was correct is bizarre. Normal people would think, "huh this level is surprisingly easy compared to previous ones that I liked, let me put in the solution and then never think about this level again while I enjoy the rest of the game".
Celeste:
Celeste is unjustifiably short, moderetaly enjoyable game about... Nothing?
The story is very weird and makes no sense. The main character has no clear character flaws or personality except she doesn't like a crazy old lady and the game ends so that the character now likes the crazy old lady. What a crazy, wacky and inspiring story that tells a lot about our society.
You spent a third of your Hexcells Infinite review ("Not Recommended", of course) complaining that the rules aren't written correctly and that the developer is illiterate, despite the fact that the game has an Overwhelmingly Positive rating on Steam (meaning that, at minimum, thousands of children had no issue with the game rule you complained about), so it's funny to see that you yourself can't be bothered to proofread your own writing or understand the (very short, in Celeste's case) dialogue of characters in the games you play.
For the record, Celeste is obviously about transgender identity, depression, and perseverance, which are very much not "nothing".
A lot of stages use timing as a crutch to make it slower to beat. You're not timing your jumps, just waiting 1-3 seconds after each death so that the hazards move out of the way and you can play the game again. That might sound like a small complaint, but you just hope you didn't waste your time on these levels after they're over.
just jump at the right time lmao
The grab button is always useful, so much so that you're holding 'z' constantly to automatically grab onto every wall. So you hold one button down for 8 hours. There's no reason this mechanic exists in the game. You should automatically grab onto everything.
This is a terrible take from someone whose Steam profile states that they are a "Game and level designer." The fact that you apparently spent 8 hours playing through the main campaign and still didn't end up with an understanding of why you wouldn't want to always automatically grab every wall is remarkable.
Slay the Spire:
What a ♥♥♥♥♥♥ game. You will not win or lose based on your own strategy and skill, but based on random items given to you.
And yeah, you can just save-scum.
Considering players have beaten A20 20 times consecutively without save scumming while rotating through all characters, this is again just a skill issue on your part.
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The common thread through your reviews is that you buy a game, the game makes you do something you weren't initially expecting, and instead of having an open mind, you conclude that the game developer is bad at their job and that everyone else who has enjoyed the game are the ones who are wrong. Maybe that's why your take on how 6v6 should be played is so garbage and out of touch. Your Steam reviews are so uninformed that a developer responded to you and called you out for being clueless (this review in particular is for a free early access platformer with 96% overall/100% recent on Steam, for what it's worth).