Account Details | |
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SteamID64 | 76561198056871257 |
SteamID3 | [U:1:96605529] |
SteamID32 | STEAM_0:1:48302764 |
Country | Fiji |
Signed Up | September 12, 2013 |
Last Posted | May 24, 2024 at 7:22 PM |
Posts | 1367 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
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Refresh Rate |
Hardware Peripherals | |
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Mouse | yes |
Keyboard | yes |
Mousepad | yes |
Headphones | yes |
Monitor | yes |
digital devil saga
https://www.youtube.com/watch?v=z0IDL5XWQVo
devil survivor
https://www.youtube.com/watch?v=phgSTsVJEfU&t=69s
i go to jersey locals and regionals around the tristate area
always looking for 20 ping netplay
mge it had no elo and is still the best server to have existed
looking for a carpool from jersey
also lft as scout or soldier
tatuwahgood thing for melee
bad thing for evo
delusion
you guys ever go to your first couple pages of posts and read the threads and see how many people who used to post have moved on
kind of a surreal feeling
i hope mr. tellem will sponsor a tf2 team of hungry up and comers, i'm sure that'll really get the competitive tf2 scene booming
call 678-999-8212 for inquiries regarding the sponsorship
https://www.youtube.com/watch?v=pgIMT3qUskc
warning: ultiduo
@laz i understand it sounds hypocritical to say one hiding spot is ok while others aren't, however i think what crosses the line for a lot of people are how other hiding spots make logical sense. hiding on things like ledges or lights makes sense, while standing on nothing and being stuck to a wall just feels very glitchy.
i just dont see how a bunch of glitched skybox spots is adding significant depth to the game. the only thing imo they bring to the game is a very cheesy style of gameplay that is entirely based on memorization. to counter a wallbug there's no skill or outplay involved, you either know the spot and vaporize the soldier or dont and die for it
another potential issue is the very glitchy nature of these bugs. i feel like they'd be incredibly offputting to any spectator or even worse, new players. a spectator who has limited experience and knowledge of the competitive scene seeing something like your snakewater clip i cant imagine would have a positive impression about the game or state of competitive
you know he's good because he called himself funny
just kidding!!! he's actually great to be around! (when he doesn't tilt)
Tino_Why is this suddenly an issue now? Sollys have been using geometry clips like this for close to 10 years now and it's one of those things you just look for on most maps.
because a lot of the older hiding spots weren't literal bugs, spots like the silo on old granary were intentionally clipped the way they were, then changed later
i dont see how anyone can think a soldier hiding on a spot where they aren't using any actual intentional clipping is at all fair or makes for a better game
but yea just make every single combo player have to memorize 10+ wallbugs on all the different maps sounds like good gameplay to me
DAMN my boy lookin clean
(bro pls readd me)