nope
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SteamID64 76561198078214483
SteamID3 [U:1:117948755]
SteamID32 STEAM_0:1:58974377
Country Australia
Signed Up May 18, 2014
Last Posted June 13, 2018 at 2:54 AM
Posts 932 (0.2 per day)
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Mouse Logitech g502
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#71 dave, take it easy on dem' pubbers in Off Topic
mghughlaurieDusteeYou guys sure do have a lot of built up anger over a peaceful community that is about having fun instead of topfragging.
your community kicked a good player that was playing the game how it's intended because he was killing bad players that won't even change class, weapons, or even going out a different spawn path to counter the stickys that kill them which aren't even on the spawn door to begin with. there are only 2 classes that have no weapon or method of getting past stickys which is medic and sniper.

Sniper can run smg or can pronoscope the stickies, medic can crouch on them and melee them (and considering where dave was it was probably somewhat safe to do so considering no actual line of sight)
In any case, every class can counter stickies, it's called wasd. In this case wasd your way out one of the three other spawn exits, lol

posted about 9 years ago
#14 viaduct_pro5 live event in Map Discussion
logicallymake mid some kind of spire and remove dat effin pipe thingy at top

koth_pro_blandsspire_rc5
Seems legit

posted about 9 years ago
#35 dave, take it easy on dem' pubbers in Off Topic

That thread is hilarious
Are people really that stupid?

posted about 9 years ago
#38 cl_interp 0.05 in Q/A Help
MOOSE_downpouri dont have enough knowledge of the netcode of tf2 to argue this, but i dont know if ill take it as fact.
MOOSE_Isn't this a projectile interp though? having some interp as hitreg can be good.doesnt really make a difference imo

It does make a difference in hitreg. Playing scout with a projectile interp will give you cancer

Oh so this is why I'm so bad at scout :p thanks for the excuse

posted about 9 years ago
#15 Mouse problem in Q/A Help

This happens to all the mice in my house except one, and that's the ten year old microsoft one that randomly scrolls every few seconds
needless to say, i need to buy a new mouse, but many mice do fail pretty quickly in my experience if you flick them around a lot. It is probably partially to do with all mine being cheap, but there are four mice now that I've tried for tf2 and had to ditch because they either didn't work for flicks as soon as i tried to use them or stopped working after a few months. Oddly, they all work perfectly fine for normal desktop applications, it's just fast movement that stuffs them up.

posted about 9 years ago
#102 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
GentlemanJonAlthough I've just had an evil idea, maybe they wanted to sell bans to monetise the format :D

Oh no...

posted about 9 years ago
#98 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
GentlemanJonTo be honest I think pick/ban was the compromise to let competitive keep the format while potentially getting official support, and an ingenious one at that. Comp players get enough bans to keep the real meta changing stuff out - wrangler, GRU, etc, but it still relates to the wider game and allows Valve to implement something that appeals to everyone and helps their bottom line whilst keeping the 6v6 meta relatively stable as we like it.

In practice it was always going to be less fun for the established community than just controlling the whitelist to control the game mode, so without the obvious payoff of in-game support and a simple system for doing it (i.e. no plugin or anything) it just seems like a pointless barrier that doesn't change much. But not changing much was part of the point.

If Valve really want the ban data to identify and make changes to unpopular weapons it still might be part of whatever is coming, if and when it does come.

Again, I have to agree with you. This is how I felt originally when I heard the idea and with support from valve it might actually work, although everything I've heard about it suggested it was basically just another delay to the start of the matches that is pretty much pointless if you just used a common whitelist in the first place. I'm just not even interested in 'ifs' about Valve support, if they annouce that they will sponsor comp then great, these things can change, but in the meantime given that it's unlikely pick/ban is pretty useless.

Perhaps if the ridiculous weapons actually ever got balanced...

posted about 9 years ago
#94 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
GentlemanJonnopePeople will move on all the time....Don't second guess these decisions, they were right to make and they will continue to be right. New players have the right to investigate the decisions of the past and reverse them if they want. EU is experimenting seriously with no whitelist games and everyone knows they will be very different. If Valve matchmaking comes as it appears it is Valve won't be banning anything, even bugged items.

The scenery is changing, don't trap the next generation in the past just for the sake of it. Let them find their own way.

I agree with you, for the record. I also don't think that a (hopefully somewhat scientific) investigation into weapon balance is second-guessing, far from it. That's a great initiative, and it will be instructive to see how the 'meta' forms. I'm more just talking about the people who complain that keeping 6s balanced in the face of the stupid weapons is the reason that valve doesn't support comp tf2. Usually they offer no solution, but if they do suggest one it's basically just a blatant attempt to shoehorn another game's system into tf2, eg pick/ban. We all know that won't work, because it's been tested and yet people still keep suggesting it. Comp tf2 is great as it is, and perhaps a better system can be organised, in which case great, go ahead, but in the meantime don't fix what ain't broken, please.

posted about 9 years ago
#89 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion

Chill, NA dudes. ESEA is not the only league in the world, even with CEVO dead. Even if ESEA was completely dead now (it isn't) all that would be is a setback for American tf2. The ETF2L season just finished, with a really great couple of matches to finish it (at a really amazing standard, too, ignore WAR he's too modest), Ozfortress are having their finals now and because the more established streamers are busy irl like a lot of you guys now (demographics...) other people are stepping up to the plate to cast the matches, hell even div 4/5 semi-finals are being casted. Ugc stuff is presumably going on, and there's plenty of highlander for all those who like that sort of thing.

People will move on all the time, most of you guys are what, 20-27? You probably have more important stuff than tf2 to worry about now, or you certainly will soon... but hopefully those of you who have time and still enjoy it will keep playing leagues and the gaps can and will be filled by younger blood.

Pretty much everyone here knows why most weapons are banned, namely because they suck. They either suck in tf2 as a whole, like the bfb, sc, whatever, or they suck for cp/koth (gunslinger), the suck for smaller player counts (wrangler, dr, beggar's bazooka) or because they suck when people are actually good (pretty much every other weapon that isn't used). You guys can't change that, and why would you want to? Don't second guess these decisions, they were right to make and they will continue to be right. If valve employees don't bother to educate themselves enough about their own game then their opinions are unimportant and certainly provide no valid reasoning behind suggestions of changing the game in any way.

Just play the game and keep growing those lans, the i-series in particular because by now that's recognised as 'the' tf2 tournament of the year, around the world. Just keep making those great (and Lange, you were a massive part of that this time around) and tf2 won't die quickly. I don't know about anyone else but I'm already excited for next year. Hopefully the stream/vod viewer counts are getting high enough to attract more sponsors, because with money coming into the game valve's intransigence will be basically irrelevant.

posted about 9 years ago
#249 Coolest Alias in TF2 in Off Topic

Worst: NewbieMcNewbface
Best: kiler4fun because it's actually not a bad pun

posted about 9 years ago
#6 Mumble Problem in Off Topic

Then it probably isn't

_Kermitjust shitty routing from your isp to wherever the mumble server is.
posted about 9 years ago
#4 Mumble Problem in Off Topic

To do a clean reset of mumble you need to clear its registry entries as well before reinstalling. I can't remember the exact instructions but they aren't hard to find on google, try that. But obviously if it's your isp this won't help (although in that case trying a mumble server hosted elsewhere could work).

posted about 9 years ago
#22 TF2 update for 12/3/14 (12/4/14 UTC) in TF2 General Discussion
mustardoverlordI downloaded the update and I preordered/own rebirth, but I aint got no fuckin brimstone

what gives homies

Odd
I heard that someone who didn't even preorder it got the horns

posted about 9 years ago
#64 How to train demoman mechanics in TF2 General Discussion
MightyMetermoMightyMemustardoverlordpipes only anything is just a ridiculous waste of everybody's time. it won't make you better
l o l

LOL

YOU SUCK

wow why so rude?

Because you're wrong and he's Australian.

posted about 9 years ago
#13 class.cfg not execing interp in Q/A Help
martennopeDeetrnopeYour interp can only be changed in game when you are dead/spectating. If you change class to scout while you're already spawned your interp won't change, but it should if you change while you're dead.
I don't think that's right, I have interps in my class configs and they always change
Try it out, just join a game, choose a class and type cl_interp 0.15 or whatever. You'll get a console error telling you that it can't be changed unless you switch to spectate. Being dead counts as spectating so if you change classes then your interp will change. However if you spawn as soldier then switch to scout and your scout cfg has a different interp, it won't change, you can check for yourself in console. This was to stop the 0.5 interp glitch that let snipers get a free 500ms of everyone frozen when switching interps. The easiest headshots ever ensued before it was patched.

it does change when you load up a new cfg (by changing class). if you try to exec say scout.cfg it does not change. you cannot manually change it while alive, but it does change when changing class.

That's really dodgy, I deliberately didn't use different interps for different classes because I thought it wouldn't work -_- you could actually use that to get free headshots (cl_interp 0.5 in sniper.cfg) if the enemy team is near your spawn, lol

posted about 9 years ago
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