It's still just gonna destroy the quality at a higher fps...
Account Details | |
---|---|
SteamID64 | 76561198062221367 |
SteamID3 | [U:1:101955639] |
SteamID32 | STEAM_0:1:50977819 |
Country | United States |
Signed Up | July 1, 2013 |
Last Posted | January 18, 2015 at 8:30 PM |
Posts | 98 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G400s |
Keyboard | Corsair Vengenace K70 |
Mousepad | Razer Goliathus |
Headphones | Logitech G230 |
Monitor | Asus VG248QE |
I have the g400s and I like it.
A sensitivity of between 6-12 inches/360 seems to be the ideal range for most people.
Can I please have my soldier viewmodel back Valve?
Beast ass sniper, watch his stream sometime if you get a chance.
Well the base jumper is viable on jump maps...
https://www.youtube.com/watch?v=9GOLok-jxVo
The Air Strike is really really fun and possibly could be useful as a roamer for bombing etc. It's really powerful once you get the full 8 rockets, but I'm not sure how good it would be in competitive because getting the 5 kills to reach the 8 rocket clip would be pretty difficult.
During the time I've played/followed competitive TF2, Mike and GeaR have been the most dominant imo.
jump_amazon is definitely the best demo jump map
Finally someone else who likes dumb rollouts
I found a free alternative to this
On a serious note, I personally think that jumping can only be taught to a certain extent. It's mostly practice that will make you better, not having someone telling you what to do. Of course, for basic things like a vert wallclimb or something, you can teach people, but past that, there isn't much you can really do to help someone.
I'm kinda curious as to what special things you need to do in order to make a map ready for mge. If it's almost all controlled by the plugin, I could probably hop into hammer sometime and make a new mge map. I've always thought some of the arenas could use fine tuning, and I think it would be kinda nice to have multiple of the more popular arenas (endif, ammomod MGE, spire, etc.) If anybody can fill me in on this I would appreciate it.
Sorry about not fixing that DL link. New one down below and in first post.
https://www.dropbox.com/s/fozrsgxr7ako3vb/ultiduo_obsidiian_a10.bsp
After I finish my jump map this is gonna be getting some updates. Sorry about not fixing stuff in forever. I'll try and push out a more playable version with better spawns before I'm totally done with the jump map though, as it will likely take a while to get it to where I want it.