Or you could just learn it... It took me under a week. Ezpz.
Account Details | |
---|---|
SteamID64 | 76561198062221367 |
SteamID3 | [U:1:101955639] |
SteamID32 | STEAM_0:1:50977819 |
Country | United States |
Signed Up | July 1, 2013 |
Last Posted | January 18, 2015 at 8:30 PM |
Posts | 98 (0 per day) |
Game Settings | |
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In-game Sensitivity | 4.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G400s |
Keyboard | Corsair Vengenace K70 |
Mousepad | Razer Goliathus |
Headphones | Logitech G230 |
Monitor | Asus VG248QE |
http://www.youtube.com/watch?v=hK5PBdHO9zM
Bad editing sry
Congrats on getting your map into the rotation! Once you release rc1 I'll actually get around to making that rollout video I was going to do.
My hud sometimes breaks when I change classes or start a new round. All the hud elements except for the crosshair disappear and I'm unable to change weapons. I've changed huds a few times and the problem persists. I've got no idea how to fix it at this point. It's a big problem for me because sometimes it breaks when both teams ready up and a match starts, meaning I have to leave the server and reconnect in order to be able to play, essentially losing the mid for my team. Has anybody had this problem before, and if so, how did you fix it?
Well I've got the picture working but I'm now having the same issue with a dark main menu. I can't find the section of mainmenuoverride in rayshud that corresponds to that part of yahud.
I'm having problems changing my background with rayshud, anybody tried this before? And if so, how did you do it?
Starkyeah so I made this vod, unfortunately I muted my mic for the stream so you can't hear everything
http://www.twitch.tv/stark62/c/3619007
general feedback was that there should be some kind of forward hold that's away from the point, otherwise there's no reason to use any of the other spawn doors
also the spawn timers were way too long, I think the standard ultiduo spawns would be better
it's also fairly difficult to get back up to the height advantage once you're knocked off
Thanks for the vod and feedback! I've been thinking about making it so you either spawn at the bottom or spawn sort of halfway between the bottom and top. Also, the spawn times seem to be glitched. They're supposed to be around 6 seconds yet we keep ending up with 10 or even 14 second spawns. I added ramps directly to the point to try and make it a lot easier to get to the point. It's a drastic change but hopefully it solves the problem.
Updated to a10!
Download link: https://www.dropbox.com/s/w19dppjj9jmtm42/ultiduo_obsidiian_a10.bsp
Changes:
- Added ramps to go directly up to the point
pff we dont need aurora anyways
zeSIMONThe concept looks good, going to playtest it soon hopefully :]
Any plans for a visual style? I liked the one of ulitduo_baloo a lot
I don't really want to copy baloo, so I was thinking of either making it look like process or making it japanese themed like this.
dubiouswhat's with the point being on top/being in the same position as height ad on all these new ultiduo maps? imo the best thing about the classic ultiduo was that the cap was not the best position on the map and forced rotation.
The cap point here isn't really the greatest spot on the map. In our tests, the point actually changed hands a lot. Since the balcony outside of spawn is actually higher than the point, you're usually forced of the point rather than being able to just camp on it.
Hey everyone,
I'm posting my new map for public release. I've been working on it for the past few days, and I think it's coming along well. It's been playtested privately a few times, and I figured it was good enough now for everyone else to test it. The name is gonna be changed once I detail the map.
Current Version: Alpha 10 (a10)
Download: https://www.dropbox.com/s/fozrsgxr7ako3vb/ultiduo_obsidiian_a10.bsp
Screenshots: http://imgur.com/a/6j9vm
http://i.imgur.com/VQ6KtB9.jpg
http://i.imgur.com/I9dcYPZ.jpg
http://i.imgur.com/O5zKs4j.jpg
http://i.imgur.com/X3kix4d.jpg
http://i.imgur.com/7uaLLgd.jpg
Changelog:
a10
- Added ramps to go directly up to the point
a9
- Initial release
Feedback is appreciated!!!
PS - it's not badlands
STV demos on mvm have been broken since the 2 cities update.
Looks really, really nice. I'm tempted to switch from Omp for the first time in ~a year...
I liked the music syncs but I think you chopped it up too much in order to try and sync everything. Nice frags though, and overall I enjoyed it. Keep up the good work!