Add Swiftwater
Give competitive support to pubs instead of HL
lmao highlander
Account Details | |
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SteamID64 | 76561198025858897 |
SteamID3 | [U:1:65593169] |
SteamID32 | STEAM_0:1:32796584 |
Country | England |
Signed Up | September 5, 2012 |
Last Posted | September 23, 2021 at 2:47 PM |
Posts | 1339 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
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Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Zowie EC2-A |
Keyboard | Ducky Mini |
Mousepad | Overclockers' Fuck Off Huge One |
Headphones | |
Monitor | BenQ XL2411T |
Add Swiftwater
Give competitive support to pubs instead of HL
lmao highlander
I'm pretty sure I post this same image in every one of these threads
GreenFireSecond time VAC block with this hud
rofl not even
It helped me learn how to code HUDs, which is not useful for anything else outside of that, so it's almost a huge waste of time if not for huds.tf lmao
leftovers_flatlinecolly 2.0we have already established that omni is the new colly please be respectful
Maybe this year I'll actually distribute the Tip of the Hats HUD after the event is done.
Nah what kind of legacy is that
http://i.imgur.com/KEcs0as.png
I almost spent all the funds I got from selling hats on the Steam Community Market lmao
There's never a better time to play this game. It's a solid experience. Get it now if you haven't ever played it.
If anyone genuinely wants to use the floating health and it's cutting off, edit the wide value of SpectatorGUIHealth inside resource/ui/healthiconpanel.res
Life continues on without you
You can just include the #base stuff that is supposed to go into hudlayout.res and put it into hudplayerclass.res.
If it doesn't work, remove "/resource" from the file paths of the #base includes and see if that helps.
If that doesn't work, let me know and I'll try it out myself later.
Hey, I remembered this was a thing and made some much needed changes.
ChangelogMore Crosshairs!
• Broesel's Crosshairs
• ToonHUD Crosshairs
• Whahay's Crosshairs (YaHUD)
Customization Changes
• Crosshair Size, Crosshair Outline and Crosshair Blur now supported by specific font names. No more restarting for Crosshair Size changes!
• Separated fragile code further away from code you'll actually want to change.
Other Stuff
• Fixed errors within the README. Also updated the README in general to reflect recent changes.
• Changed where the Crosshairs folder needs to go. You'll now need to put the folder into the resource folder. All mentions of directories within files have been changed to reflect these changes.
That's pretty much it! The only thing this is currently missing from the current state is a Broesel's Crosshairs preview image. Everything else is done for the time being.
Will probably look into making an easy-to-install .vtf crosshairs system as well in the future. Depends how much time I want to sink into it.
Apparently she was an active Smash Bros player as well.
https://www.reddit.com/r/smashbros/comments/4nkjfn/singer_and_socal_smasher_christina_zeldaxlove64/
22 is way too young man.
Yeah, for color changes, you need to remove said colors from your clientscheme.res file for those to work.
For fonts, need to delete them from clientscheme, but also, inside your font scheme, you need to make sure there's some line in each font definition that essentially makes it different from the one in clientscheme.res. You could add "outline" "0" to a font, or remove the "range" value, for example.
Borders are the same as above. Delete and change slightly by adding/removing useless code.
The clientscheme file I have set up for the TFTV HUD is completely empty besides the #base includes. Easiest way to start.