Platinum
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SteamID64 76561197960679236
SteamID3 [U:1:413508]
SteamID32 STEAM_0:0:206754
Country United States
Signed Up July 18, 2012
Last Posted May 11, 2018 at 10:16 PM
Posts 480 (0.1 per day)
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#16 Season 13 map? in Map Discussion

Ashville will be voted out, it should be because it wasn't thought out practically, especially last. Replacement potentials should include koth granary, koth ashville, cp yukon, cp metalworks.

Granary and ashville specifically because we SHOULD have two koth maps in the rotation. Ideally we could have two a/d maps as well but there are no gpit equivalents. I have always found yukon unique and lots of fun, even with heavies. Metalworks has been in beta for a while and every time I've pugged it I've had fun.

posted about 12 years ago
#14 Need Editor in TF2 General Discussion

Mustard that's a really cool idea and would definitely make the video one of a kind, but from what I gather extv has rights to my i46 povs and we have something in the works for a team video from this season. If either of those are untrue I think your idea would be awesome.

posted about 12 years ago
#4 Need Editor in TF2 General Discussion

That's not a bad idea jp, what would be incentive enough of a prize pot?

posted about 12 years ago
#1 Need Editor in TF2 General Discussion

Hey guys,

I have my demos from S11 (soldier) ticked out and ready to go. I had ikpure working on a video for me but he claimed his HDD blew up and has been ignoring me for the past month, so I'm going to make the assumption that he just stopped caring.

It would be a waste to not get it made. Post here if you're interested and we can chat.

Thanks

posted about 12 years ago
#21 yet another DM thread in TF2 General Discussion

You get scared because you don't know if the person you're fighting is bad. In MGE, the rating system tells you whether he should be better or worse than you. Just go into each fight thinking the other person is shit and that he's terrified that you will kill him before he can kill you. If both people think this way it = clash which is great for video games. If you think you're going to lose or thinking way too much about your situation when it comes time to aim, you'll fail every time.

posted about 12 years ago
#154 rip tf2 invite in TF2 General Discussion

The only players that deserved to be in invite this season that weren't already were the entire xensity team.

posted about 12 years ago
#152 rip tf2 invite in TF2 General Discussion

Are you like fucking pissed that lansky picked craig up instead of you or something?? That's typically not the norm. See: carnage. He tried to come back for 2 seasons and people DIDN'T pick him up, despite him being godlike in his prime.

posted about 12 years ago
#140 rip tf2 invite in TF2 General Discussion

Maybe that pickup made sense for the team at the time because his natural skill level is much higher than your theoretical 3 seasons in IM practiced person has peaked at? People that have potential get picked up. I've picked up harbleu, mesr, kbk, lansky, to name a couple, as up and coming players to my teams. Not to mention oplaid picked me up and took a chance on me s6. Tyrone has had fantastic recruiting of players as well, see: yz50/clockwork. S on my chest got picked up by chess club. Maybe your theoretical player just doesn't exhibit signs of being a worthwhile pickup for an invite team trying to win. This game is much more about teamwork than it is about individual skill, and I would perform much better with a worse player who I like playing with than a DM god with the personality of a rock.

posted about 12 years ago
#137 rip tf2 invite in TF2 General Discussion

So basically what you're saying is the person that's been forever IM should get recognized, get cherry picked off his 'established' team, to be given the chance to perform in invite? That's even worse than picking up free agents, that's cutting your way to the top.

posted about 12 years ago
#6 want to write in TF2 General Discussion

I'll bring this up to him if he doesn't see it before I'm back tomorrow.

posted about 12 years ago
#16 Casting Feedback in TF2 General Discussion

I stream at 29.97 fps and am using dx9 and chris's dx9 config.

posted about 12 years ago
#11 Casting Feedback in TF2 General Discussion

#8 I only have music on when mgeing/jumping, I always turn it off for casts/scrims/matches.
#9 yes that was the one major flaw I saw when I first started, I've made a conscious effort to really limit myself from interrupting my co-host unless it's necessary.
#4 that's GOT to be trademarked already..

posted about 12 years ago
#1 Casting Feedback in TF2 General Discussion

Hey guys. I've been dabbling in the art of casting for the last few weeks and I'd like some constructive feedback. What do you like? What don't you like? Do I need to up the hype? Tone it down? Analyze more or play-by-play more? Do you like that I've changed casting partners each time or would you like to see a specific person/people along side? If people enjoy it, I'll try to keep casting whenever we don't have a match, but obviously I'd like to improve.

Also, if there's a way to get pre-set settings in dxtory/xsplit to up quality without ruining my ability to maneuver the cast camera I could use help in that aspect to. Be honest but constructive! Thanks!

P.S. If you haven't seen the casts they are on my twitch.tv/platinumtf2 VODs, thanks.

posted about 12 years ago
#37 Help name Sal + cbear's weekly podcast show in TF2 General Discussion

Double Domination
Equalized
Hats and frags
The Direct Hit

posted about 12 years ago
#38 Faster maps? 3-CP? in Map Discussion

3cp has been tried with standin and it was dumb. Backcaps would be absolutely devastating and it would promote gunboating paintrainers trying to backcap. If the point takes forever to cap...why not just introduce more koth maps into the rotation? Koth is an exciting game mode, and koth_ashville is infinitely more fun/interesting than cp_ashville. Why can we only have one koth map? It adds variety, has shorter games, a lot of constant action. There's no need to break 5cp map that are the staple of tf2, simply introduce more fun maps over time without being limited in scope of playstyle. Over time, the maps will weed themselves out like they have been.

I think two 20 minute halves instead of two 30 minute halves would encourage more pushes as soon as you get uber rather than trying to suicide to force the other team and kind of speed up the pace. However, as we saw in europe, time based games come down to who can play more passively and force the other person to make the mistake rather than going in and taking your win by force.

posted about 12 years ago
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