rays
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SteamID64 76561198000061951
SteamID3 [U:1:39796223]
SteamID32 STEAM_0:1:19898111
Country United States
Signed Up August 11, 2012
Last Posted February 7, 2017 at 2:01 PM
Posts 462 (0.1 per day)
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#10 ideas for a java application in Off Topic
PapaSmurf323make an irc bot hook it up to twitch w/e
http://www.jibble.org/pircbot.php

There's actually an updated library for PircBot. I'm using it to develop the Twitch bot I made for my stream, called PircBotX.

https://code.google.com/p/pircbotx/

It's a little bit more complex to get the hang of, because it uses a configuration builder and event listeners, but it's much more robust with it's capabilities and very easy to modify, assuming you want to add to it or you don't like how something is currently set up.

posted about 10 years ago
#5 SUPER IMPROPTU Sunday Funday vs Naturally Decent in TF2 General Discussion

i suck

posted about 10 years ago
#21 Top 10 TF2 plays - March 2014 in Videos
LuckyLukeraysWhat's required to make the top ten? I know it has to be from a league match.

https://www.youtube.com/watch?v=WERoFaJ5vVM

I know it's not an impressive streak, but it's still a 6k I got and was pretty happy about during a match that my team had at the end of March. I submitted the demo via the extv submission page. I'm not upset or anything; I'm just curious as to what the extv crew looks for in a play to deem it worthy of the top ten.
Yeah good question. I guess we've been evolving in that too... When there's a pogo jump into a single melee kill ranked at #5 (for eXample), people massively comment that it should have been on #1. So entertainment factor is very important, but we also want to highlight core competitive / skill clips. Anyway I'm also seeing that a 6k Scout MoG gets far less views than a Soldier airshot MoG, even tho the Scout MoG may have been much more difficult to do. It's difficult to find a balance though, but nobody likes to see the same stuff every time (stock weapons 6Ks and airshots...) - people want new stuff that hasn't been done before, looking at the comments in general. So yes entertainment factor is very important these days (after all that's what makes people share the video), but that doesn't mean a good Scout clip or something more "standard" can't get in.

As for your clip, it might have gotten in if the enemy medic wasn't afk? I could already see the comments "medic afk = lobby" popping up in my head.

That's fine, I appreciate the clarification; thanks for being transparent with the clip selection process and keep up the consistently good work with your editing. :>

posted about 10 years ago
#14 Top 10 TF2 plays - March 2014 in Videos

What's required to make the top ten? I know it has to be from a league match.

https://www.youtube.com/watch?v=WERoFaJ5vVM

I know it's not an impressive streak, but it's still a 6k I got and was pretty happy about during a match that my team had at the end of March. I submitted the demo via the extv submission page. I'm not upset or anything; I'm just curious as to what the extv crew looks for in a play to deem it worthy of the top ten.

posted about 10 years ago
#22 Add IRC to your TF2 in Customization
LinKr_Thanks Sezco
[IMG]http://i.imgur.com/wKQzvoJ.png[/IMG]
Edit: I posted this onto Reddit

I would strongly advise against adding TF2center to your game, it doesn't work at all. The reason Kuni and I were hesitant to release this to the rest of the general public is because it's nowhere near fully functional.

Sure, you can join a game on the TF2center web page, but upon readying up and having the game start, it won't automatically launch the server, and both the join server and join mumble buttons do nothing. The only way you can still play is by knowing how to extract the connect line info from the link yourself via a right-click and "copying link address", then converting that to the proper format and joining mumble on your own.

Another reason we were hesitant to release this is you can't play the game while these windows are open. We're looking for a solution, but the only thing this is good for at the current tine is adding up to a pug and crafting/doing nothing while in game.

posted about 10 years ago
#16 College 2014-2015 in Off Topic

If anyone else is going to be going to UT Austin in the fall, feel free to shoot me a PM. If you're going into the CS program I'd happily answer questions about it, but even if you're not and are just curious about the university itself, I'll do my best to answer questions. I've already talked to Chive.

That being said, I'll be starting my second year of UT Computer Science in the fall.

posted about 10 years ago
#8 ESEA S16 LAN in LAN Discussion

I might go, but I have no plans set in stone at this point. I'll make another post if I plan on going again, it really depends on what my money situation looks like in a few weeks.

Jarrett, if you go and are near the Austin area, a megabus to the DFW area will take you within 10-20 minutes of the hotel if you can get a ride from the bus stop. I think round-trip was around 60ish dollars for me last time? It wasn't too expensive and the ride was smooth.

posted about 10 years ago
#28 Sezco made me decide to post this in TF2 General Discussion
omniOkay so I need to know how Rays pulled that shit off

I didn't do most of the heavy lifting - Master Kuni was the main person behind the execution of the idea.

I don't want to say too much yet because like I said, it's still really buggy and it requires a few hoops to get it to work properly, but I can say it has something to do with MOTDs. At the current time it only works upon loading into a local server which will then pop out a web browser window that you can have present on the main menu (like the options window, server window, and console window); however we're looking at finding way to have it show up on launch.

Worst case is (and what Kuni originally did), we have a button on the main menu called "TF2center" or something like that, and have it load you into a local server long enough to load the MOTD, then close the server, leaving you with the browser in the main menu.

However, good news is that you can have more than one of these frames created upon launch of an MOTD, so in theory you could have one open up tf.tv, one open up tf2center, one open up atf2.org, etc. if that's what you wanted to do.

Another iffy thing is that while this should work properly to join tf2center matches, the built-in mumble integration probably wouldn't work properly since you're not running the website in a native browser but rather into a type of "emulated" browser built into the game.

posted about 10 years ago
#10 How to change HUD crosshair colour? in Q/A Help

Nokk is right; chances are that you have only either visible or enabled set to one, causing it to appear a dull grey color regardless of the RGBA value given in the fgcolor section.

Changing both to 1 should fix the issue.

posted about 10 years ago
#5 Quick Sync on your (Intel) integrated GPU in OBS in Hardware

Oh, I didn't know this. I'll have to experiment around a bit more with it then. It's been awhile (1-2 months) since I've played around with it, so I might consider trying it again if the picture quality isn't too poor compared to x264.

Thanks for the info!

posted about 10 years ago
#3 Quick Sync on your (Intel) integrated GPU in OBS in Hardware
bbax51Few things about Quick-Sync. It's been out there as an encoder for quite a while now as well as in OBS. Quick-Sync is available on any intel i-series 2***/3***/4*** unless you are using a p-series motherboard (not avaiable for them). Encoding on cpu wins easily when comparing image quality(for now). If you don't have a good internet, then don't even bother trying to use quick-sync as the image quality on stream will be heavy based on your upload speed.

To comment on this, I tried Quick Sync awhile ago, and while trying to stream at a 2000kbps bitrate at 45fps, I got reports that my stream was incredibly pixelated and almost unwatchable. I think that if you're a Twitch partner and always will have transcoding options, Quick Sync might be a viable alternative assuming you have the internet to support it.

However, if you're trying to stream and you're not partnered, I wouldn't recommend Quick Sync; because either you don't have the internet to support it, thus giving you a worse-looking stream, or your potential viewers won't be able to watch you because your bitrate will have to be much higher than it was previously to make up for the hurt in quality. This raises the bar in terms of internet speed that your viewers must have in order to be able to watch the stream without lagging/buffering. Sure you'll get better in-game performance, but if your stream is going to be unwatchable/incredibly low quality, then why stream?

posted about 10 years ago
#159 GXL 2014 in LAN Discussion

Definitely interested in going.. However, I don't know if it's within my budget, both money-wise and schedule-wise.

I'll do a bit of number-crunching over the next few days and see what I can do. Looks like it'll be a fun event regardless though, hyped to see what the big announcement regarding this LAN is about.

posted about 10 years ago
#595 rayshud in Customization
BLoodSireusing the installer didn't seem to update, is that broken?Admiral_ObesityBLoodSireusing the installer didn't seem to update, is that broken?
Same thing going on for me.

Although it did recognize that a newer version was available and the title page says v 3.9.

It shouldn't be as all the installer does is pull the files from Github and configure them based on the settings you choose. Other people have told me that they installed okay as well with it, so the only thing I can think of at the moment is that the filepath is wrong and it's either installing the HUD in the wrong place, or it's installing the HUD in a folder in your custom directory alongside the old version, causing file conflictions.

Worst case is I'd say move your current HUD directory/files out of custom while you install, but you shouldn't have to do that.

posted about 10 years ago
#112 Do you PUG? Why/Why Not? in TF2 General Discussion

Hello,

I'm more than happy to invite people to my pug group; if you're interested just shoot me a PM on here, leave a comment on my steam profile, or come bug me when I'm streaming at some point.

If you were kicked from the group and you're a little confused as to what happened, let me explain what happened:

When I first made my group it was private up until a point, but eventually enough people convinced me that I should just make it public, so I did. However, the more people/names I didn't recognize that joined the group, the more the quality of the pugs went down (full-time off-classes, abrasive mumble atmosphere, etc.), so in an effort to alleviate that I remade the group, this time private (to where only people in it could invite friends), however a few months ago someone got in and decided it would be a good idea to invite his entire friends' list to the group (200+ people). Not wanting a repeat performance, I tried my best to skim over the group of people and remove names that were aliased/I didn't recognize.

It's nothing against you and I'd happily invite anyone back. The only requirements that I really have for my pugs are that when you off-class you do it in moderation, you're a chill person and understand that you can't always win every single pug, so there's no sense in getting angry/yelling at your team over it, and you have at least a decent understanding of how 6s should be played. (When to off-class, basic knowledge of map locations, how to roll-out, etc.)

Skill level varies from pug to pug in my group depending on who's there, but I'd say on average they're about a high open/low im level, if you're curious as to what level the pugs are.

:3

posted about 10 years ago
#589 rayshud in Customization

You're right; I committed the wrong file to Github. Redownloading should fix it. :3

posted about 10 years ago
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