rays
Account Details
SteamID64 76561198000061951
SteamID3 [U:1:39796223]
SteamID32 STEAM_0:1:19898111
Country United States
Signed Up August 11, 2012
Last Posted February 7, 2017 at 2:01 PM
Posts 462 (0.1 per day)
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#17 ESEA S15 LAN (Dallas) in LAN Discussion
MemphisVonrays Thanks for the info. As far as rooming is concerned, I split the cost of my room last time with Mana and Ragorism, it was only $100 for each of us for both nights at the base price (without the ESEA discount)
Don't ever pay full price
You can reserve your room at the discounted rate of $79+ tax per night by calling 1-800-222-8733 or Julie Whitten at 972-419-7607 and referencing the "LAN" room block. Reservations can also be made online through our group page. http://doubletree.hilton.com/en/dt/groups/personalized/D/DALVVDT-LAN-20140115/index.jhtml

I know, when I booked my room last LAN however, all of the discounted rooms were already filled up by the time that I was trying to get a room. That's why I'm trying to start earlier this LAN, so I don't have the same thing happen. Thanks for info, though.

posted about 10 years ago
#15 ESEA S15 LAN (Dallas) in LAN Discussion
bublasoreRays, megabus stops in two places in DFW. First it stops in downtown Dallas at the DART East Transfer Station. This is where you'd probably want to meet someone. Next stop is in Grand Prairie, ~20 minutes west of downtown and in the opposite direction as the Doubletree. Pretty sure the first stop is always downtown, regardless of whether you're coming from Austin/SA/Houston.

Thanks for the info. As far as rooming is concerned, I split the cost of my room last time with Mana and Ragorism, it was only $100 for each of us for both nights at the base price (without the ESEA discount), and I thought that was pretty reasonable.

Assuming I'll be able to go, if anyone needs someone to room with while the LAN is going on, I still need a roommate(s). Feel free to add me on Steam if I don't already have you added, and we can talk pricing, etc.

posted about 10 years ago
#7 ESEA S15 LAN (Dallas) in LAN Discussion

Gonna try to be there again, hopefully this time with less awkwardness. I'll make sure to bring my toolkit for on-site, speedy HUD fixes.

However, I'll be taking the megabus up as school will have already started for me, so is anyone willing to pick me up in the DFW area? (I don't know where the bus drops off at, will let you know when I do.)

posted about 10 years ago
#13 Bunch o' hud questions in Customization

You'll have to move over the entire winpanel via hudlayout.res to the left, then manually move everything else back to the right; simply adding to the width won't do anything if it's already up in the upper left-hand corner of the winpanel frame.

You should be able to move the entire winpanel (and all of it's elements), by editing the x-pos of "winpanel" within hudlayout.res.

posted about 10 years ago
#11 Bunch o' hud questions in Customization

8) I'm afraid I don't fully understand the question, but as far as timers go, the main one (that resets when you cap a point), is defined in "TimePanelValue" in HudObjectiveStatus.res, while the server time limit left timer is defined under "ServerTimeLimitLabel" in HudObjectiveTimePanel.res.

9) This is probably because you haven't shifted your winpanel frame over at all in hudlayout.res. It seems that the container for the entirety of the winpanel is centered in the lower-middle section of the screen, so you'll have to shift over the whole winpanel, make it wider, then manually move all the values over to the right again. This way you give yourself more room to work with on either side of the element itself.

posted about 10 years ago
#9 Bunch o' hud questions in Customization

I'll check out the itempanel stuff when I get home, but to answer your other questions:

3) I would assume so, or at least something with a fairly solid transparency value (I'd say probably 200 to 225 as a minimum).

4) Those lines are defined in the various menu files. While I don't have the names of them all memorized off of the top of my head, they're the "HeaderLine" and "FooterLine" fields within those files. Honestly this is a mistake on my part, as I never got around to centralizing the cyan color into ClientScheme, making it difficulut for people like you to change the colors.

Using notepad++ to search multiple files, I was told that the word "FooterLine" appears in the following files:

http://puu.sh/5IRoC.png

posted about 10 years ago
#7 Bunch o' hud questions in Customization

Sorry it's taken me so long to answer these questions - I've been busy with stressing over finals during the day, then playing video games at night to console myself over my stress.

Also please note that I'm not at desktop and these answers haven't been tested, but what I would assume would be correct. If you've already tried some of this and it hasn't worked, I'm sorry ahead of time; I'll try to help you further when I'm at my PC.

1) Change the font field under the nested "ItemLabel" section of HudInspectPanel.res within the "itempanel" section of code. Just remember that you'll have to do this each place there is an instance of the "itempanel". (This means killcams in FreezePanel_Basic, SpectatorTournament, etc).

2) That's more of a font issue than anything. I'm no entirely sure, but I'm going to assume it has something to do with the security placed on the font file itself, preventing it from being accessed and used unless installed on another system. I'd double check for any ClientScheme.res errors (which it looks like you've already done), though.

3) I would assume this is done by setting the zpos of of the player list to be lower than the background of the team-colored indicator at the top, then moving the background down some so it covers up the top part of the board that indicates ping, score, streak, etc, and only leaves the players themselves. Even if this isn't how whayay did it, this method should still work.

4) All borders are in ClientScheme.res labeled under the section that starts with "/// BORDERS ///". Since you're using my HUD as a base, all of the cyan borders I used I believe I defined in ClientScheme within that section.

5) By just editing the HudPlayerClass.res file, no, not to my knowledge. That border only takes into account what team you're not, not what class you're playing, meaning that there is no correlation causing that background to be present depending on your class; only your team. I suppose if you really wanted though, you could set it up so the background was toggleable via min-mode.

6) I can't remember this off of the top of my head, I'll have to check later to be sure, but as far as I know, no; it's tied in with the total number of a certain class that you have on a team I think.

7) You can remove the killstreak from the scoreboard by making the "score_width" section of the scoreboard really high. Note that this will remove both ping and score from the board though, in addition to streak. Valve made it so that "score_width" controls both the width of your current score, as well as your current streak.

As for removing it from killfeed, that's something that you might be able to do by changing the font in your killfeed to only contain letters and no numbers so that the number itself would show up blank on the killfeed. This holds a few drawbacks though, as it means that everyone who showed up on the killfeed that had a number in their name would also have that number removed, so this prevents several problems. I would say that there isn't an easy solution to that.

Hopefully this helps a bit. :3

posted about 10 years ago
#474 rayshud in Customization

Pretty much what has already been said: You'll need to edit the font that involves the damage numbers.

However, by default in my HUD, I believe I only have one font definition that has an outline on it, so in order for you to retain that outline you'll either need to define a new font based off of the current one with an outline, or just edit the "tall" value of the current font in use in Clientscheme.res.

posted about 10 years ago
#464 rayshud in Customization

Version 3.6 is out!

Changes include:

-Fixed the winpanel to support the killstreak leader for the round.
-Made the revive screen on MvM look nicer.
-Added in support for killstreak weapons.
-Moved down the medic Uber meter to not overlap with the shield meter in MVM.
-Fixed the 9s scoreboard in 4x3 resolutions.
-Reverted the default HUD colors back to the normal blue/green on ammo.

For those of you who liked the cyan/aqua color scheme, here are the color codes for them:

		"Ammo In Clip" 		 "0 255 255 255"
		"Ammo In Reserve" 	 "0 128 128 255"
		"Ammo In Clip Low"	 "255 42 130 255"
		"Ammo In Reserve Low" 	 "255 140 0 255"

You can download it here:

https://github.com/raysfire/rayshud/archive/744f29a1df0ba49bd2eea297cceb34e6e03af337.zip

or via the installer by Tree:

https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip

____________

Here's what the new version contains:

New killstreak counter to the bottom left of health:

http://puu.sh/5zzYy

Killstreak counter (minmode):

http://puu.sh/5zAhW

New revival screen:

http://puu.sh/5zzZN


New PLR HUD:

http://puu.sh/5zzYy

New winpanel (with killstreak leader):

http://puu.sh/5zzZi

posted about 10 years ago
#461 rayshud in Customization

By the way, my apologies on changing the default ammo colors on the most recent version of the HUD - I forgot to revert them back to the default off of my personal edit. No one has said anything though so I guess it wasn't too bad of a mistake. That being said, would you guys prefer I change it back to the default blue/lime, or keep the turquoise/cyan?

Also, as far as edits go, I'll be returning home Sunday, so assuming I have a bit of free time in the evening after I get back, I'll see if I can get an update out with various MvM and killstreak fixes.

Sorry for being so unprofessional lately.

posted about 11 years ago
#458 rayshud in Customization

I'm working on a killstreak fix. Sorry, I was busy getting schoolwork done this weekend so I could have the rest of the week off for thanksgiving. I'll have an update out either tonight, tomorrow, or Thursday at the latest.

As for my HUD, I went ahead and uploaded my most current version, as of 11/26/2013.

https://dl.dropboxusercontent.com/u/19762650/rayshud.rar

LinKr_The crosshair preview on the installer doesn't work.

Sorry about this; we're working on getting out a working crosshair preview soon. Tree's been busy and I'm just now getting to a point in my coding knowledge where I can help start to contribute. It might be a few more days, but hopefully it'll be done soon.

posted about 11 years ago
#452 rayshud in Customization

Okay, I released a version of the HUD called v3.56.

There are no file changes, but I feel like the errors I made when I released v3.55 are still present even after fixing them; so by changing the version number, hopefully the majority of crash and bug related issues will be resolved.

DL here:

https://github.com/raysfire/rayshud/archive/54741e15838d093dfececfad97ae2ba97ca59a94.zip

Updater here:

https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip

If the crashing issue persists, add me on Steam and see if I can't help resolve the issue.

posted about 11 years ago
#449 rayshud in Customization

If it's still messed up, I think I have a fix for it.

Thanks for being so cooperative.

posted about 11 years ago
#447 rayshud in Customization
djci still crash in mvm when i hit tab after updating

Are you sure that you used either the link I provided in the above post, or the installer? I installed both the default HUD and min-mode HUD each through first the installer, then manually, with no issues.

If you're still having issues, try removing the HUD completely and doing a clean install with the newest version.

posted about 11 years ago
#445 rayshud in Customization
chiveHey rays, I'm having a problem with the scoreboard:

http://i.imgur.com/8i3i3jm.jpg

Do you know if there is a solution to this? Thanks a bunch!

Sorry, I had the wrong .zip file up for download on my post! Try this:

https://github.com/raysfire/rayshud/archive/ccd2a16be07b9ba526b658838b4457cc5cdf5534.zip

The installer also should work, as I just tested it with that as well.

Nizzahey rays, just checked your hud. the mvm shop does not show up sometimes between the rounds. not sure if this is related to the hud.

I haven't experienced this issue myself, so I'm going to assume it's either a serverside bug or a TF2 bug. If more people have this issue I'll look into it further, though.

posted about 11 years ago
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