Very nice on the weapon balance questionairre, I feel that's one of the more helpful, less general things that needs to be talked about.
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I'm not an expert but does it have anything to do with direct x and Win10 having like DX12 or something?
I know 2 others who took time off from work to come out this weekend, so you aren't gonna be alone!
bearodactyledit: idk why the battallion's backups banned tho
Something about Viaduct many seasons back?
Because of this mechanic, I've actually forced myself to reduce switching to melee in situations like case 1
case 2 happens more frequently in a lot of situations, and as such sometimes it varies whether a direct pipe or a sticky bomb with net the kill, but there is a noticeable delay on the sticky detonating
Here's hoping valve recognizes this is a bug and not a feature
DarkNecridrowrowEither way, you'd think there'd be an easy way to solve the issue of hackers with the vote system keeping track of their votekicks and notifying someone or something about it.essay
Thank you for explaining VAC, I worded my post poorly when I mentioned "get vac to look at their system" but the bottom line is there would be an easy way to mitigate the issue of hackers if someone gets consistently voted for cheating.
It would overlook players that get votekicked for cheating just because they're half decent because there's no way a good player would get votekicked for cheating on a regular basis, whereas in a matchmaking server if they're getting voted every single time they join a server, there would be some red flags in the system to do the thing VAC does and take in the information from the user to extend VAC's known cheatlist, or maybe even have some more direct system to create some level of consequence for players being voted off as a hacker more than like 3 times in 24 hours.
sheafrowrowso that VAC can inspect the user and take care of the issue, or at least notify a valve employee.
This is not how VAC works
Either way, you'd think there'd be an easy way to solve the issue of hackers with the vote system keeping track of their votekicks and notifying someone or something about it.
Aside from the votebanning system in Competitive Mode (I don't know how that goes), you'd think Valve would make a system where if certain people receive enough successful (or even unsuccessful votes) for Kicking for Cheating, they'd receive a temporary hour ban or day ban so that VAC can inspect the user and take care of the issue, or at least notify a valve employee.
Unfortunately some things have come up for me and I won't be able to attend the LAN if we're gonna make it July 30th (the date with the most votes). If you guys want to go to The Cave and hang out for an afternoon or so that'd be pretty sweet, especially since matchmaking is out and you could find plenty of things to pass the time without me as a host.
I'd like to apologize also for the mess organizing this has been, like we said we hope to get an actual tournament worked out in the future, and having a bunch of TF2 gamers hang out on the 30th can certainly help us to schedule a full-blown tournament.
https://www.youtube.com/watch?v=S9TimDRtOEQ
Get this guy on-board.
The last time we had a 0-0 for 30 minutes was S15's Quick Fix Meta
Great weapon balances overall, I'm pleased
The date with the most votes right now is July 30.
https://clips.twitch.tv/gamesdonequick/StupidOysterMVGame
LANGE ON STREAM
Tino_Its MM, if you are a decent player literally anything. But really minimum 2 scouts, 1 demo and 1 med, after that drop pocket for another med, demo or scout, and roamer does what ever the fuck he wants.
Aside from the low-ladder and early ranked games, the higher-ranked matches are where the meta is gonna take form. I mostly want to know what high-ranked compositions would most likely become.