crossfire1 key minimum deposit?
A minimum deposit wouldn't fit everyone's budget, and I personally enjoyed betting a 10 ref paint on underdogs to cash in a few hats worth + my paint back
Account Details | |
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SteamID64 | 76561198040946044 |
SteamID3 | [U:1:80680316] |
SteamID32 | STEAM_0:0:40340158 |
Country | United States |
Signed Up | March 28, 2014 |
Last Posted | July 3, 2023 at 4:03 PM |
Posts | 762 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 5.5 |
Windows Sensitivity | |
Raw Input | |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
120 Hz |
Hardware Peripherals | |
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Mouse | Zowie ZA11 |
Keyboard | shit |
Mousepad | Steelseries |
Headphones | Logitech H540 |
Monitor | ASUS V248 |
crossfire1 key minimum deposit?
A minimum deposit wouldn't fit everyone's budget, and I personally enjoyed betting a 10 ref paint on underdogs to cash in a few hats worth + my paint back
looking forward to this tourney
I've never seen a map so aesthetically pleasing, I love it
the difference is the money would go towards all the production value and is a nice way to reward casters, producers, managers, camera runners, and misc. production crew for their time and effort throughout the year, especially with ESEA LAN not paying tftv anymore (due to no more ESEA LAN)
Ond_kajaWeapon pickups don't belong to 6v6, simple as that. A 1v1 shouldn't be decided on who picked up a fully loaded weapon from the ground to replenish all ammo.
This argument is moot because usually with a dropped weapon is a dropped ammo box.
Ond_kajaI used to hold last with two rocket launchers on Badlands (the second rl was gifted from a roamer who bombed our medic), one for spamming into top lobby, and a reserve one lying on the ground for a real fight, so I effectively had 8 rockets.
That is more like abusing a weapon, to get that extra clip. This I can agree with being game changing. However, the clip would only be 1-3 rockets, I doubt a bomb would leave it with a full clip. And even then, you're gonna have to reload 8 rockets. Sounds abusable in theory, but there are key timings to abusing this that make you vulnerable.
Ond_kajaCan't imagine that being fun to play against, and I wouldn't want to play against a scout with 12 loaded scattergun shots or a demo with 16 loaded stickies.
Again, this worry seems mostly in theory. The pickup system can only slightly be a game changer, it takes time to stop and pick up the scattergun by which time you can have all shots reloaded, and you're not gonna have the luxury to pick it up mid-fight. Demomen can abuse this better, assuming they use at least 80% of their clip to get a kill, and assuming the killed demoman (not from a trap but from a team fight or otherwise) will have NOT used half of their clip as well, so really the point about getting extra clip is very situational where getting that instant replenish made you win a fight. And even if you did switch weapons quickly enough to have more in the clip to quickly fight something, I think it'd be pretty cool if you could pull it off knowing 5 stickies are better than the remaining 1 (and also assuming you don't just switch to your grenade launcher to fight)
ALSO, does changing stickybomb launchers destroy sticky traps?? I feel like it would, even if it's just to another stock launcher.
Ond_kajaAlso, weapon pickups completely removes any ammo management skills since you can often just pick up a new rocket launcher when you are low on ammo.
Again, moot point because typically weapons are found with ammo boxes. The only benefit is after a long fight, if you killed someone against the wall at granary for example, and the ammo box was picked up by another enemy/teammate, or the fight went long and it despawned, then you have the opportunity to pick up the weapon for a small ammo reserve gain--again, sort of moot when you consider there are plenty of ammo reserves in most areas of most maps.
They originally quickbanned using this for mediguns, but now it applies to all weapons. Personally I think it should only be restricted to mediguns, since it'd be pretty meta to win a roamer fight against a black box user and then take it from him. That's pretty much the only place it can really change anything, and it's not game breaking.
They need to ban loose cannon, not this mechanic.
Any word on coverage/casters? I'd be interested in casting though some of my smash terms are limited
I might be wrong but I believe the last time this issue was brought up, even disabling skins didn't remove the fps drops.
I don't know whether that's been fixed, or what other directx problems arise.
Does the crashing part happen based on the server-side setup perhaps? i.e. valve servers = no crashing, but dm/pug configs lead to a crash?
Not the exec themselves, but just the way the server is set up to accommodate these plugins leads to crashing from death
Not to mention the 30+ players that need to be on standby for us to actually pick the players, but hey, yeah let's just worry while we get that settled.
http://i.imgur.com/0LBtW4c.png
free use for future emotes (missed the first bite)
getawhale cannot be stopped if they break their scrim/match jinx
5-0 if unjinxed
5-3 if normal
This was just uploaded by lolyou, but I gotta ask, is strafing in general messed up? Or just with ladder boosting/strafing from ladders
Going live with the grand finals between Dunning-Kreuger Effect from the lower bracket against Kids Next Door very shortly! Tune in to catch the exciting conclusion
Foxpeace calls this video his inspiration