esea client busted and miscounted the round wins, it went 5-2 instead of 4-3 and the client ended the game and closed the server. Match will be completed this sunday. kill zill leading 4-3
Account Details | |
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SteamID64 | 76561198040946044 |
SteamID3 | [U:1:80680316] |
SteamID32 | STEAM_0:0:40340158 |
Country | United States |
Signed Up | March 28, 2014 |
Last Posted | July 3, 2023 at 4:03 PM |
Posts | 762 (0.2 per day) |
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In-game Sensitivity | 5.5 |
Windows Sensitivity | |
Raw Input | |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
120 Hz |
Hardware Peripherals | |
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Mouse | Zowie ZA11 |
Keyboard | shit |
Mousepad | Steelseries |
Headphones | Logitech H540 |
Monitor | ASUS V248 |
This issue also affected the match kill zill vs rocked by the dragon, what was supposed to be a 4-3 became a 5-2 and the client ended. Really unfortunate client hiccup, but to be expected with such a short notice client update :[
Let's go justin danford
sincerely your secret admirer
Well the problem is once the classic gets buffed, it'd be unplayable against you
Did a really really brief runthrough of problems and changes I would like to see. One of the main problems of this map are the open space and the lack of entrances (and for last, the ridiculously unbalanced direction of entrances, namely the upper area)
also it's a shame you wasted the name mountainlab_pro on a very very early beta map that I feel is still a fair way to go before it's ready.
The point about straight lines is interesting, but there are other defining reasons behind these maps not being popular,
namely FPS on coldfront (warmfront did make a return this season if I'm not mistaken)
5gorge having uninteresting control points (see Badlands Spire), also relatively close-together points,
foundry being so wide open (though I think foundry is a great looking map, all it would really need is a tighter second point with less space)
You make a great point about designing points and segments of a map according to the offense/defense, namely defense should have some advantage over offense with the layout;
great example is granary last, given there is only 1 (technically 2) entrances to the high ground, which can be punished via bottle neck design to help defense stand a chance at a disadvantage, and puts it on the players to use things like uber and numbers to mitigate these disadvantages of being on offense with teamwork and tactics rather than sheer force of map advantage.
A great example of a rough lastpoint would be ashville (5cp), where the control point is all the way at the bottom of the last area while most other areas are several levels above.
Overall, the most important design I feel is giving a balance of offensive positioning and defensive positioning on maps. The reason badlands spire is so popular is because to control the point, you have to play the point, and it's not exactly the easiest thing to climb (for most classes).
"holding" second at choke puts defense at a disadvantage because of the height advantage of offense, but the spire itself, and the battlements, offer great defense for contesting the spire,
same goes for gullywash second, easy to defend and contest points from battlements/high ground, hard to hold aggressively, but just as easy for offense to find their way through the choke points, allowing them to rely on tactics to overcome the defensive barrier that is typically highground
If we're wanting to look at what's bad with certain maps, we can improve them a little better, and gain some knowledge as to how to improve current map-designers' maps
EDIT: I may be wrong, but I'm pretty sure valve has videos talking about the design and effort put into maps, and why maps were designed a certain way
Finally, one of valve's prettiest stock maps getting some changes it needs to be more popular. I'll be loading it up and giving suggestions shortly
Glad to see Getawhale Fanclub taking back their true name
Establishing shots need to be quick, not too artsy. A steady stream of frags timed with music is nice, but don't keep me waiting for the next streak/airshot
Also at the end of the day, something that makes you want to re-watch that particular streak will always be a plus.
duwatnaIf there are any other pressing issues you guys have let me know.
Will froyo maintain a 3-time title?? most pressing issue imo
There's similar advice from people dealing with troubles in Poker, realize it's a game and try to maintain that it's a game, you're supposed to have fun.
I give a hearty chuckle and ignore.
If you're getting flamed and can't ignore, hud_saytext_time 0.
If they taunt after every kill, don't allow yourself to be frustrated by losing a fight, think of how to play smarter, and don't let an inability to play smarter affect your mood. If you're not playing better, don't let that get to you, recognize there are off-days, swings to ability, etc.
If it happens in a pug/scrim/pub, find something else to do. Surfing can be relaxing and productive if you wanna play TF2 to center yourself, but if you're just done with the game, take a break for an hour before launching.
gl buddy I used to have huge anger issues that controlled me but I've learned to just forget and refresh
Soldier maintains his streak for best character in the comics
first champions to defend their title, it's crazy to think that every year there's been a new champion until this year
My heart can't take much more of this