yukiI think if there was more ammo around then you wouldn't really need an engie much imo (at least on C maybe).
This would contribute to engineer being a lot more common, but it also makes it less unbearable for the ammo-intensive classes.
yukiI think a big problem with the map was that you pretty much had to always set up on B ONLY (yes iron man existed but that was p gimmicky).
Exactly, if there was a better connection between A and B, and B wasn't naturally closer to Red Spawn, iron manning/alternative setups would be more common and thus more interesting to attack AND defend.
yukiThe other one (which probably has some disagreement with others) was that red spawn was way too far from the C point. Especially if you were a medic, it took you like 15-20 seconds from spawn to spire.
Yeah spawn just kinda sucks imo, especially needing to ctap just to reach spire from the platform. Maybe if there was like a two-story spawn like goldrush's final spawn, and it had a bridge or catwalk that reached spire or something?
yukiEDIT: Just thought about loose cannon defending on this map. *shudder*
Absolutely disgustingly correct. Maybe the spawn tunnels could be altered in some way to reduce the power of spam (would be a general improvement without including loose cannon spam in the equation). Even just props like barrels and crates would serve as a way to mitigate spam's power.