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Account Details
SteamID64 76561198040946044
SteamID3 [U:1:80680316]
SteamID32 STEAM_0:0:40340158
Country United States
Signed Up March 28, 2014
Last Posted July 3, 2023 at 4:03 PM
Posts 762 (0.2 per day)
Game Settings
In-game Sensitivity 5.5
Windows Sensitivity
Raw Input  
DPI
1600
Resolution
1920x1080
Refresh Rate
120 Hz
Hardware Peripherals
Mouse Zowie ZA11
Keyboard shit
Mousepad Steelseries
Headphones Logitech H540
Monitor ASUS V248
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#17 Airshots in TF2 General Discussion
SideshowDoesn't exist, just play bball or ultiduo with friends / tf2pickup / tf2center. More you play the better you'll be.

teacher asked students'how do you play soldier" and sideshow said "dribble',teacher said "u didnt understand the question" and sideshow said 'U dont understand roaming.." liek if you believe in sideshow

posted about 8 years ago
#19 I need help with scout v soldier in Q/A Help

ruwin did a lot of talking during his MGE streams when he was scout v soldier (badlands middle namely), and he found that the sweet spot was soldier being on the train and you being in front of the train, and juking excellently left and right so that the soldier always overshot his rockets when you doubled-back, and you focused on your meatshots. Play a little more badlands and try and find those sweet spots that manipulate your opponent's aim based on your movement.

posted about 8 years ago
#6 Most hours in a game ? in Off Topic
Forefatherhttps://steamcommunity.com/id/wingender
33k hours
ChoppForefatherhttps://steamcommunity.com/id/wingender
33k hours
whats the point of this? Idling doesnt make you good

I'm friends with this guy, he's an Idle/Achievement server owner that likes to make maps and plugins, and yeah, he idles a lot, but he does put time into the game as far as coding for it. I think his idling as something to do with running his servers but idk. I rarely get a reply when I message him.

posted about 8 years ago
#5 cbt: current bicep thread in Off Topic

Shakeweight between maps loading, become ripped after a weekend of pugs and scrims. My friend did this with Skyrim.

posted about 8 years ago
#5 froyotech: The Conquerors of the World in News

Nice write up on the team history, but it's missing Justin Danford, official cheerleader

posted about 8 years ago
#14 evlTV needs you and we've got a budget! in TF2 General Discussion
SideshowYou guys cover anything happening 01:30-18:30 et?

Since we mostly have been covering Highlander on Monday nights (9:30--10:XX PM EST), and ESEA (10:30--12:XX PM EST), the times are late in the night.

posted about 9 years ago
#7 evlTV needs you and we've got a budget! in TF2 General Discussion

Camera guys are definitely high priority! If you want to learn how to host the stream and keep the frags on camera, please consider applying!

posted about 9 years ago
#7 Library of Babel in Off Topic
ViperEven champions like yomps and Shrugger can't always keep it clean.

img

yomps and shrugger hepatitis okay

posted about 9 years ago
#2 Library of Babel in Off Topic

http://i.imgur.com/a7ceX44.png

posted about 9 years ago
#14 TF2 update for 11/17/15 in TF2 General Discussion

shade finally has a valid excuse to use a controller during officials

posted about 9 years ago
#6 Maps, Schedule & Whitelist Confirmed for Invitational at DreamHack Winter in News

That spy whitelist though

posted about 9 years ago
#3 class configs in Q/A Help

ninja'd

posted about 9 years ago
#30 cp_gravelpit testing in Map Discussion
hookyWhat's wrong with Edifice?

Sightlines are huge for sniper on defense and offense, it's almost required. The iron man strat is also easy with a heavy because the A and B connectors are so close.

kaidusWell one of the reasons no one ever defended A was because it was impossible to retake compared to B. The fact that retakes are almost removed if gpit has fast cap times may mean A becomes a lot more viable.

Yes, if A and B were equidistant from Red spawn, Gravelpit would actually have some flavor to it, instead of giving A for free and defending B for 10 minutes

posted about 9 years ago
#26 cp_gravelpit testing in Map Discussion
yukiI think if there was more ammo around then you wouldn't really need an engie much imo (at least on C maybe).

This would contribute to engineer being a lot more common, but it also makes it less unbearable for the ammo-intensive classes.

yukiI think a big problem with the map was that you pretty much had to always set up on B ONLY (yes iron man existed but that was p gimmicky).

Exactly, if there was a better connection between A and B, and B wasn't naturally closer to Red Spawn, iron manning/alternative setups would be more common and thus more interesting to attack AND defend.

yukiThe other one (which probably has some disagreement with others) was that red spawn was way too far from the C point. Especially if you were a medic, it took you like 15-20 seconds from spawn to spire.

Yeah spawn just kinda sucks imo, especially needing to ctap just to reach spire from the platform. Maybe if there was like a two-story spawn like goldrush's final spawn, and it had a bridge or catwalk that reached spire or something?

yukiEDIT: Just thought about loose cannon defending on this map. *shudder*

Absolutely disgustingly correct. Maybe the spawn tunnels could be altered in some way to reduce the power of spam (would be a general improvement without including loose cannon spam in the equation). Even just props like barrels and crates would serve as a way to mitigate spam's power.

posted about 9 years ago
#2 the unpugable maps in TF2 General Discussion

The excuses for Granary are the same as the excuses for not playing it in the leagues
Viaduct becomes a shitstorm of offclassing and pissy people
I don't know why people would hate on sunshine it plays almost exactly like process
Metalworks is fun
idk

posted about 9 years ago
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