You thought he was the dumbo but it was you who is the dumbo the whole time, wow.
Account Details | |
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SteamID64 | 76561198139343389 |
SteamID3 | [U:1:179077661] |
SteamID32 | STEAM_0:1:89538830 |
Country | United States |
Signed Up | April 6, 2016 |
Last Posted | June 28, 2022 at 9:29 PM |
Posts | 73 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2.4 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1024x768 |
Refresh Rate |
120 |
Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Is there a github where you're saving these new versions of mastercomfig? I'd like to see up to date documentation on version 8.
mastercomssAvenSurfaceproperties.txt from the "No Footsteps" addon doesn't disable the "dust/bullet impact" particles when shooting at walls. I downloaded JarateKing's cleantf2 surfaceproperties.txt and the only thing that's different from his file and yours is that his "gamematerial" is a "-" and your "gamematerial" is a "C". Is this intentional? If not, could it be added into your config?I disable impact particles using fx_* commands in the dxsupport_override.cfg in the low and very low VPKs.
Alright nevermind then. So what does "gamematerial" do?
Surfaceproperties.txt from the "No Footsteps" addon doesn't disable the "dust/bullet impact" particles when shooting at walls. I downloaded JarateKing's cleantf2 surfaceproperties.txt and the only thing that's different from his file and yours is that his "gamematerial" is a "-" and your "gamematerial" is a "C". Is this intentional? If not, could it be added into your config?
https://www.dropbox.com/s/rlylo3asc6dx7sb/Replay%202019-08-24%2000-10-25.mp4?dl=0
Any idea why this fog gets more aggressive along the video? I turned off weather effects and lowered particles to their minimum.
How does one add Toonhud's mouse and keyboard controls to the default hud when in the class loadout screen?
Only in the launch options. Here's a screenshot thought I doubt it'll help.
Before 6.12.1, bugs like the %activepipes% label were fixed when you added game_override_once into the config. Now it seems to no longer work, as %activepipes% and other bugs have reappeared.
My user autoexec is not from your autoexec template, so none of the massive list of commands was changed between versions.
The game_override_once command that executes hud_reloadscheme once doesn't seem to work with the new version. After you added game_override_once, certain aspects of the hud would be fixed, like %killername%, %numpipes%, etc, but as of version 6.12.1, those problems reintroduced themselves. Plus, "Unknown Command: none" still shows up in the console, if that matters.
I've been running some benchmarks using higher lighting settings.
r_ambientboost 1
r_ambientmin 1.1
r_rimlight 1
r_worldlightmin 0.0002
r_worldlights 2
It surprised me that my framerate was nearly the same for all my tests, with the exception of world lights (maybe). Perhaps migrating these settings to the low preset could be beneficial since lighting affects gameplay more than other stuff like gibs or shadows.
Tanniehow do i disable ragdolls, gibs and shadows
i use the low preset
Ragdolls, gibs, and shadows should be off by default with the low preset.
nictfcan anyone help me with changing the mat_picmip from 2 to 4 on the very low preset?
Correct me if I'm wrong, but I believe mat_picmip 4 is only allowed with sv_cheats 1. Not sure why.
Is there any reason why r_worldlightmin is different for the very_low preset vs. the low preset even though r_worldlights is 0 for both?
mastercomsAnd just take a look at your net_graph 3. See whenever your lerp turns yellow. That means you are dropping packets.
So does that mean you should gradually increase interp until the value is no longer yellow?
6.11.6: "Disabled match HUD as it is a big FPS decrease"
This is rather interesting if it's true. Could someone explain this?