My hud’s scoreboard doesn’t have a functional mouse mode. No names can be clicked or right clicked. Is there a way I can fix it?
Account Details | |
---|---|
SteamID64 | 76561198139343389 |
SteamID3 | [U:1:179077661] |
SteamID32 | STEAM_0:1:89538830 |
Country | United States |
Signed Up | April 6, 2016 |
Last Posted | June 28, 2022 at 9:29 PM |
Posts | 73 (0 per day) |
Game Settings | |
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In-game Sensitivity | 2.4 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1024x768 |
Refresh Rate |
120 |
Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Should "Last damage done", which some huds add in addition to the damage indicators, be visible even when the damage is offscreen? Like if a roller pill hits a player behind me, should the "last damage done" show up or no?
How do I edit a HUD to make it "Linux-compatible"? I've seen certain controls with [OSX] or [X360], which I assume only execute on Mac and Xbox 360. Is there something I'm missing?
What file controls the map vote panel that appears after a casual match ends?
botmodehttps://i.imgur.com/sWpUZoe.jpg
what element is this panel i want to edit it so it's less obtrusive (and it doesn't work anyway)
I believe it's either hudmatchstatus.res or hudroundcounter.res.
maxx_in the hudmatchstatus file, how can you edit for your dead teammates' respawn times over their class avatar?
Go to <Your Hud Folder> \ scripts \ hudanimations_tf.txt and open it with a text editor. Ctrl + F and search for "event TeamStatus" and there should be two events on top of each other, one happens when a teammate dies, and the other happens when they respawn. The "Animate" commands control the movement of the three statuses, and by deleting these commands, they should stay in the same place. You can now change their positions in hudmatchstatus.res and they should stay there.
Is there a way to force the wave number in MvM to not be hidden when minmode is on? I tried setting each xpos and ypos to their minmode defaults but that just creates a clipping issue. Is there some other file besides wavestatuspanel.res and hudmannvsmachinestatus.res that controls the wave status/attacking robots status?
Can someone explain why the attacking robots at the top are clipping with the bar? I've eliminated all minmode positions in wavestatuspanel.res and hudmannvsmachinestatus.res but apparently there's a third file that controls both the position of the attacking robots as well as the size of the background box.
Wiethoofd@Zetos should be in a hudanimation event
@lizerd check for a chat_english.txt in your resource folder
@sAven MvMVictoryPanel.res most likely
My hud doesn't modify that file. Don't know why the win screen would be blank. Maybe it has something to do with mastercomfig? If configs can mess with hud elements, that might explain why I've witnessed various bugs with the hud. I'll play around with it.
My HUD doesn't show the MvM Win Screen with the items each player receives after beating a full round of MvM. Which file is it located in? Thanks.
What is the file that controls this panel?
I don't remember editing this panel and I was confused as to why it was coming down from the left instead of the center like it should. Maybe something in hudanimations? Any help would be great.
Where is the file that controls the font of the party chat? Using a custom font changes the font of the party chat, which can make some messages hard to read.
So I tweaked the mainmenuoverride . res so that the gray bar on the bottom doesn't show. But the "Find a Game" overlay creates a light black panel that looks bad with the change, plus the overlay doesn't extend all the way to the bottom of the screen. Which file controls the "Find a Game" panel's behavior?
Question 1: Does anybody know the file name of the panel that drops down from the top of the screen showing what map was voted for in casual? The voting panel where you select 1 of 3 maps is fine, but when the map with the most votes comes on the screen, it's way off to the left, and half of it gets cut off. Nobody else seems to be having this problem with my hud and I was wondering if it's a problem with the files themselves or if it's just affecting me. I use the mastercomfig if that helps.
Question 2: Additionally, with mastercoms installed, %killername% or %votepanel% shows up the first time those entities are called. I never had this issue before installing the new version of the mastercomfig so some info about how to fix this issue would be much appreciated.
I'm trying to add shadows to the medic charge labels but if I add one for the default medigun then it shows up when i have the vaccinator equipped and vice versa. Any way to fix this?