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HUD editing: short questions, quick answers
posted in Customization
5611
#5611
0 Frags +
Rebite@maxx_ im pretty sure custom cp icons are dependant of sv_pure level of the server. not much you can do about that :/

i used to use uwui and its capture point files worked on all servers

[quote=Rebite]@maxx_ im pretty sure custom cp icons are dependant of sv_pure level of the server. not much you can do about that :/[/quote]
i used to use uwui and its capture point files worked on all servers
5612
#5612
0 Frags +

hi,

does anybody know how to edit a hud so that instead of the ammo for the spies revolver disappearing when he switches to a different weapon, it stays on screen? Cuz the Revolver is the only thing for the Spy that needs ammo, so it wouldn't need to switch between different ammo values. So all I want is so that my revolver ammo stays on screen if I have my knife, sapper or disguise kit out.

Is this possible?

hi,

does anybody know how to edit a hud so that instead of the ammo for the spies revolver disappearing when he switches to a different weapon, it stays on screen? Cuz the Revolver is the only thing for the Spy that needs ammo, so it wouldn't need to switch between different ammo values. So all I want is so that my revolver ammo stays on screen if I have my knife, sapper or disguise kit out.

Is this possible?
5613
#5613
huds.tf
0 Frags +
Trishi,

does anybody know how to edit a hud so that instead of the ammo for the spies revolver disappearing when he switches to a different weapon, it stays on screen? Cuz the Revolver is the only thing for the Spy that needs ammo, so it wouldn't need to switch between different ammo values. So all I want is so that my revolver ammo stays on screen if I have my knife, sapper or disguise kit out.

Is this possible?

Nope, it automatically hides when the revolver isn't active.

[quote=Tris]hi,

does anybody know how to edit a hud so that instead of the ammo for the spies revolver disappearing when he switches to a different weapon, it stays on screen? Cuz the Revolver is the only thing for the Spy that needs ammo, so it wouldn't need to switch between different ammo values. So all I want is so that my revolver ammo stays on screen if I have my knife, sapper or disguise kit out.

Is this possible?[/quote]
Nope, it automatically hides when the revolver isn't active.
5614
#5614
2 Frags +
maxx_i used to use uwui and its capture point files worked on all servers

uwui and other HUDs that have custom control point icons working in sv_pure servers usually have a preload file that loads the icons on the main menu offscreen and/or invisible on startup. More on the method here.

[quote=maxx_]i used to use uwui and its capture point files worked on all servers[/quote]
uwui and other HUDs that have custom control point icons working in sv_pure servers usually have a preload file that loads the icons on the main menu offscreen and/or invisible on startup. More on the method [url=http://www.teamfortress.tv/36176/how-to-get-custom-cp-icons-to-work]here[/url].
5615
#5615
0 Frags +

How do I remove the white cross over my health when I reach low health?

https://imgur.com/jW8W4Nw

How do I remove the white cross over my health when I reach low health?

https://imgur.com/jW8W4Nw
5616
#5616
0 Frags +

.

.
5617
#5617
0 Frags +

Couple of quick questions

Is it possible to edit these context menus? I can't find them on my own
https://i.imgur.com/rva991z.png

Is the text color for ItemEffectMeters still hard coded or is there a secret way to change it?
https://i.imgur.com/Jms8Wv8.png

Couple of quick questions

Is it possible to edit these context menus? I can't find them on my own
https://i.imgur.com/rva991z.png

Is the text color for ItemEffectMeters still hard coded or is there a secret way to change it?
https://i.imgur.com/Jms8Wv8.png
5618
#5618
0 Frags +

How can I get the "seekerShadow" crosshair from m0rehud in ahud? ahud only comes with KnucklesCrosses, is there a way to copy over the seeker crosshairs?

How can I get the "seekerShadow" crosshair from m0rehud in ahud? ahud only comes with KnucklesCrosses, is there a way to copy over the seeker crosshairs?
5619
#5619
0 Frags +

How can you change your healer's color?
When someone is healing you it shows something like "Healer: (NAME) Ubercharge Meter (amount)"
and how can i change that? usually its white, but i want to make it green. Thanks
Oh and its m0rehud

btw no one answered my last post so thought i might just post it again

How can you change your healer's color?
When someone is healing you it shows something like "Healer: (NAME) Ubercharge Meter (amount)"
and how can i change that? usually its white, but i want to make it green. Thanks
Oh and its m0rehud

btw no one answered my last post so thought i might just post it again
5620
#5620
1 Frags +
whitepuzzleHow can I get the "seekerShadow" crosshair from m0rehud in ahud? ahud only comes with KnucklesCrosses, is there a way to copy over the seeker crosshairs?

https://www.youtube.com/watch?v=wPH6On2F0Pw&list=PL5eNrB8RrXXvohogCcKNKyk9SJxa26ltz

#5623 In targetid.res there should be a part called TargetDataLabel, change the fgcolor of that, or add a line that is fgcolor 0 255 0 255, or fgcolor_override, if the first option doesn't work.

[quote=whitepuzzle]How can I get the "seekerShadow" crosshair from m0rehud in ahud? ahud only comes with KnucklesCrosses, is there a way to copy over the seeker crosshairs?[/quote]

https://www.youtube.com/watch?v=wPH6On2F0Pw&list=PL5eNrB8RrXXvohogCcKNKyk9SJxa26ltz

#5623 In targetid.res there should be a part called TargetDataLabel, change the fgcolor of that, or add a line that is fgcolor 0 255 0 255, or fgcolor_override, if the first option doesn't work.
5621
#5621
0 Frags +

how do i move my engineer's metal account under my crosshair?

how do i move my engineer's metal account under my crosshair?
5622
#5622
0 Frags +

i like this hud but it doesn't show x1 cap, but it shows x2, etc.

https://steamuserimages-a.akamaihd.net/ugc/957471226131249556/F3ADD0395E1C3E7CF9000320304D83F1B3933D70/
pls help

i like this hud but it doesn't show x1 cap, but it shows x2, etc.

https://steamuserimages-a.akamaihd.net/ugc/957471226131249556/F3ADD0395E1C3E7CF9000320304D83F1B3933D70/
pls help
5623
#5623
4 Frags +
Marmalooi like this hud but it doesn't show x1 cap, but it shows x2, etc.

The game doesnt actually show an x1, it just shows the little player icon for 1, so you have to unhide that and move the x2 text around to match. Edit CapPlayerImage and CapNumPlayers in controlpointicon.res. These are the values that worked for me.

[quote=Marmaloo]i like this hud but it doesn't show x1 cap, but it shows x2, etc.[/quote]
The game doesnt actually show an x1, it just shows the little player icon for 1, so you have to unhide that and move the x2 text around to match. Edit CapPlayerImage and CapNumPlayers in controlpointicon.res. [url=https://pastebin.com/y7Q3idRn]These[/url] are the values that worked for me.
5624
#5624
0 Frags +
_KermitwhitepuzzleHow can I get the "seekerShadow" crosshair from m0rehud in ahud? ahud only comes with KnucklesCrosses, is there a way to copy over the seeker crosshairs?
https://www.youtube.com/watch?v=wPH6On2F0Pw&list=PL5eNrB8RrXXvohogCcKNKyk9SJxa26ltz

#5623 In targetid.res there should be a part called TargetDataLabel, change the fgcolor of that, or add a line that is fgcolor 0 255 0 255, or fgcolor_override, if the first option doesn't work.

I can't find anything in the hudlayout.res of m0rehud relating to seeker crosshair, or any crosshairs at all for that matter.

[quote=_Kermit][quote=whitepuzzle]How can I get the "seekerShadow" crosshair from m0rehud in ahud? ahud only comes with KnucklesCrosses, is there a way to copy over the seeker crosshairs?[/quote]

https://www.youtube.com/watch?v=wPH6On2F0Pw&list=PL5eNrB8RrXXvohogCcKNKyk9SJxa26ltz

#5623 In targetid.res there should be a part called TargetDataLabel, change the fgcolor of that, or add a line that is fgcolor 0 255 0 255, or fgcolor_override, if the first option doesn't work.[/quote]

I can't find anything in the hudlayout.res of m0rehud relating to seeker crosshair, or any crosshairs at all for that matter.
5625
#5625
0 Frags +

Does your version of m0re hud use #base in any files? Might be in a different file.

Does your version of m0re hud use #base in any files? Might be in a different file.
5626
#5626
0 Frags +

pretty simple question i'm sure but how can I get the server/map timer to show below the round timer on ahud?

pretty simple question i'm sure but how can I get the server/map timer to show below the round timer on ahud?
5627
#5627
1 Frags +

tf_hud_show_servertimelimit 1

tf_hud_show_servertimelimit 1
5628
#5628
0 Frags +
_Kermittf_hud_show_servertimelimit 1

it doesn't do anything ¯\_(ツ)_/¯

[quote=_Kermit]tf_hud_show_servertimelimit 1[/quote]
it doesn't do anything ¯\_(ツ)_/¯
5629
#5629
0 Frags +

Can somebody tell me how to remove the word "Feign" and also the word "Cloak" ???
And also I'll need to change the size of the shadow beneath the cloak meter and the label.

https://imgur.com/a/6rNFy6b

Thanks in advance

Can somebody tell me how to remove the word "Feign" and also the word "Cloak" ???
And also I'll need to change the size of the shadow beneath the cloak meter and the label.

https://imgur.com/a/6rNFy6b

Thanks in advance
5630
#5630
0 Frags +

Question 1: Does anybody know the file name of the panel that drops down from the top of the screen showing what map was voted for in casual? The voting panel where you select 1 of 3 maps is fine, but when the map with the most votes comes on the screen, it's way off to the left, and half of it gets cut off. Nobody else seems to be having this problem with my hud and I was wondering if it's a problem with the files themselves or if it's just affecting me. I use the mastercomfig if that helps.

Question 2: Additionally, with mastercoms installed, %killername% or %votepanel% shows up the first time those entities are called. I never had this issue before installing the new version of the mastercomfig so some info about how to fix this issue would be much appreciated.

[b]Question 1:[/b] Does anybody know the file name of the panel that drops down from the top of the screen showing what map was voted for in casual? The voting panel where you select 1 of 3 maps is fine, but when the map with the most votes comes on the screen, it's way off to the left, and half of it gets cut off. Nobody else seems to be having this problem with my hud and I was wondering if it's a problem with the files themselves or if it's just affecting me. I use the mastercomfig if that helps.

[b]Question 2:[/b] Additionally, with mastercoms installed, %killername% or %votepanel% shows up the first time those entities are called. I never had this issue before installing the new version of the mastercomfig so some info about how to fix this issue would be much appreciated.
5631
#5631
Spaceship Servers
0 Frags +

how do i steal the cap points/payload cap points from flarepunch and put them in hypno's version of m0rehud? i really like them, is this an easy swap?

how do i steal the cap points/payload cap points from [url=https://github.com/omnibombulator/Flarepunch]flarepunch[/url] and put them in [url=https://github.com/Hypnootize/Hypnotize-m0rehud]hypno's version of m0rehud[/url]? i really like them, is this an easy swap?
5632
#5632
0 Frags +

how can i fix this thing in the bottom ?
https://imgur.com/a/fae9W6m

how can i fix this thing in the bottom ?
https://imgur.com/a/fae9W6m
5633
#5633
0 Frags +

So, most of you have likely seen those numbers on the default HUD that appear next to your health bar and your metal count whenever you grab a medkit or an ammo box, respectively, right?

Well, I wanna know how to change their color -- preferably without basing off of some custom HUD that could ruin something else -- and, if possible, make it so that said numbers stack in case you get 2+ medkits or ammo boxes in a row.

So, most of you have likely seen those numbers on the default HUD that appear next to your health bar and your metal count whenever you grab a medkit or an ammo box, respectively, right?

Well, I wanna know how to change their color -- preferably without basing off of some custom HUD that could ruin something else -- and, if possible, make it so that said numbers stack in case you get 2+ medkits or ammo boxes in a row.
5634
#5634
0 Frags +

how would i go about changing the buff/hurt colors (for health and ammo) on collyhud?

i tried changing the colors in hudhealthaccount from

"PositiveColor" "43 195 123 255"
"NegativeColor" "255 0 0 255"

to

"PositiveColor" "22 135 255 255"
"NegativeColor" "200 45 45 255"

but the colors didnt change. i have a feeling im supposed to do something else but idk what.

how would i go about changing the buff/hurt colors (for health and ammo) on collyhud?

i tried changing the colors in hudhealthaccount from

[quote] "PositiveColor" "43 195 123 255"
"NegativeColor" "255 0 0 255"[/quote]
to
[quote] "PositiveColor" "22 135 255 255"
"NegativeColor" "200 45 45 255"[/quote]

but the colors didnt change. i have a feeling im supposed to do something else but idk what.
5635
#5635
1 Frags +

The buff/hurt colours are in hudanimations, Health Bonus Pulse is buffed and Health Dying Pulse is hurt.

The buff/hurt colours are in hudanimations, Health Bonus Pulse is buffed and Health Dying Pulse is hurt.
5636
#5636
0 Frags +

edit: just redid everything, wasn't working at first for some dumb reason

edit: just redid everything, wasn't working at first for some dumb reason
5637
#5637
0 Frags +

edit again: also managed to get this done

edit again: also managed to get this done
5638
#5638
0 Frags +

So I tweaked the mainmenuoverride . res so that the gray bar on the bottom doesn't show. But the "Find a Game" overlay creates a light black panel that looks bad with the change, plus the overlay doesn't extend all the way to the bottom of the screen. Which file controls the "Find a Game" panel's behavior?

https://imgur.com/a/2lrJR8C

So I tweaked the mainmenuoverride . res so that the gray bar on the bottom doesn't show. But the "Find a Game" overlay creates a light black panel that looks bad with the change, plus the overlay doesn't extend all the way to the bottom of the screen. Which file controls the "Find a Game" panel's behavior?

https://imgur.com/a/2lrJR8C
5639
#5639
1 Frags +
sAvenSo I tweaked the mainmenuoverride . res so that the gray bar on the bottom doesn't show. But the "Find a Game" overlay creates a light black panel that looks bad with the change, plus the overlay doesn't extend all the way to the bottom of the screen. Which file controls the "Find a Game" panel's behavior?

https://imgur.com/a/2lrJR8C

http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers/?page=187#5590

[quote=sAven]So I tweaked the mainmenuoverride . res so that the gray bar on the bottom doesn't show. But the "Find a Game" overlay creates a light black panel that looks bad with the change, plus the overlay doesn't extend all the way to the bottom of the screen. Which file controls the "Find a Game" panel's behavior?

https://imgur.com/a/2lrJR8C[/quote]

http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers/?page=187#5590
5640
#5640
0 Frags +

is there any way i remove the limit in the class model ?
https://imgur.com/a/1P4UK5l

edit: nvm i fixed it by changing origin_y

is there any way i remove the limit in the class model ?
https://imgur.com/a/1P4UK5l

edit: nvm i fixed it by changing origin_y
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