Killercvdead
Account Details | |
---|---|
SteamID64 | 76561198011988825 |
SteamID3 | [U:1:51723097] |
SteamID32 | STEAM_0:1:25861548 |
Country | Spain |
Signed Up | August 12, 2014 |
Last Posted | January 13, 2022 at 5:58 PM |
Posts | 1150 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.6 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
400 |
Resolution |
800x600 |
Refresh Rate |
110 |
Hardware Peripherals | |
---|---|
Mouse | Delux M625 |
Keyboard | |
Mousepad | Zowie P-RF |
Headphones | |
Monitor | NEC MultiSync FE990 |
small suggesstions
http://imgur.com/a/OBIuv
edit: part 2
http://imgur.com/a/mKCB4
EroticFishCakedriftaif you use mouse accel, noMy aim is very inconsistent when i have raw input on.
if not, yes
if you are used to X sens and turn on raw input it will make it way slower
so adjust the sens after enabling raw input so that its roughly the same than before
raw input should make you more consistent, not the other way around
the map is very open on some parts but very closed in others
some parts like this feel really empty and opeen while other parts are very chokey and cluttered, and theres a lot of spaces that seems a bit "useless" or doesnt have a reason to be
the layout feels wierd
you might want to put the high ground in the sides of last lower
also, last doesnt give any space to take cover as a defender, might want to add some walls or some kind of pillars
here are minor suggestions http://imgur.com/a/XQ69P
A bit of a necro, but I would love if you made the defenders spawn a bit longer in C. I remember that in MapChamp, trying to push last was pretty hard due to how fast the defenders always spawned.
i actually think the map should replace gravelpit in every way and does a good job doing so except for the very fast respawns it currently has
Dennis Busenitz is a god
https://www.youtube.com/watch?v=Li4_V0_CRKA
i get this for ETF2L counting dropped teams http://imgur.com/a/RMeM2
Dropped teams are around 20% most seasons, the lowest being 12,5% dropped in S2 and highest being 32% in S9 (112 teams dropped) but its mostlybetween 16% and 22%
used to have a txt with 6s teams count for each season of etf2l but cant find it now :(
for some seasons the total number of teams and players was posted, it would probably be much easier for ETF2L admins to get that info
it also depends if you count disqualified or dropped teams
no bagel smh
otherwisee cool stuff. waiting on that whiteelist
Adebisisageput net_graph 4 in consoleAnd?
Post results after doing that
you will see the ping spikes, the packet loss or whatever instead of just "feeling" it while you play
i like using quickiebomb in koth maps because you can do a lot of damage across long distances fast
for defending last always stock
X Soldier fucks up with a dumbass play
X Soldier gets instantly healed to 200 hp instead of dying thanks to //standing still//
:thinking:
I actually think removing the crossbow would make playing medic less stressful since you wont have situations where there's 3 teammates standing still in a midfight because "just arrow me dude" (x3) or demanding a clutch arrow while you are healing with a medigun someone that's already weak.
thank you based arie
i still dont get why i get choke in specific french servers when all other servers always show choke 0
I will increase my rate to try to avoid this (currently 35000)