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Account Details | |
---|---|
SteamID64 | 76561198011988825 |
SteamID3 | [U:1:51723097] |
SteamID32 | STEAM_0:1:25861548 |
Country | Spain |
Signed Up | August 12, 2014 |
Last Posted | January 13, 2022 at 5:58 PM |
Posts | 1150 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3.6 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
400 |
Resolution |
800x600 |
Refresh Rate |
110 |
Hardware Peripherals | |
---|---|
Mouse | Delux M625 |
Keyboard | |
Mousepad | Zowie P-RF |
Headphones | |
Monitor | NEC MultiSync FE990 |
i feel like theres too much emphasis on his gf, and too little emphasis on other parts of his story like when he reformed froyo after clockwork and the others left, wich wasnt even told
a narrator would have been nice to tie different parts of the story and interviews too
GentlemanJonI didn't make that up. He won't be turning up to your events by the way, he just irrationally hates everybody that you hope will (except Mr Vincent)
its wierd taht that guy follows competitive 6v6 somewhat through b4nny stream but doesnt even know rando or most other invite players
Could you specify that "comanglia for high quality pcs" is only for quad core or higher
bought shogun 2 only to realize that online is completely useless since i dont have the "people with guns" DLC and i lose every single match
money well spent
NicellHere's some results with my Ryzen 1700x.
thanks for the benchmarks
was this with the precision boost enabled or with the frequency locked ?
the stairs eat the splash from rockets
this is usually fixed by making the collision mesh just a ramp like it was done in badlands last stairs
the whole underground area is huge and a little pointless but interesting
In a shameful display of laziness and lack of respect for original IPs, this android game copies a picture the soldier from team fortress 2 and applies a green tint to use it as art for their game without giving any credit to the source !
cool stuff
the sniper frag at 3:03 looks very wierd, i guess its a demo thing
THEBILLDOZERwhat if we took out the match timer and made the win limit arbitrarily large so that teams start playing faster because they want the game to be over?
so kinda like CSGO ?
I agree that having HL as the comp mode would be a logistical nightmare, and having both would split the playerbase.
He criticizes 5cp and mentions that the team who wins mid is the most likely to win. I have no idea how this is a bad or wierd thing in any way. After all, the 2nd and last points are exponentially faster to cap and make the whole gamemode have a nice momentum often. In the other hand, payload artificially slows the game down for everyone even if the disparity in skill between the two teams are quite high, since you have to constantly push that cart. Besides, most payload map have huge open spaces and were clearly not designed for low population servers.
blehi feel like ive seen this thread a dozen times now.
the whining part yeah, but what i actually wanted was more ideas and not just the "why is this setting not default yadda yadda"
things from configs, scripts, stuff like that
the interp 100 ms ( cl_interp 1) is literally from the dial-up days, and they say this themselves on the Valve dev wiki
Interpolation adds artificial latency to a player's view of the game world and as such should be kept to the barest minimum. Unfortunately Valve's games still default to a minimum interpolation delay ("lerp") of 100ms, a value tuned for the era of dial-up modems!
Have you ever thought: Oh man, we had this for ages in comp. Why doesn't' the game have this yet?
What are some things the community had for years that for some reason isn't in TF2 yet and could totally fit in the game? Here's a few ideas
* From medic configs and binds
- Icon in HUD for what kind of medigun the medic is using
- Alert in HUD for when your medic has 100% uber
- Alert in HUD for when your medic used uber
- Forward/backspawn option and alert when a point is captured / lost (without losing uber ??)
* From custom hitsounds and crosshairs
- Decent stock hitsound that isn't painful in your ears
- More crosshair options ? Maybe an option for hitmarker
* From custom maps
- Adopting jump as an official gamemode
- Take a few tier 1 / tier 2 jump maps and add scripts to make it flawlessly explain the basics of rocket/sticky jumps and strafe
just a few things off the top of my head, im sure you know many more
try running a general antivirus/antimalware like Malware Bytes