sage
Account Details
SteamID64 76561198011988825
SteamID3 [U:1:51723097]
SteamID32 STEAM_0:1:25861548
Country Spain
Signed Up August 12, 2014
Last Posted April 16, 2025 at 6:36 AM
Posts 1159 (0.3 per day)
Game Settings
In-game Sensitivity 3.6
Windows Sensitivity 5
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Steelseries Rival 100
Keyboard  
Mousepad Zowie P-RF
Headphones  
Monitor Gigabyte G27 144Hz
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#1 phone game PLAGIARIZES TF2 for art in Off Topic

In a shameful display of laziness and lack of respect for original IPs, this android game copies a picture the soldier from team fortress 2 and applies a green tint to use it as art for their game without giving any credit to the source !

http://i.imgur.com/IqBZlr3.jpg

posted about 8 years ago
#3 Highlight: 3/6 vs. Arctic Foxes Minimovie in Videos

cool stuff
the sniper frag at 3:03 looks very wierd, i guess its a demo thing

posted about 8 years ago
#40 my 5cp idea to help with stalemates in TF2 General Discussion
THEBILLDOZERwhat if we took out the match timer and made the win limit arbitrarily large so that teams start playing faster because they want the game to be over?

so kinda like CSGO ?

posted about 8 years ago
#3 Uncle Dane reviews the built-in comp mode in Videos

I agree that having HL as the comp mode would be a logistical nightmare, and having both would split the playerbase.
He criticizes 5cp and mentions that the team who wins mid is the most likely to win. I have no idea how this is a bad or wierd thing in any way. After all, the 2nd and last points are exponentially faster to cap and make the whole gamemode have a nice momentum often. In the other hand, payload artificially slows the game down for everyone even if the disparity in skill between the two teams are quite high, since you have to constantly push that cart. Besides, most payload map have huge open spaces and were clearly not designed for low population servers.

posted about 8 years ago
#10 community additions for the base game ? in TF2 General Discussion
blehi feel like ive seen this thread a dozen times now.

the whining part yeah, but what i actually wanted was more ideas and not just the "why is this setting not default yadda yadda"
things from configs, scripts, stuff like that

posted about 8 years ago
#6 community additions for the base game ? in TF2 General Discussion

the interp 100 ms ( cl_interp 1) is literally from the dial-up days, and they say this themselves on the Valve dev wiki

Interpolation adds artificial latency to a player's view of the game world and as such should be kept to the barest minimum. Unfortunately Valve's games still default to a minimum interpolation delay ("lerp") of 100ms, a value tuned for the era of dial-up modems!
posted about 8 years ago
#1 community additions for the base game ? in TF2 General Discussion

Have you ever thought: Oh man, we had this for ages in comp. Why doesn't' the game have this yet?

What are some things the community had for years that for some reason isn't in TF2 yet and could totally fit in the game? Here's a few ideas

* From medic configs and binds
- Icon in HUD for what kind of medigun the medic is using
- Alert in HUD for when your medic has 100% uber
- Alert in HUD for when your medic used uber
- Forward/backspawn option and alert when a point is captured / lost (without losing uber ??)

* From custom hitsounds and crosshairs
- Decent stock hitsound that isn't painful in your ears
- More crosshair options ? Maybe an option for hitmarker

* From custom maps
- Adopting jump as an official gamemode
- Take a few tier 1 / tier 2 jump maps and add scripts to make it flawlessly explain the basics of rocket/sticky jumps and strafe

just a few things off the top of my head, im sure you know many more

posted about 8 years ago
#6 tf2 problems in Hardware

try running a general antivirus/antimalware like Malware Bytes

posted about 8 years ago
#2 Drugs in The Dumpster

drugs r bad

posted about 8 years ago
#38 Orange Juice in Off Topic

make your own, that way you get a feel for what good orange juice brand should be
or just make your own forever

posted about 8 years ago
#16 Windowed vs. Full Screen: Which is better? in TF2 General Discussion
200 while windowed gives a terrible input lag from time to time when I play in native resolution.

im pretty sure Aero in Windows has VSync enabled unless you went out of your way to disable it, thats probably the reason for the input lag

posted about 8 years ago
#595 Comanglia's Config / FPS Guide in Customization

you can disable steam overlay in the steam settings or in a per-game basis clicking on propierties for any game
also -high seems to give a decent FPS boost if you are using a crappy laptop at least in my experience, dont know how big the input lag is

posted about 8 years ago
#3 Thigns you didn't know are older than TF2 in TF2 General Discussion
thesqrtminus1headshots don't just come from tf1 I'm fairly certain that headshots were a thing before then

the original Quake Team Fortress build (Scout, soldier, demoman, medic, sniper) is the first recorded instace of shots in the head dealing extra damage AFAIK. This was a few weeks prior to Goldeneye 64 release, wich also did feature headshots.

posted about 8 years ago
#1 Thigns you didn't know are older than TF2 in TF2 General Discussion

endif from mge? a Quake 1 thing: https://www.youtube.com/watch?v=KiC4cR0MSeU
demo jump maps? half-life invented it: https://www.youtube.com/watch?v=s6Xwo5Pdx60

more like this

obvious ones: Surf comes from CS, airshots come from quake, headshots come from Team Fortress 1

posted about 8 years ago
#1 [stream] sage78 in Requests

Name: sage
Country: Spain
Twitch: https://www.twitch.tv/sage78
etf2l: http://etf2l.org/forum/user/64969/

im a mid demo

posted about 8 years ago
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