sage
Account Details
SteamID64 76561198011988825
SteamID3 [U:1:51723097]
SteamID32 STEAM_0:1:25861548
Country Spain
Signed Up August 12, 2014
Last Posted April 5, 2025 at 10:08 PM
Posts 1158 (0.3 per day)
Game Settings
In-game Sensitivity 3.6
Windows Sensitivity 5
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Steelseries Rival 100
Keyboard  
Mousepad Zowie P-RF
Headphones  
Monitor Gigabyte G27 144Hz
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#42 cp_drudgery - 5CP in Map Discussion

this shutter door in last goes up a little too much
http://steamcommunity.com/sharedfiles/filedetails/?id=870327264

i kinda wish i could jump to the platform where the electric tower is placed on mid
http://steamcommunity.com/sharedfiles/filedetails/?id=870327289

posted about 8 years ago
#35 cp_coilblaze (5cp) in Map Discussion

I feel like this step in 1st forward spawn should be "softened" with a diagonal surface or something

also i saw one guy wondering wich shutter doors would open or lead somewhere and wich wouldnt
it would be good to make forward spawns look more like forward spawns for people that dont know the map much

posted about 8 years ago
#5 TF2 server update, mods expected to break in TF2 General Discussion

http://steamcommunity.com/app/440/discussions/0/135509472115112472/
beta branch apparenty gives slightly better fps
there shouldnt be any noticeable changes anywhere else

posted about 8 years ago
#91 Mapchamp by Champ.gg in TF2 General Discussion

Daytrip has potential as a pub map, but i dont think it fits the 6v6 format unless major changes are done

Logjam 2nd has been "flattened" and lowered but the only match i got to play was with people who never played any version of logjam before so i cant give solid feedback

Granary RC5 is nice. The opening in garage makes that part infinitelly less chokey. Making holes on walls might be what that map needed all along.

posted about 8 years ago
#30 cp_daytrip in Map Discussion

The map is visually pleasing but i dont think it works for 6s
Also theres this tiny room that should probably get a bit bigger or get removed, its just sooo small and uncomfortable
its not the only area, theres many other areas where either the ceiling is too low, or theres just no space to move, for example the sauna flank to capture the first point
theres so much detail in this map, it would be a shame to completely remove some of the alleys just from how tight they are, maybe just widen them or block them but keeping them visible
the last point is in an odd position
there are some huge sightlines too, gonna edit this post with some examples
edit: this is prolly the biggest sightline, all the way from the upper area of the defending team into sauna (flank of the 1st capture point)
http://steamcommunity.com/sharedfiles/filedetails/?id=867942167
http://steamcommunity.com/sharedfiles/filedetails/?id=867942133

posted about 8 years ago
#13 TF2CENTER BANNED ME in TF2 General Discussion

faceit
+no nazi mods
-worse system
-no sub system
fagget is right
what can you do if you get a 5 hour med that doesnt give up the slot in faceit ?

posted about 8 years ago
#18 teamfortress.tv New Map Cup sponsored by marketplace.tf announced in News

lft

posted about 8 years ago
#1 Unofficial modes that DESERVE adoption in TF2 General Discussion

I was thinking about how CSGO has some modes like Deathmatch, Arms race, demolitions, and i was thinking to myself... what if valve stopped forcing crappy gamemodes like Robot Destruction into the game and accepted some of OUR gamemodes? Just think about all the possibilities!!

*Ultiduo - a fun 2v2 gamemode. 1 soldier and 1 medic per team, small koth maps, what could go wrong !?

*Jump maps - they should make a simple jump map as a rocket jump tutorial, similarly to what quake live does. It could have a timer that uploaded your time to a leaderboard to compare with your friends, or worldwide

*MGEMod - they would have to drop the "mge" part of the name since its a 3rd party organization, maybe calling it insta1v1 or Versus...

*SOAP DM - Just call it deathmatch, maybe enable it in pregame for comp

What are some of YOUR favorite unofficial gamemodes that DESERVE more than Mannpower or rd_asteroid the inclusion in the game?

posted about 8 years ago
#77 koth_bagel in Map Discussion

i wanted to play bagel this sunday but EU mixchamp was completely empty
https://tf2center.com/lobbies/797366

posted about 8 years ago
#18 We seriously need more koth and a/d maps. in TF2 General Discussion

if you want gpit, cp_edifice is pretty much the same but with a smaller map that makes it more playable
5cp is not bad

Collaide-gran -reckoner +bagel +logjam

good post

posted about 8 years ago
#62 TF2 update for 2/14/17 in TF2 General Discussion
BBiA_duchessEven thought double med would be annoying, simply implementing a class limit of two would be very helpful. It would be so easy too

"better than nothing" is a very low quality standard

posted about 8 years ago
#32 TF2 update for 2/14/17 in TF2 General Discussion

why does valve go full reddit making polls when they have been done so many years ago already
wouldnt it make more sense to ask the people who enjoy 6v6, rather than the ones getting their first impression from their horrible version of it
i seen pubbers thinking that comp TF2 in general was chockfull of cheaters just because of what they've seen in comp MM, wich is their only reference for what comp is like. In a way, they did more harm than good.

posted about 8 years ago
#12 b4nny comp tutorial series in Videos
wis there a way to drive players off tf2center

because i really think tf2c needs to shut down before it becomes the "go-to platform"

inb4 a TF2C mod publicly bans you for that post
lmfao what a joke of a site

posted about 8 years ago
#78 Mapchamp by Champ.gg in TF2 General Discussion

Aaaand Eu mixchamp is as dead as usual

posted about 8 years ago
#4 A Million People Play San Andreas MultiplayeR in Other Games
johnfi used to play samp competitively, ama

how did you bear with having to predict lag before lagcompensation was introduced last year or so

posted about 8 years ago
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